The Gaming Ideal

Ideal Percentage of Crunch and Flavor

  • 100% Crunch - 0% Flavor

    Votes: 2 0.5%
  • 90% Crunch - 10% Flavor

    Votes: 6 1.5%
  • 80% Crunch - 20% Flavor

    Votes: 25 6.3%
  • 70% Crunch - 30% Flavor

    Votes: 47 11.8%
  • 60% Crunch - 40% Flavor

    Votes: 55 13.9%
  • 50% Crunch - 50% Flavor

    Votes: 87 21.9%
  • 40% Crunch - 60% Flavor

    Votes: 68 17.1%
  • 30% Crunch - 70% Flavor

    Votes: 71 17.9%
  • 20% Crunch - 80% Flavor

    Votes: 25 6.3%
  • 10% Crunch - 90% Flavor

    Votes: 8 2.0%
  • 0% Crunch - 100% Flavor

    Votes: 3 0.8%

1.) What is the best number of players at the table, whether as a DM or player yourself?
4 players plus DM
2.) How often should you be able to game in an ideal world?
Once a week. Maybe twice.
3.) How long should those sessions be?
Six hours.
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
I voted 40% crunch. I want fluff to inspire and crunch to bring it into the game, and that's about the ratio I think works. I also want crunch to save me time or that is a good mechanic for the game. (I want to see a personality and flavor for a background NPC, not a stat-block, but I do want a stat-block to go along with the half-fiend lich corrupted awakened plant.)
But it is more about quality than quantity. I like some all-crunch and some all-fluff prodcuts, if it's good it's good.
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
A rules-light version of d20, in both PDF and hardback form, complete with a setting that springs adventure ideas to my mind. It will have 224 pages, B&W with a nice cover and quality paper and good interior art, design, and editing, with virtually no errata needed. It will have karma-points to avoid being hit instead of hit-points, wounds instead of healthy/dying, a rare-magic setting assumed and supported, a flexible magic system, and will be fairly rules-light.
The cost will be about 35$ for the hardback, 15$ for the PDF.

Blue Rose comes close, but doesn't quite make it...

Thanks very much for your time and indulgence... :)
You're welcome :)
 

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Mark said:
1.) What is the best number of players at the table, whether as a DM or player yourself?

I dunno. Both big and small groups have their advantages.

2.) How often should you be able to game in an ideal world?

Two or three times a week would be great, but preferably in different games or campaigns. Once a week (as I am playing at the moment) is fine, though.

3.) How long should those sessions be?

4-6 hours, with the occasional longer 'feature length special' hearking back to my teens when we used to play for 8, 10 or 12 hours on occasion.

4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?

I didn't vote, because I don't agree with the premise that crunch and flavour are mutually exclusive.

5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?

I dunno, do you mean make something up, or something that has been announced but isn't out yet? I'm quite looking forward to Iron Lore. Come to that, I'll be glad when the University year is over and I have time to pick up and read Lords of Madness, Races of Eberron, Complete Adventurer, Sandstorm, and WFRP 2e.

I like hardbacks. I'm not that bothered about the price, as long as it isn't rediculous. Time is mopre of a limiting factor than money for me at the moment.

Thanks very much for your time and indulgence... :)

No problem.


glass.
 

I just noticed how old this thread is (when on of the posts mentioned something 'presumably' changing in 3.5!).

What's going on? Who's been casting raise thread?


glass.
 

1) Number of players: Four players and a DM. And I really wish somebody else would DM for a while; I need a break....

2) Session frequency: Once per week, minimum.

3) Session length: 6 - 8 hours

4) 50-50 is a good mix, as long as both crunch and fluff is of good quality.

5) Dream book: My dream book right now would be to see a hardback version of Vikings D20. 200 pages at 20$. (You hear that, publishers???) Suppose I'll have to finish writing it first, though...
 


Mark said:
"The Gaming Ideal"

1.) What is the best number of players at the table, whether as a DM or player yourself?

2.) How often should you be able to game in an ideal world?

3.) How long should those sessions be?

4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?

5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
This is the "ideal" world (**sigh**):

1) 4 players is perfect, 3 or 5 also good.

2) Gaming session once per week.

3) Gaming sessions of 7 hours (in the evening, not at night), all spent playing, not half the time discussing other things as is customarily the case (**sigh**)

4) Difficult to answer: a game setting should be 90%-100% fluff, but a rulebook should be 80%-100% crunch.

5) both a printed book and a PDF. As for hardcover vs softcover it depends on the book's subject. The main rule-book or setting-book should be hardback, but other supplements can be softcover. Price depends on number of pages, type of cover, color or not, etc. In any case, I buy because of subject and quality of content, not price. However, the upper limit for me is 7$ for a small PDF, 12$ for a large PDF, and 30$ for a printed book.
 

Shadowdancer said:
1. 7

2. Daily

3. 5 hours

5. A hardback book that completely details how to design and create a city from scratch, and then run adventures in it. With rules for running the day-to-day details of the city, and even how to run a business in that city. $40.

Man, I didn't even remember posting this originally. :)

The only answer I would change would be No. 1, to 6 players. Maybe it is from playing in and running so many RPGA Living Greyhawk and Eberron Mark of Heroes mods during the past year, but I just see 6 players as being sort of the magic number right now.
 

Mark said:
1.) What is the best number of players at the table, whether as a DM or player yourself?
2.) How often should you be able to game in an ideal world?
3.) How long should those sessions be?
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?

1) I'd say 6 players. No huge pressure for any one person to fulfill X, Y, or Z role; good flexibility; folks can feel free to play classes that aren't strictly meat-shield, melee-monster, archer-of-doom, blaster, healer, sneak, or trap-handler; and a few absent or inattentive players won't necessarily ruin or cancel the session. Not overly hard to keep track of, and allows for a good amount of different interactions and relationships between PCs (not everyone has to be tight-knit, or dependable, or otherwise mesh perfectly).

2) Ideally, 2-4 times per week, so once every 2-3 days depending on occurance of burnout. :D More realistically, once per week is still good.

3) 4-hour sessions are good. 2-3 hours is okay if playing frequently, and an occasional all-night or all-afternoon session would be cool.

4) I voted 40/60 for C/F..... Races, classes, and magic/psionic/special items could use a goodly amount of flavor to help get a feel for them, to define them, and to give some history on them. Territories, nations, organizations, and such could use significant flavor. Monsters could use a goodly amount of flavor, but huge amounts are generally unnecessary, wasteful, or uninteresting. Feats, skills, and such need little flavor. Spells and normal items could use a decent amount of descriptive flavor and background.

5) Transformers: Robots In Disguise/More Than Meets The Eye: The RPG. *geekout* Don't care if it's D20 or not, as long as it's not done by White Wolf, nor done for HERO, GURPS, Palladium, or Fuzion, since I'd probably never bother to get it if done by/for those groups/systems. Just not my cup of tea, those ones. Mechamorphosis is cool, but I'd love an official, full-blown Transformers RPG that could cover classic TF and at least some of the variant TF series that followed (one or two of them, such as Beast Wars, could possibly be somewhat worthwhile to use, though classic TF is the best). It'd have to be hardback, with really good binding to endure lots of use, and I would have to go on a berserk rampage if the art wasn't all-around both good and full-color (don't care if some or all of it is anime style or more classic/realistic, I just wouldn't stand for bad art or measly monochromatic art getting into Pure Awesomeness In Paper Form). I'd want a large, thorough, well-thought-out book, so $40-50 USD would be quite acceptable, and I would probably even be willing to shell out $60-80 USD if it really was Pure Awesomeness In Paper Form done right. Otherwise (not done right or absurdly expensive), said berserk rampage of total destruction and Unicron-level-unstoppability would have to ensue. I'd find a way, somehow.
 

1.) What is the best number of players at the table, whether as a DM or player yourself?
5 players plus a DM.

2.) How often should you be able to game in an ideal world?
Once every weekend would be about right.

3.) How long should those sessions be?
8+ hours.

4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
I voted 90% flavour. When roleplaying I want as few rules as possible covering as many situations as possible. Not that I hate rules, but I don't want them just for the sake of having rules.

5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
Hmm, I still need to pick up Morrigan's new line of Talislana sourcebooks... I'd like to check out the Omni System book, too. I'd prefer hardbacks. (I don't see how mentioning price makes a difference, so I won't.)

ironregime
 

Mark said:
1.) What is the best number of players at the table, whether as a DM or player yourself?

I like 5 and a DM

Mark said:
2.) How often should you be able to game in an ideal world?

Every two weeks with the occasional extra session thrown in when things are exciting and we can't wait to get back to it.

Mark said:
3.) How long should those sessions be?

Six to Seven hours with a break for lunch/dinner.

Mark said:
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?

I cannot answer this because I don't know that it means anything.
Mark said:
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?

I don't care enough to know. I hardly EVER buy RPG books anymore. If I need a rule or a feat or a PrC I will make it up, or look around on the web until I find something I can tweak.

Also I am a firm believer in that limiting options makes for a better gaming experience for me and my players - so I don't want a ton of new classes and feats and stuff being introduced all the time.
 

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