The Four Lands

Into theCellar

Tetsu enters the ground floor room and easily makes his way to the set of stair leading downward into the cellar, just as a set of stairs rises above leading to the upper levelss. The stairs of made ofsolidly constructed stone with a granite tile being on top. Being somewhat familar with stonework Tetsu would say this tower has "good bones" It is a quick trip only 15 feet or so until Tetsu enters another large chamber almost identiacal in size to the room above. The only major differcece is that there are 8 doors along the perimter of the room. Upon inspecsiion, each door proves to be of solid iron with a single hinge running it entire lenght. About half of the doors have stought bars on the inner side while the remaing half have intricate dwarven made locks upon them.

The center of the room is occupied by large well and several tables upon which varies items and food stuffs have beenplace. Bewteen the doorways are a series of boxes and barrells and usual clutter to be found in a basement. One area in particualr seems to have a higher concertraion of food stuffs and is directly bewtten two of the locked doors. The room is being light by a series of inset candles which are eithere side of each door as well as a five arm oil lamp hanging directly over the well. while not bright illumination, it proves to be somewhat sufficent to navigate the room without bumping any toes or elbows.

YOUR ACTIONS
 

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Actions

OCC: Guys, was just thinking about the game mechanics and how things need to flow etc and realized that there could be very pregnate pauses after posts while I am waiting for a response from you and you in turn are waiting for additional infomration from me before acting. Given that, when I am looking for a response from you i will end the post with "YOUR ACTIONS" telling you i wish you to comment, say something or do something, even if it is just to have your character blech before i go any further...I hope this may speed up the mechanics and decrease the chance of us waiting on a reply from each other....your thoughts...and hope the above made sense..
Your friendly next door tormenter
 

Posting problems

OOC: For some reason not all of my posts are making it to the server. I had to redo one yesterday and my latest combat round from this morning is missing as well. Fortunately, my rolls should still be on invisible castle, so I can reconstruct the post. I have noticed that pretty much all the games I'm in have slowed down over the last week or so. I thought it was the holiday, but perhaps there is a more widespread problem? Anyway, I'll try again.
 

Angelo Human Mage

Angelo grins at the wagers and shouts to the bettors, "A gold piece says that I leave him on the floor bleeding!" With that he gives the Roderick both ends of his staff and is rewarded with several satisfing cracks as the blows find their mark.

OOC: In going back to invisible castle I can't get the rolls for posting, so I'll just have to link them. To hits--http://invisiblecastle.com/find.py?id=113412

Damage--http://invisiblecastle.com/find.py?id=113416

That third attack was a crit threat, but my roll to make it a crit was a natural one. I can't seem to locate it on invisible castle. I assume you trust me not to lie about a natural one.

Seven points of damage were fire and three frost if it matters.
 

Fight With Roderick

Angelo deals a quick one/two blow with his staff to Roderick causing the big man to bellow in rage. Finally getting his act together, Roderick deliveries a forceful stab at his foe doing a whopping 12 points of damage. Angelo feels a buring sensation in his side as Roderick removes his shortsword with a vicious twist. The crowd now becomes strangley silent as a bar room brawl has now passed the threshold into lethal combat.

Next Action
 

Angelo

The pain in his side brings Angelo to his senses. What foolishness have I gotten myself into here this was just supposed to be a scouting mission?. He calls upon his magic gesturing and intoning the words that will bring sleep to the fighting man.

OOC: Cast Deep Slumber on the defensive--an improved version of sleep. Assuming he is 10th level or lower he needs to make a Will save DC: 16 or drop to the ground asleep despite the noise. Additionally, due to Angelo's Draconic presence feat anyone with less than 9 hit dice/levels within 10', including Roderick will need to make a DC:16 Will save or be shaken for 3 rounds. Concentration Check (1d20+10=13) fyi links below.

http://www.d20srd.org/srd/conditionSummary.htm#shaken

http://www.d20srd.org/srd/spells/deepSlumber.htm
 

Fight with Roderick

As Angelo rings forth with words of power, the crowd begins to run. "Run for you lives, he is summoning a demon" "Quick summon a priest so they can deal with the mage" and other comments of the kind can be overheard. Completing his spell, Angelo observes the big man fall heavily to the floor in a magic induced slumber. Seeing his opponet fall, Angelo redirects his attention to the room only to find it deserted.

Next Action
 

Angelo

Do a very fast search of Roderick for papers or anything that might be used for identification like a signant ring or seal chop as well as valuables. Very quickly try and find the office if there is one. If he didn't see it downstairs or on this level He will run up the stairs and check the higher floor. Angelo plans to be out of the building in less than a minute, so if he can't find it quickly he'll be planning an exit.
 

Search of Roderick

As Angelo quickly searches Roderick he finds a set of key, a pouch with some paper in it and a purse. There is no noticable door on this level except for the stairways leading up and down. There are severl windows along the back of the room and facing the street.

What Next?
 


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