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The Future of CODENAME: MORNINGSTAR?

The folks over at Trapdoor Technologies told us a couple of weeks ago about the termination of their license with WotC to product electronic tools for D&D 5E. Fan reaction was varied, but held an oddly aggressive tint towards Trapdoor. Trapdoor's Chris Matney explained a little about the split to Mad Adventurer's Society, saying that “The challenge we faced was a fundamental difference in approaches.” [lq]Gaming is ready for a renaissance. The future is very bright.[/lq]

The DungeonScape license was terminated a short while ago, and Trapdoor have been keen to reassure people that they're still alive. The interview with MAS contains a few tidbits of interesting information. The creative difference appears to lie in the way they saw the electornic tools on a fundamental level. WotC wants "an extension of a character roller and a way to sell rules" while Trapdoor wants "to change the way role-playing games are consumed, created, and curated." It sounds a bit like a medley of RPGNow, Hero Lab, and a wiki. WotC still plans on electronic support -- WotC's Chris Perkins said recently "we have every intention of releasing the books in electronic versions, but we don’t have a date at this time." MAS summarizes the vision as this: "Searchable, indexed, linked e-publications with expert systems built over the top to parse the information and allow players and game masters to do useful things. And more importantly, to share their content. With each other and the world."

When I interviewed Trapdoor at Gen Con, one of the functions of the software about which they were keen was their forge-style creation/sharing tool. It seems that this may have been the one of contention. When Matney says "Saying you can write your stories, but not share them, is the wrong way to do it. We wanted Dungeonscape to facilitate the create and sharing of immersive experiences." it does sound a little like WotC doesn't want fans doing that (although I would argue that their general treatment of fan content over 5E has been generally non-invasive). [lq]The independent adventure writer actually doesn’t have many avenues to publish and share their creations. Morningstar could fill that role.[/lq]

The general plan now is to hold a Kickstarter, possibly in December. Trapdoor has been talking to other publishers, and Matney mentions the OGL, so the good money is on Paizo; that said, Hero Lab presents strong competition in that department. A tool which made creating custom content easier might have an advantage there.


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Maybe I'm being dim, but i don't really understand the schism between what WotC wanted and what Trapdoor was trying to produce. If I understand correctly, and i might not, Trapdoor wanted a way for individuals to write adventures and then freely distribute them among fans using their software as the distribution vehicle. I assume that this could include maps, art, maybe even sound bytes, virtually any and everything someone would need to run an adventure.

As a side effect, this would dig sharply into WotC's ability to sell official adventures?
 

I'm not 100% clear myself. The crux point appears to be "saying you can write stories but not share them". So it sounds to me like the creation tools were fine, but the distribution tools were not. When I interviewed them at Gen Con, they talked of microtransactions - creating and sharing individual items, monsters, whatever - as well as entire adventures.
 

I guess if WotC was wanting a character generator then they should have given that first. The rest seems along the lines of what Lone Wolf is doing with their Realm Works product. I don't know. Whether or not WotC was right or wrong they should have come forward and said more than they have or at least announced a Plan B. It's too easy to remember how badly digital tools are dealt with in the past and even how they treat their new website leaves something to be desired.
 

Seems like the Trapdoor folks wanted it to be a platform to share player-generated content. I could see how that could be problematic from a business perspective.
 

Let's keep in mind that this is just Trapdoor's side of the story. WotC's take on things might be very different.

As for the "oddly aggressive reaction" of fans, I'd put it down to a number of things:

  • Most importantly, for anyone on the Android or Web beta, the software was basically unusable. Launching a public beta with a heap of glaring showstopper bugs is unprofessional. That's the sort of stuff that should be caught by internal testing and fixed before you put it in front of the world. The public beta is to suss out the weird corner case bugs that only show up when you make a 6th-level multi-classed warlock/sorcerer using the human variant rules and try to take the same feat twice... or whatever.
  • Given the track record of D&D electronic tools, fans are not predisposed to offer the benefit of the doubt when things don't appear to be working, and they did not appear to be working here.
  • Whatever Trapdoor's grand plan may have been, what we saw was just a character builder. Online character builders are a dime a dozen. If you want to get fans excited over a character builder, you better have the best damn character builder anybody ever dreamed of--particularly given that 5E makes it easier to build a character by hand than any edition since TSR.
  • Wizards has gone out of its way to rebuild community goodwill with 5E, and 5E itself is getting (justifiably) rave reviews. So when there's a rift between Wizards and an unknown contractor, fans tend to side with Wizards.
 

Seeing as how players can and always have been able to share their own creations with one another without involving a business of any type, I don't quite understand what value the software is supposed to provide. Tools used to create (char builder/ monster builder, etc.) I understand as being marketable.
 

Seeing as how players can and always have been able to share their own creations with one another without involving a business of any type, I don't quite understand what value the software is supposed to provide.

Content sharing platforms have always been popular. They offer ease and reach, put simply. Why do you think Facebook works, when people can and always have been able to share their news with each other without involving a business of any type?
 

maybe WotC cut them because they saw them working on features they neither wanted or liked while core functionality still wasn't off the ground.

the Forge idea seems cool, but not when you think about paying by the feat.
 

Content sharing platforms have always been popular. They offer ease and reach, put simply. Why do you think Facebook works, when people can and always have been able to share their news with each other without involving a business of any type?

Does Facebook do anything? I don't know, never created an account. Hearing people talk about it confirms my suspicions that it is kind of a pointless time sink.
 

Into the Woods

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