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D&D 5E The Gateway Crisis Campaign

Arthalion

First Post
So, as of about two weeks ago, the first campaign I have done in about two years began. It is also the first time I have used 5th Edition since I did the play test, and I am still deciding if I like it or not. That aside, my players are already enjoying themselves, and have even taken it upon themselves to create a Facebook group: The Gate Keepers. Their name is quite apt considering the name of the campaign is the Gateway Crisis. There are seven adventurers...two of which have joined up with the original five. The cast is as follows:

Thia: A female Drow that has forsaken the call to serve Lolth as one of her priestesses, and instead taken up the call of a mage. To further slight her kin; she has come up from the Underdark of Faerun to serve the forces of good. Already, the Greater Goddess Sune has taken an interest in her.

Halt: This Half-Elf was raised on the streets, and is still learning the trade of being a rogue. Selune's interest in him is clear, but Her reasons are not so plain to comprehend.

Senpai: The Silver Dragonborn (which I keep the color matching the breath weapon) paladin in the service of Torm, and has a couple of serious flaws that could bring him low.

Tordek, the Boulder: A Dwarf in the service of Tyr as one of the newest of clerics to serve this deity. He is quiet, calm, thoughtful, and loves to consider himself as immovable...the Boulder.

Ursola: This Elven ranger has some hard times ahead of him. Raised in the wild, forced at odds with a nearby human village for their destruction of nature; Ursola's decision to join the group is riddled with his lack of trust for the majority of them.

Orion: A Black Dragonborn warrior seeking to carve out a name for himself, and perhaps lend his wisdom to those who will listen and learn of how to survive. He has not yet decided to serve any deity in particular.

Stella: The newest companion is a Halfling druid, and like a little sister to Orion. Since joining the group; she has already put her favorite Thunderwave spell to good use in slaying 2 of the 3 goblins that ambushed them.

Thus is the cast for the Gateway Crisis. Most of the adventures met up at the Friendly Arm Inn...now run by the daughter of the original owner: Effa Mirrorshade. At the request of Lang Shou, a monk, the companions have agreed to investigate an increase of trouble coming from the Cloak Wood to the west of the inn. I began the story with the following before they came to the Friendly Arm Inn...each one separately:

"Surrounded in pale moonlight stands a tall lithe figure with hands upraised in a gesture of spellcasting. The woman appears to be clothed in a white robe, but the robe is changing colors at the fringes to black as midnight…darker than the darkest of voids. Even the moonlight that touches this dark change vanishes…as if the dark parts of her robe are drinking in the very light. Before her stands a single mirror about the size of a door. The mirror has a silvery sheen to it, and the frame is made of pure mithril. Intricate runes and sigils are engraved on the frame, and each glows with enough power to blast a city to pieces. The center of each rune and sigil of power sits a perfect diamond…small but perfect all the same.

Shrouded as the woman is…her origins cannot be determined, but though her voice sounds Human….the language she speaks is Draconic. At the height of her chant the mirror itself glows bright enough to blind you, but then the image changes to show several others in different rooms laying passed out…all of them appear to be the same woman…dressed in what was a white robe that is now completely blacker than the deepest darkness. There, where the mirror once was in each room…now stands a glowing portal. Only then can the maniacal laughter of several different beings…cruel and vicious…be heard….

You awaken from this dream with the dullest sense that something terrible has gone wrong, but what it is remains unclear you find yourself on the road to the Friendly Arm Inn between Candlekeep and Balder’s Gate. You have your reasons for travelling in the mild wintry wind that has come a tad early this year. What those reasons are only you can say, but one thing is certain as you come in sight of the Friendly Arm Inn….destiny is calling…"

The crisis is about these gates now opened up between Faerun, Krynn, Eberron, Ravenloft, Greyhawk, and Dark Sun. These gates each represent not only chances for the adventurers to see what life is like in each of these other worlds, but have to deal with the troubles caused by such gates being open. This includes such troubles as Takhisis, Vampire Lords, and much more. With such options open; the players will never be bored, and those who know a great deal about one world will have to learn to adapt in the others.
 
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Seems inspired, let us know how it unfolds.

Just a quick note, if your like: thread with caution with Ravenloft and Athas/Dark Sun; they're born as almost inescapable hostile places, so you will probably take this into account.

Anyway, I think you'll have fun! [emoji6]
 

Aye, and that is why it will be all the more fun for the adventurers. Think of all the new chaos they will experience, and the new things they will encounter...especially for the two experience players who have an understanding of Faerun! Lots of fun coming up to be sure, but I will certainly keep everyone updated. Next game session...hopefully this Saturday!
 

Is it all mirrors everywhere? Or just one mirror? Because if its just one, the changes would be fairly localized. Wars would probably be fought for control of it but most people on that world would never know it happened. If its all mirrors everywhere... well, the effect would be immediate and catastrophic. Except in the underdark and darksun (since mirrors in those settings are rare).

I think the Dark Powers of Ravenloft would be pretty upset by this since their playthings could escape. :) Sounds like fun.
 

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