Tetsu
Tetsu will open the box and examine the contents. I'll likely be able to convince a fair number of people to move here even without monetary incentive. I'l keep my eyes open for anyone of decent character looking for an out of the way location to set up a homestead.
"I think this should make us a fine start! I'll look at the tower remains and pick one that seems suitable. We should also be able to find some hardy fighter types old enough to be ready to settle, but young enough to suit admirably as a 'police force' for our little township."
For GM Only:
[sblock]Todd, I'm thinking of starting a mercenary company. Starting very small, and staying very specialized -- light skirmishers and scouts. Adherence to a strong code is a must, and I don't want anyone who particularly enjoys fighting. I'm planning to promote the philosophy that mercenaries are the best choice for fighting wars, because we can do it better than anyone else and with less needless loss of life. As the mercs get older, they can settle here and start a township and winter quarters. The 'retired' mercs and teach the younger/new recruits, and as they marry and start families we can also replinish our numbers from our children. The town will need to build a reputation for a trade item as well -- I'm thinking horses, since they'll be a must for a company of the type I envision. I'd eventually like to start my own breed - light warhorse size, but bred for both speed and stamina, sure footed for mountain trails, and with an intelligence more akin to that of a dog than a horse: far more trainable than most horses would be. To that end, I'll be taking some skill points in Knowledge skills related to horses/breeding/etc.
What do you think?[/sblock]