The Game of Kings OOC

Ringmereth, I have hammered out Morika's skill points and adjusted my inventory. I added an sblocked explaination for where my skill bonuses and synergies come in because I realize I have a whole honking lot of them.
 

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Great, Ringmereth, I'll work on the sheet conversion tomorow night overnight. Won't have time till then.
 

Ringmereth said:
Deuce:
[sblock]The biggest problem right now with Doral is that he's six points over the 33 point buy limit. Since bringing him back down to 33 is going to require reducing a few modifiers, I'll wait to make other corrections to your sheet until you revise this.

Regarding your inventory, you have an additional 92 gp to spend or save, as you wish.[/sblock]

[sblock]
Ok, sounds good. I forgot to add the points for my 10s... I'll adjust him by putting a 14 in one score and dropping another to an 8. And adding a few more coins... and now skills modified...done.
[/sblock]
 
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Ringmereth said:
James:
[sblock]You've yet to post a finalized copy, so I'm working off the revision at the top of this page.

-First, you exceeded the point buy by two points--your ability score adjustments total to 35 points. I'd suggest dropping your Con to 14.
-With an Int bonus of +2, you can pick one more language.
-You win the award for the smallest inventory error at 1 cp below starting gold.
-Your feats look fine, but I'm not familiar with 'Sharp-Shooting'. Where's it from?

Also, taking the horse is fine, but I'm anticipating that it may be more trouble than it's worth.[/sblock]
Ok. I've ran things through my brain-dead-gamer-autistic zone once again and I'm ready with Dragen's revised version. Mostly I swapped some skill points, and bought an entirely new equipment list because honestly I looked it over with a critical eye and figured that I was probably high or kicked in the head by a horse somewhere in there. I think my math is still pretty good though. We'll see. Speaking of the horse, I dropped it, along with some of the Ride skill.

[sblock]Dragen Kessler

History: Dragen Kessler was raised in a destitute village whose borders rose above the chilly, high banked shores of the Mror River in Karrnath. The village was never particularly pleasant or fruitful, but it was home. The tiny inn and mud-walled hovels stood in stark contrast with the image of many foreigners of the might of Karrnath, but it was simply too far away from any place of any real importance to warrant much more. Even so, during the Last War the village suffered greatly as regular visits from the Royal Swords swallowed up whole generations of young people in the village for service in the army. Many never returned, and some that returned were simply broken inside by the horrors they had seen.

Still, Dragen was taken by in by it all. The blood-red wolf of Karnnath's banner stirred something deep and visceral within the young boy and he would often dream of following the best and finest of Karrnath off to battle. Despite the warnings of his parents, Dragen could not be diverted and once he was old enough, he fled in the night with nothing much more than a dream and his own naivete. Without so much as a whispered goodbye to his mother, Dragen set out upon his "grand adventure."

Military life wasn't exactly as Dragen expected, however. While Dragen could salute and march with the best of them, it was plain to see by the time he reached the middle of his training that he would never be a proper soldier. He was too wild, too independent, and damningly - too insubordinate. Despite his obvious talents, Dragen was sent to fill posts in a seemingly endless string of reserve posts while less talented warriors went onward to find their glories.

As the war moved along, Dragen became more and more disillusioned with his former patriotism. Eventually, denied one last ditch effort at gaining a commission from his seniority, Dragen slipped away in the night - turning his back upon his country as they had done on him. Long nights were spent huddled in the cold, looking over his shoulder, but finally it occured to Dragen that his ultimate indignity as a Karnnathian soldier was that no one even noticed he was gone.

The times were tumultuous and it was no wonder that no one came looking for Dragen, but still he was alternately horrified and depressed about the situation. He begged for food in the larger cities, made some simple coin bouncing tables at out of the way inns and taverns, and filled the role of guard with sullen resignation all across Khorvaire.

Years passed, and he finally found himself mixed up in the company of rough and tumble mercenaries doing the jobs for the Five Nations that were either too delicate or too dirty for regular soldiers to perform. Though his fellows were cutthroats, thieves, and murderers Dragen fond with them a solidarity and consistence of purpose. Even though they were often sent to perform missions with horrific losses, there was a sort of honor to be found and glory in the simple obedience to orders.

Then a nighttime raid changed Dragen's life.

It was supposed to be a casual raid of the sort that the mercenaries had performed many times before. It wasn't.

When the magnitude of what they had just done sank in, Dragen was beside himself with grief. The mercenaries fled, scattered across the countryside, hounded by the enraged enemy. Eventually Dragen slipped back into Karrnath, and started looking over his shoulder in earnest.

That was four years ago, and Dragen hasn't truly stopped running. As he made his way across rural Karnnath he ventured toward the village where he grew up, only to find an empty shell of his home town. Empty house after empty house, with no sign of survivors, stood against the northern skyline with an eerily quiet smoking testament to Dragen's childhood. Picked over by scavengers, in the clutter of his parent's home he was able to find the locket of his father that his mother wore at all times. That and the bright red tattoo of the Wolf of Karnnath on his chest are Dragen's past, the only reminders besides the nagging fear of reprisals for that horrific night that clutter his life.

In the Lhazaar Provinces, Dragen has found a place suitable for his temperament - where few people ask questions about things that don't concern them. Peace isn't something people expect among the pirates, and it's rare that peace is what Dragen is tasked to give them. He often finds his nights eased by the blissful numbness of strong drink, loose women, and sometimes worse, darker things. He's not quite sure if he's finally got it made, or if his luck has finally ran out. Still, he seeks his shining moment.

Appearance: Dragen would likely be unremarkable to almost anyone except for his quick, but haunted eyes. His dark hair is dusted with premature gray flecks like his grizzled-looking five o'clock shadow, and he's definitely lost hair and often shows off a slight sunburn at the nearly naked top of his head. His craggy features smile more than not, in the wry twist of his lips that follows his gallows humor. His clothing is mostly unwashed linens with many mends and stains, and across his chest is an enormous tattoo of a red wolf.

Still, his worn leather armor is of obviously fine Darguunish manufacture, and the oiled recurve of his intricately carved longbow is illustrated with death masks and baboons showing it's Aerenal origins plainly. Dragen might not seem to care about his personal appearance all the time, but he plainly takes great effort to keep his equipment in the best of shape.

Personality: Dragen is a broken man already resigned to his fate, trying to cling to the ideals that once offered him some sort of solace while hiding from the demons of his past. He's often sullen and sarcastic, or defeatist, and yet he has a strange tenacity for life. His manner is sometimes very obviously military and upright, but then something always seems to happen and Dragen slips back into the slump that he's made of his life. This may be the end of the line for Dragen, and he's intimate with the notion of his own imminent death and it shows in his face. The notion brings a certain sort of dark joy to his wounded soul, and Dragen enjoys the panic and discomfort his nihilism sometimes provokes in his foes and companions.

Name: Dragen Kessler
Class: Fighter 4
Race: Human
Hit Dice: 4d10+8, 41 HP
Initiative: +4
Speed: 30 ft
Armor Class: 16, Flatfooted 12, Touch 14 (10 +2 armor +4 dex)
Base Attack Bonus: +4
Grapple: +5
Attacks: +6 1d6+1 Masterwork Rapier; +11 1d8+4 +1 Composite Darkwood Longbow ( +1 Str Bonus, using Masterwork Arrows); +8 1d6+1 Javelin
Face/Reach: 5x5/5ft
Special Qualities: Human Traits
Special Attacks: None
Saves: Fort +6, Ref +5, Will +1
Abilities: Strength 12, Dexterity 18, Constitution 14, Intelligence 14, Wisdom 10, Charisma 10
Skills: Climb +2 (1 ranks), Handle Animal +1 (1 ranks), Heal +1 (1 ranks), Intimidate +4 (4 ranks), Jump +2 (1 ranks), Knowledge (History) +3 (1 ranks), Knowledge (Nobility and Royalty) +3 (1 ranks), Ride +7 (3 ranks), Search +4 (2 ranks), Sleight of Hand +5 (1 ranks), Spot +2 (2 ranks), Survival +2 (2 ranks), Swim +2 (1 ranks), Tumble +5 (1 ranks), Use Rope +5 (1 ranks)
Feats: Armor Proficiency: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Point Blank Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Longbow, Weapon Specialization: Longbow
Action Points: 7
Languages: Common, Dwarven, Aquan
Alignment: Neutral Good
Deity: Dragen has a tendency to mumble to candles and his locket occasionally, but otherwise he's not particularly religious. Sometimes he prays before battles, but with prayers that would get him drawn and quartered in Thrane for heresy, or simply excluded from honest, polite company.
Gender: Male
Age: 35
Height: 5'5
Weight: 145 lbs

Inventory:
27 gp 13 sp 60 cp
+1 Composite Darkwood Longbow ( +1 Str Bonus) (2,530 gp)
Arrows (60), Masterwork (420 gp)
Javelins (18) (18 gp)
Masterwork Rapier (320 gp)
Masterwork Leather (160 gp).
Backpack (2 gp)
Bedroll (1 sp)
Flint and steel (1 gp)
Signet ring (5 gp)
Signal whistle (8 sp)
Pouch, belt (1 gp)
Waterskin (full) (1 gp)
Fishhook (2) (2 sp)
Traveler`s outfit (free)
Everburning Torch (110 gp)
Tindertwig (2) (2 gp)
Quiver of Ehlonna (1,800 gp)
Total weight: 36.2 lbs Light load
[/sblock]
Sharp-Shooting is from Complete Warrior. "Your targets only receive a +2 bonus to Armor Class due to cover." (Instead of +4)
 
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Ringmereth said:
MadMaxim:
[sblock] Your sheet looks pretty good; just a couple revisions are necessary.

-First, to make accounting for your skills manageable, please list the number of ranks you've invested in each. This makes checking your math a lot easier.
-With a +4 Int bonus, Partash should have one more bonus language.
-By my calculations, you've spent 5250 gp, and have another 150 remaining.

Also, while I'm fine with allowing feats you've chosen, I'll advise you that you'll get more mileage out of picking something else (metamagic or action point feats, maybe, or something out of Complete Divine if you have access to it) over Archivist of Nature. It's your decision.

Fix the above issues and you can go ahead and post Partash in the Rogue's Gallery.[/sblock]

-I've listed the number of ranks now.
-The reason I haven't chosen a fourth language is that Archivists don't seem to have any bonus languages and Draconic and Riedran are the only bonus languages that kalashtar have.
-I still end up with 38 gp. I think you forgot that he has 2 scrolls of cure moderate wounds. I just listed the price for one.
-As for the feats, I chose them to maximize his effectiveness against as many creature types as posssible, because his spellcasting is somewhat secondary compared to an ordinary Cleric.
 


A third round of status reports:

First off, there's my status: very concerned about my computer having some kind of horrible hardware problem. It's functioning, but I got an odd succession of hardware, registry, and driver errors as I booted it this morning. I'm backing up all the important stuff I've made since the last error, and should be able to keep running the game, but a repeat incident could definitely slow us down.

For the rest of you, approved characters can be posted in the RG thread.

Bront and Carver: approved, sans formatting.

stonegod and Vhir: approved.

MadMaxim and Partash: approved.

James Heard and Dragen: approved.

Bobitron and Glasia: in progress.

Isida Kep'Tukari and Morika: approved.

Deuce Traveler and Doral: approved, except Doral's one skill point too high.

Anyway, we just need Glasia finalized and proofed, and we're ready to go. Assuming Bob can finish by then, we'll start tomorrow. Meanwhile, happy 4th to everyone celebrating it, and don't blow up anything (substantially) bigger than your head.
 




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