The Four Lands - The Colony

Randal Lucius Stormweaver

Me and Seraphina can ask around, but I don't think we should all separate. Or if we do, we should divide our strengths evenly in no more then two or three groups until this matter is resolved.

As for traveling immediately, we can, and then we would need to stop in some other port for supplies and men.

I'd rather solve this attacks here, no matter inquisitors and then go in peace, maybe officialy exiled so that public can see how efficient law makers are in their city.


OOC: Randal maintains his subsonic fascination effect chaning targets if someone shows too much interest in this conversation
 

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Pandak

Pandak will go with Alvar and Hennet to gather supplies for the trip, if they're agreable. He does point out that it may not be the best time to be seen openly with a Dwarf.
 

Hennett

"Of course you are welcome with us, Pandak! If anyone says anything about your 'Dwarvishness' I shall leap to your defense at once, claiming that you are my Dear Departed Mother's pituitary-deficient 'special' nephew." ;)
 

Nightbreeze said:
Right now I am ill-prepared for an investigation. I have some tricks, but I am no good in going around asking for information. for the rest of the day, if we manage to find someone that may know something, I can talk him into telling us everything, or coerce him if everything fails. Next moring, I will be able to cast divinations, ask for the wisdom of the Light, then scry and so on. Meanwhile, I will go check if there were some plants or animals near the place where we get ambushed."

He moves his hands and touches the others in the group. "With this spell, we shall be able speak with each other no matter the distance for 24 hours".

If the others agree, Ederin will transform into a bird, then will check if there were some plants near the abush, or other caged animals. He will then cast "speak with animals" or "speak with plants" to see wether they know something useful (maybe they overheard what the ambushers were telling right before the attack...maybe)

"Ederin, Hennet and I are pretty sure we know where the attack was staged and we have some ideas about where it may have been directed from." Alvar takes a moment to describe the alley and the windows they looked at. "Perhaps it will help. I think your 'little bird' is more likely to tell you something interesting than divine divinations. If such spells could lead to the instigators of the attack then the hounds and the local church would find them."
 

Alvar

Mowgli said:
Pandak will go with Alvar and Hennet to gather supplies for the trip, if they're agreable. He does point out that it may not be the best time to be seen openly with a Dwarf.

Chuckling at Hennet's suggestion Alvar comments, "Please join us Pandak."

[sblock=For Pandak and Hennet]Once they are on the street Alvar says, "I have a few ideas, but I also want to hear your suggestions. As for my thoughts, first, I have an item that will allow me to build sturctures quickly, so I thought some plans for various structures and perhaps some texts on materials and design would be in order. They also will use little of the alloted space relative to their value. Next, tool and machines to go in the buildings--Forge tools for you good Pandak, I'm sure you can find fine ones, but also saw blades for a sawmill, looms, mill gears, glassblowing tools, tools for wheel and barrel wrights, tanning tools, as well as farm implements. Third, I think we should buy a good sized sample of as many different fruits, vegetables, grains and other useful crops such as gourds and fibers that we can find. On voyage I'm sure friend Hennet can tell us how to harvest the seeds from each plant so that we can use the plants on the voyage and have the seeds for planting as we clear land. I think we'll want as wide a variety as we can get at first. As suggested we should also look at livestock. I am a decent judge of horseflesh but I know little enough about other animals. Finally, I think we should get gear for catching birds. We'll take birds of course, but we should try to domesticate some of the local fowl as well. Now what can you gents add?"[/sblock]
 

The Scarlet Wench

'Then it is agreed then tonight at 7pm at the hotel we will gather once again" the young lord says.

OCC: Everone has three days to square up their lists etc...i will roleplay as much of the shopping etc as I can. So Saturday look forward to the next meeting.
 

Ask a Druid About Biology, Why Don't You??? YAWWWWNNNN!!!

Scotley said:
[sblock=For Pandak and Hennet]Once they are on the street Alvar says, "I have a few ideas, but I also want to hear your suggestions. As for my thoughts, first, I have an item that will allow me to build structures quickly, so I thought some plans for various structures and perhaps some texts on materials and design would be in order. They also will use little of the alloted space relative to their value. Next, tool and machines to go in the buildings--Forge tools for you good Pandak, I'm sure you can find fine ones, but also saw blades for a sawmill, looms, mill gears, glassblowing tools, tools for wheel and barrel wrights, tanning tools, as well as farm implements. Third, I think we should buy a good sized sample of as many different fruits, vegetables, grains and other useful crops such as gourds and fibers that we can find. On voyage I'm sure friend Hennet can tell us how to harvest the seeds from each plant so that we can use the plants on the voyage and have the seeds for planting as we clear land. I think we'll want as wide a variety as we can get at first. As suggested we should also look at livestock. I am a decent judge of horseflesh but I know little enough about other animals. Finally, I think we should get gear for catching birds. We'll take birds of course, but we should try to domesticate some of the local fowl as well. Now what can you gents add?"[/sblock]
[sblock=Scotley]Barrel wrights=COOPERS ;) [/sblock][sblock=Alvar and Pandak]"We know what part of the world we are going to, don't we? If so, then it should be a realtively simple matter to discern what the climate will be like there, whether tropical, sub-tropical, temperate, or arctic, and a general idea of the amount of rainfall will be necessary, too. Then we can judge a fair approximation of the climate and that will put us well on our way to finding good plants for cultivation there. The next hurdle will be the soil. I know of no way to guess what the soil will be like until we get there, so we will need to bring a variety of plant species that can thrive in everything from very rich loam, to rocky earth, to sandy soil. As far as livestock goes, we need to be very careful with the species that we introduce into a new environment. It would be better if we could find some already domesticated local animals and raise them for our food. But that may be difficult at first. My recommendation for taking domestic animals would be for us to take goats. They can live in very rocky, mountainous areas where they should be less likelly to displace native animals. Plus, they will be very useful for us, providing not only good meat, but also milk and cheese. Another advantage of goats is that they are relatively small, at least compared to your average cow. So each individual goat will have a correspondingly smaller impact upon the enviromment. Those are my first thoughts, anyway, but I'll shut up now. I haven't spoken so much since I was well into my cups last Christmas!"[/sblock]
 
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Pandak Kaswitikan, Dwarven Engineer/Architect/Embassador

Scotley said:
[sblock=For Pandak and Hennet]Once they are on the street Alvar says, "I have a few ideas, but I also want to hear your suggestions. As for my thoughts, first, I have an item that will allow me to build sturctures quickly, so I thought some plans for various structures and perhaps some texts on materials and design would be in order. They also will use little of the alloted space relative to their value. Next, tool and machines to go in the buildings--Forge tools for you good Pandak, I'm sure you can find fine ones, but also saw blades for a sawmill, looms, mill gears, glassblowing tools, tools for wheel and barrel wrights, tanning tools, as well as farm implements. Third, I think we should buy a good sized sample of as many different fruits, vegetables, grains and other useful crops such as gourds and fibers that we can find. On voyage I'm sure friend Hennet can tell us how to harvest the seeds from each plant so that we can use the plants on the voyage and have the seeds for planting as we clear land. I think we'll want as wide a variety as we can get at first. As suggested we should also look at livestock. I am a decent judge of horseflesh but I know little enough about other animals. Finally, I think we should get gear for catching birds. We'll take birds of course, but we should try to domesticate some of the local fowl as well. Now what can you gents add?"[/sblock]

[sblock=For Alban & Hennett]I can identify plants, I can move through them like a ghost, and I can tell you what plants belong where depending on climate and soil, but I can't grow them worth a flip so I'll be little help as far as what crop plants to take with us. Hennett is a far more able guide in that area than I. As to a forge - I have a portable smithy of very high quality that I'll be taking along. It's too small to serve the needs of an entire community, but will do very well for making a larger smithy for the colony. A better use of space on the ship would be for raw materials. We have no inkling what sort of ores we'll find - we may find none at all - so I'd recommend we carry as much high quality steel as we can cram in, as well as iron and silver. Once we're there and can get a sense of the raw materials available we can decide the best use of the metals we take along. If there are indigenous creatures that are susceptible to the effects of cold iron or silver we can use these in the forging of weapons. If not, the iron will do nicely for implements and construction materials that don't require the quality of steel. The architectural books are an excellent idea, but my suggestion would be to focus more on works dedicated to architectural and engineering theory that would go to the library and be used for the school. We have some very capable engineers in the group - myself included - that can handle immediate design needs. However, we'll want to be able to train more for long term sustainability and with the books we'll have a nice combination of school learning and on the job training through apprenticeships.[/sblock]
 

Randal Lucius Stormweaver

Remaining in the Inn with the rest of the company, Randal is unaware that Alvar has Lyre of building. He sums up:

We'll need lots of books both for areas of expertise we don't cover and for schools that we will eventualy open. Also, we'll need empty books. Of the top of my head I can see the need for event log, ledgers, various ToDo lists and assignements and accepted new laws and customs we might develop.

Everything from magic theory to building farm implements we'll need.

I know initially it might be waste of space, but we'll be sorry if we don't buy it or copy it now. It is questionable when our next supply ship will come and which price would books have.

Also we will need fairly big supply of various spell components as we don't know what will be available at the site we choose. Especially rarer ones. For each and every caster in the group.

I'll let smiths worry about forges and tools, my specialty is knowledge and people.

We need food that won't spoil in several months or even years. We have casters that can feed us in dire circumstances but we shouldn't relly fully on them for the whole colony.

I see the need for nets for catching local wildlife and fowl, several types of poisons for voracious animals and insects (for keeping our plant life healthy) and enough raw materials that are hard to come by in the wilds to lasts us at least a year. This would include paper (as I already mentioned), magic components, metals, various spices,


As for people, we WONT need builders as I have an artifact that can build the city in days. I'm not expert architect, but I can understand what is needed when explained by an expert.

I'd suggest leather tanners, carpenters, medical personel, potters, several masons for little works and repairs, trappers, bakers, cobblers and other craftsmen. Low priority should be jewelers and other luxury crafts.

I would add to the list various utility sorcerors, bards and other casters, those that would be of limited use in combat situations, but priceless in starting colony. Spells such as levitation, tensers floating disc, endure elements, weather spells, feather fall, spider climb, water walking/breathing, stone and wood shaping, mount, various summonings and similar would all be helpfull at various times.
 

The Scarlet Wench

"I do belive his grace and his highness have already recruited many people of diverse skills but I do not know the exact makeup. As to spell componets I fear should you start to buy heavily along those lines you will attract the attention of the Inquisitors, they monitor such purchases very closely you know. As to the other I think I can help in secruing a few well rounded types that have dabbled somewhat in the magical arts."
 

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