The Four Lands - The Colony

Hennett's Mistletoe Mission

Hennett will see to laying in a good supply of living mistletoe that can be transferred into the trees of the new homeland, with the idea of finding a nice big grove of oak and ash trees and placing mistletoe in them quite abudantly, turning the entire, extensive grove into a druidic shrine!
 
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Hennett

Making his way with his firends, Hennett easily finds several markets that carry flowers, shrubs, plants and all sorts of flora. After a few moments he esaily locates several containers of misletoe as well as packages of misletoe seeds.
 


[sblock=For J.A.]
I admit that I am somewhat on a loss here. As you know, I am sitting on a huge mountain of coins, but there is no way to properly spend everything in just three days, especially in such an envirolment. That is why I insisted to solve the problem, and then do every needed preparation. I may as well go on to do it by myself, but that would slow down everyone[/sblock]
 

The Scarlet Wench

Nightbreeze
[sblock]yes i know but dont worry..your sitting in perhaps one of the 4 largest commercial trading centers in the known world...you can easily spend you coin....maybe even buy you own ship and such.......if you would like to investigate that is okay..up to you but you will have no problem spending the coin......[/sblock]
 

[sblock=JA]

Ok then. I will go on a spending spree: first, I will look for some explorer captain / mercenary captain that will agree to a long time commitment (I will use my hideous diplomacy modifiers, if needed). Then I will look for two large cargo ships with relative crews. (so 45k silver coins for a warship + ? for two cargo ships, maybe 30.000 silver coins each). Then I will get the necessary materials to build two mines from scratch, so add another 60.000 from scratch, minus the costs for wood, witch we will get on place. At the some time, he will buy the materials needed to build a foundry and blacksmith laboratory from scratch, in order to process whatever those mines spit out and transform it into solid metal. Furthermore, he will try to hire at least two or three people who know how to build mines and are good at blacksmiting. Also, he is probably going to have a lot of space on those cargoes, so he will fill it with poor people who are willing to go to an unknown destination in change of fixed sure and good pay, and the food required to keep them alive for an year. Also, goats, chicken, and wheat, to be planted (in order to jump-start many fields of wheat). Tell me if these expenses are going to get higher than 300.000 sp. If they are not going to do it, I will buy as much as possible in order to fill the ships to the maximum [/sblock]
 

Randal Lucius Stormweaver

Yes, I know I'd attract attention buying all components by myself, but we are diverse group and I can employ additional men so we can spread the purchases over three days and many men.

Also, we should have at least one fully funcitonal alchemy lab from the start.

Can we create golems? Those would be excelent guardians until we have enough men trained for defense. Even clay golems would be enourmous help against barbarian tribes or wondering monsters.

Here are some additional ideas for the colony.
Those sorcerors/casters should have some of the following in addition to those I already mentioned.

Rock to mud, Mud to rock, Soften earth, Wall of stone, Move earth:
With combination of these we can create more or less any fortification/ditches etc. with minimum of effort. Since I have Lyre of Building, these are not really critical.

Permanent image: as we don't expect magical detections this would easily hide most of our initial changes in environment.

Planar allies: earth elementals both as guardians and as builders or stabilisators. Some flying creatures for scouts preferably with invisibility. Those would be some celestials amd air elementals.



OOC: somebody mentioned goats. They are hardy and are MORE likely to replace indigenous species then something more sensitive as they can thrive anywhere...

[sblock=For JA]
My list stays the same: books, both empty and school/academy types. Several MW instruments of different types; notebooks, spellcomponents for my own spells and those of Seraphina. Long lasting food. Anything needed to start the academy there (of course not initialy, but eventualy).

Oh, and how much would Randal be able to buy and support with cca 120 000 silver?

I'll try to enlist aid of said sorcerors and priests and bards and such...as I haven'tmy followers from Leadership. Storywise, I'd contact each of my soldier friends from Randal's history. Hopefully some can reach us in three days even if that means paying some form of magic transportation. I'd contact them via sendings That would be fighters and priest. Some colegues from the academy (those would be bards) and maybe some renegade adventurer or two (such as duskblade, another spellthief, warlock and such...) those that feel stiffened by the Light and try to make the name for themselves. I won't accept any mages (in fact, I'd kill them on sight ;) ). Other sources would be Seraphina's street friends; poor people ready to try anything to get better life.

I'm home babysitting, your return with jumpstarting two campaigns is unfortunate. Please bear with me, I'm trying.
[/sblock]
 

Shopping

Nightbreeze
[sblock]Going first to secure a mercenary captian, you have no trouble finding all sorts of men at arms etc for rent. Several Captains have entire companies for rent while some Lieutians only have a platoon size and even a few squads of specialzed troops. Finding the ships proves to be more difficutl..so lets do the Captain First...whats your pitch[/sblock]
 

Mowgli said:
[sblock=For Alban & Hennett]I can identify plants, I can move through them like a ghost, and I can tell you what plants belong where depending on climate and soil, but I can't grow them worth a flip so I'll be little help as far as what crop plants to take with us. Hennett is a far more able guide in that area than I. As to a forge - I have a portable smithy of very high quality that I'll be taking along. It's too small to serve the needs of an entire community, but will do very well for making a larger smithy for the colony. A better use of space on the ship would be for raw materials. We have no inkling what sort of ores we'll find - we may find none at all - so I'd recommend we carry as much high quality steel as we can cram in, as well as iron and silver. Once we're there and can get a sense of the raw materials available we can decide the best use of the metals we take along. If there are indigenous creatures that are susceptible to the effects of cold iron or silver we can use these in the forging of weapons. If not, the iron will do nicely for implements and construction materials that don't require the quality of steel. The architectural books are an excellent idea, but my suggestion would be to focus more on works dedicated to architectural and engineering theory that would go to the library and be used for the school. We have some very capable engineers in the group - myself included - that can handle immediate design needs. However, we'll want to be able to train more for long term sustainability and with the books we'll have a nice combination of school learning and on the job training through apprenticeships.[/sblock]

[sblock=Pandak and Hennet]I think your idea about raw materials is spot on. And less focus on plans and more on theory is also good, though I would like some plan books to review and work from while we travel.[/sblock]
 

[sblock=JA] Ok, I am more interested in quality than in quantity. The pitch for the first goes on the line of "New big island, the colonization fleet is small and secretive. Your mission is to protect the two cargo ships owned by the Nascent Company for Development. You are not supposed to get into fights that you are not required to fight. In combat or not, you will get magical support by a priest of the Light. Once at destination, you are supposed to stand still unless explorations of a river or the nearest coastline is required. Then you will protect the cargos on the way back and so on. It is a well-rewarded and not really dangerous job, but it requires a long term commitment. If you prove to be reliable, you will be proposed to be the founding ship of the Company's military fleet.


Furthermore, I will issue a sending to duke Sunbridge: "Greetings, Ederin here. I suppose you know about the colony in D'Shai land. Have big project, no time now to explain. Want me to come and explain?"

By the way, I still had no time to make the sheet of my cohort. I will leave her here in the four lands to act as a representative, and will make the sheet later. [/sblock]
 

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