Here is the character sheet for Partash. I was wondering if you were allowing the feats from Heroes of Horror: Archivist of Nature and Draconic Archivist. I've taken them both to make Partash useful against a wider variety of foes and to emphasize his need to know the weaknesses of all kinds of creatures. If you will not allow, I'll of course change them. I've described their use in the feat selection.
[sblock]Name: Partash (aka Parlinor Tashlov)
Class: Archivist 4
Race: Kalashtar
Hit Dice: 4d6+4, 22 HP
Initiative: +1
Speed: 30 ft
Armor Class: 16 (10 +5 armor, +1 Dex)
Base Attack Bonus: +2
Grapple: +3
Attacks: +1 heavy mace +4 (1d8+2, x2) or masterwork light crossbow +4 (1d8)
Full Attack: +1 heavy mace +4 (1d8+2, x2) or masterwork light crossbow +4 (1d8)
Face/Reach: 5x5/5ft
Special Qualities: Kalashtar traits, lore mastery (Knowledge (the planes)), naturally psionic, psi-like ability (mind-link 1/day), still mind
Special Attacks: Dark knowledge 4/day
Saves: Fort +6, Ref +3, Will +5 (+7 against enchantment spells and effects)
Abilities: Strength 12, Dexterity 12, Constitution 13, Intelligence 19, Wisdom 10, Charisma 10
Skills: Concentration +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (religion) +11, Knowledge (the planes) +13, Spellcraft +13
Feats: Archivist of Nature* (can use dark knowledge against fey and giants), Draconic Archivist* (can use dark knowledge against constructs and dragons), Scribe Scroll (bonus feat)
*Feats from Heroes of Horror
Action Points: 7
Languages: Common, Draconic, Quor, Riedran
Alignment: Lawful Neutral
Deity: The Path of Light (il-Yannah)
Gender: Male
Age: 57
Height: 6' 1"
Weight: 156 lbs
Spells Prepared (Save DC 14 + spell level):
0––cure minor wounds, detect magic, light, read magic
1st––bless, comprehend languages, cure light wounds, protection from evil, shield of faith
2nd––align weapon, cure moderate wounds, curse of ill fortune (Will DC 16 negates), resist energy
Prayerbook:
0––create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue
1st––bless, comprehend languages, cure light wounds, detect evil, divine favor, doom, protection from evil, remove fear, shield of faith
2nd––align weapon, cure moderate wounds, curse of ill fortune, resist energy
Inventory:
+1 heavy mace (2312 gp)
Masterwork light crossbow (335 gp)
20 bolts (2 gp)
+1 chain shirt (1250 gp)
Vest of resistance +1 (1000 gp)
Silver holy symbol of the Path of Light (25 gp)
Silver holy symbol of the Sovereign Host (25 gp)
Everburning torch (110 gp)
2 scrolls of cure moderate wounds (150 gp each)
Traveler’s outfit (1 gp)
Backpack (2 gp)
38 gp
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