Anyway, since the question is about a trap's general nature, maybe just invent an explicit definition for "general nature". It might encompass things like:
- whether the trap's trigger/s is/are mechanical, magical, or hybrid; and
- whether the trap is designed to cause damage, and
--- (maybe) if it causes damage, what is the damage type in vague terms (eg physical, energy, magic); and
- whether it causes a negative or hindering condition (but probably not specifically what the condition is); and
- whether it's designed to alert bad guys (to cover alarms); and
- whether it causes a significant change in position (eg, to cover teleport, slides, long falls, and so forth)
That gives some clear verbiage that's reasonably well-defined and seems fairly close to the spirit of the spell.
So the trap in the OP might yield info like "has a mechanical trigger, imposes no damage or conditions, but it'll mess with a PC's position"
(Caveat: i don't have a 2024 dmg, so I'm just spitballing here.)