Banderelli Artifice and Alchemical, Port Verge (nighttime) – Everyone
The tired group, shedding drops of rainwater onto the dusty wood floor, drags the bugbear's body into the shadowy shop. The front room, once filled with Carver's master's creations, is devoid of enchanted valuables, but components and reagents still lie scattered on tables and strewn on the floor. Wary Vhir glances in the room's corners, lit dimly by lantern-light, and sees only his allies and their prisoner.
With Carver's aid, 'Parlinor' drags the unconcious bugbear up onto a table, sweeping a ledger and strangely shaped bones to the floor to clear it. Lacking rope, he looks about for a length from one of his companions.
Meanwhile, at the window, Glasia gazes past a corner pane of cracked glass into the night. She spies an old man hobbling on a cane under the opposite building, taking advantage of what shelter from the elements its eaves afford. She glances either way, but the only other movement is the unrelenting rain, falling in showers and streaming off roofs, dripping steadily from signposts and shingles.
[sblock=Doral]The beguiler's spell gives him a view of the captive's mind, but that mind is closed for the moment; his forced sleep is dreamless. Turning to his companions, he can sense surface thoughts, like Glasia's dry mental response to Dragen.
OOC: if you want to get a more thorough description of what other PCs are thinking, you can't really read their minds without their players noticing. The spell will let you have in-character knowledge of any thoughts they put into their posts, but if you want more detail, you or I will have to ask other players for it.[/sblock]