payn
Glory to Marik
I'm to blame. I put a TL;DR in the front instead of the back and didnt label it.It's funny how often people "unsee" bold text...
I'm to blame. I put a TL;DR in the front instead of the back and didnt label it.It's funny how often people "unsee" bold text...
I prefer the TL;DR in the front. It's nice and obvious, and I can just read it and move on.I'm to blame. I put a TL;DR in the front instead of the back and didnt label it.
I could see some folks worrying that with an upfront TL;DR, then their post wont be read, but thats the point of a TL;DR anyway.I prefer the TL;DR in the front. It's nice and obvious, and I can just read it and move on.
I think some people just like to argue with premises.I could see some folks worrying that with an upfront TL;DR, then their post wont be read, but thats the point of a TL;DR anyway.
I need a good amount of "G" in my RPGs...otherwise it's just an improv storytelling exercise. (Not that there's anything wrong with that; it's just not why we're here.) But I don't want so much G that it overwhelms and distracts from the plot. And I truly, deeply hate tactical combat simulations that take so long to resolve that everyone forgets why they were fighting a dragon in the first place.
Gamey things I need:
Gamey things I don't really need:
- Dice
- A unified resolution mechanic
- Hit points, XP, other "points"
- Stats
- Levels
- Core rules
Gamey things I wish I could remove forever:
- Grids and battle mats
- Minis
- Additional non-core rules
- A hundred subclasses
- A dozen flavors of Elf
- Discussing everything in terms of "squares" and "actions"
- "Builds"
- Rewards for optimization
- "Decision by committee" on every turn of initiative
As much as I want to agree, I find its all relative. For example, I find Aces and Eights based on Hackmaster to be infinitely too mechanical to be a good RPG for me. However, my current favorite fantasy RPG is PF1. Though, if I think about it, if it was released today it would probably be too much for me. I jumped into 3E back in the early aughts and powered through it. After 20 years with the system it is second nature now that the mechanics fall into the background seamlessly. I for sure know it wasnt always that way and all the struggles led to place where it works fine tuned for me.For me, I like the gamey aspects to disappear or at least be so unobtrusive that they are for all intents and purposes invisible during game play. I don’t mind the up front before game investment in game mechanics for character creation and establishing core rules (and even more complex systems), but during play I like to keep looking up rules, and look to the character sheet for dice resolution. I do like dice for resolving complex interactions like combat and tests, but I prefer a singular resolution system that handles virtually all situations.
Yep, it really is all relative. And D&D, for better or worse, is the baseline by which all other TTRPGs are judged. I really can't speak for anyone else (and I hope my post didn't come across as one of those tiring 'Here's The Right Way To Play' monologues.)As much as I want to agree, I find its all relative. For example, I find Aces and Eights based on Hackmaster to be infinitely too mechanical to be a good RPG for me. However, my current favorite fantasy RPG is PF1. Though, if I think about it, if it was released today it would probably be too much for me. I jumped into 3E back in the early aughts and powered through it. After 20 years with the system it is second nature now that the mechanics fall into the background seamlessly. I for sure know it wasnt always that way and all the struggles led to place where it works fine tuned for me.
I think many folks go through the above process with D&D, which is why its often labeled "medium" ruleset. I think it gets a slight downgrade becasue of the familiarity with the mechanics and ease of which they can be applied after so much experience. YMMV.
I missed a key word in my sentence:As much as I want to agree, I find its all relative. For example, I find Aces and Eights based on Hackmaster to be infinitely too mechanical to be a good RPG for me. However, my current favorite fantasy RPG is PF1. Though, if I think about it, if it was released today it would probably be too much for me. I jumped into 3E back in the early aughts and powered through it. After 20 years with the system it is second nature now that the mechanics fall into the background seamlessly. I for sure know it wasnt always that way and all the struggles led to place where it works fine tuned for me.
I think many folks go through the above process with D&D, which is why its often labeled "medium" ruleset. I think it gets a slight downgrade becasue of the familiarity with the mechanics and ease of which they can be applied after so much experience. YMMV.
...but during play I like to keep from looking up rules and look to the character sheet for dice resolution.