Dark Mistress
First Post
This product is 10 pages long. First page is half cover and half introduction to the reasons on why they made a time class. Next is a introduction of the class it's self with class table, it's skills overlap a lot with the rogue as one would expect.
D8, 6 skills, medium BaB, 2 good saves, all simple and martial weapons, light armor, all shields but tower. (there is actually a typo here, it says all simple, martial weapons, then all light weapons. My guess is they meant light armor, since armor is not mentioned at all.) 1 page for all this.
Next it gets into the class abilities.
Mote of Time – 3 + class level, number of time points to fuel their powers. At 3rd, 7th, 11th and 19th the Time Thief can do more with the time motes. Beyond the basics or fueling their other powers.
Temporal Talent - 2nd level, here is several of the rogue class abilities like evasion, improved uncanny dodge, trapfinding, trap spotter and uncanny dodge. There is also 4 new talents.
Old wounds – light self heal
Steady Hand – allows taking a 10 on skill checks regardless of circumstances.
Steal Fate – debuff the enemy
Steal Time – short minor debuff of enemy and self buff.
Aevum - 5th level, this is more powerful parts of time than motes. Which can be used to do more powerful powers or broken up to add more motes. 1 point at 5th and additional points at 9th, 13th, and 17th.
Bolt Time – a few uses from a extra attack, bonus to attack, faster movement, to dodging the next ranged attack automatically.
Entropy – ranged touch attack that causes a target to weaken from the stress of time.
Personal Time – Lets the time thief take their action and if they don't like the results rewind time and retake their turn.
Shatter Time – turns aevum into motes.
Temporal Stasis – may touch a target and force it to make a save or suffer the effects of the spell of the same name.
Time Cross – ranged touch attack lasting a bit, while active the Time Thief can make the target re-roll any one roll. Keeping the new roll regardless what it is.
Time Stop – same as the spell of the same name.
Advanced Talents - 10th level, better versions of the temporal talents.
Back to the Future – power that can predict if a action will likely be good or bad to take.
Butterfly effect – a ability that lets the Time Thief to add 2d4 to any to hit, save, skill or ability check by a alley.
Deja Vu – take 20 on any chr, wis or int skill check, regardless of circumstances.
Retroactive – take a 20 on Str, Dex, Con skill check, regardless of circumstances.
Time after Time – Allows the time thief to spend 2 mote per round.
Time Bandit – gains extra motes equal to Chr mod.
Time to Kill – Lets the time thief do sneak attack dmg of 1 die per 3 levels on the same turn. Can be used even if not flanking, only works on things that can be sneak attacked.
Time Runner – lets the time thief take a move, during that move no one seems them and no traps are triggered. When the move action is over the time thief remerges with time and any traps would go off and they would once more be spotted.
Time Killer – cap stone ability, can spend 2 aevum per round, gains additional aevum equal to chr mod, physically reverts back to their prime health of age regardless of actual age and stops physically aging.
It closes with one page on how to use the class in a campaign with a special thanks to Veronic F for modeling for the project and a final page of OGL.
Closing thoughts. It is a interesting class, it is obvious that it was inspired by the recent movie Prince of Persia. I listed all the powers because it is such a unique class and powers it is hard to judge the powers with out extensive play testing. At times I found myself thinking it was a bit strong and then at other times a bit weak. So I listed all the powers and roughly what they do so you can judge for yourself. The artwork is actually photo's of the model Veronic F in a Persian style bikini like outfit. The photo's are tasteful, though I do think she should have dyed her hair to brown or black and a hip scarf would have helped pull off the look they was going for.
Personally I am not a fan of photo's in place of art. I don't have a problem with them and these are fine. It is just personal preference just like, I like certain styles of art more than others. The quality of the product is what you would expect from SGG and other than the one typo I listed about weapons and armor I didn't notice any others. So if you are a fan of this type of class or saw Prince of Persia and thought, man I want to play a character like him. Well here's your chance. In those cases I strongly recommend it, for everyone else I still recommend it. It is pretty cheap and at the very least makes for a interesting villain to use to surprise your players with. So I am giving this a 4.5 star, it is very good but not perfect.
D8, 6 skills, medium BaB, 2 good saves, all simple and martial weapons, light armor, all shields but tower. (there is actually a typo here, it says all simple, martial weapons, then all light weapons. My guess is they meant light armor, since armor is not mentioned at all.) 1 page for all this.
Next it gets into the class abilities.
Mote of Time – 3 + class level, number of time points to fuel their powers. At 3rd, 7th, 11th and 19th the Time Thief can do more with the time motes. Beyond the basics or fueling their other powers.
Temporal Talent - 2nd level, here is several of the rogue class abilities like evasion, improved uncanny dodge, trapfinding, trap spotter and uncanny dodge. There is also 4 new talents.
Old wounds – light self heal
Steady Hand – allows taking a 10 on skill checks regardless of circumstances.
Steal Fate – debuff the enemy
Steal Time – short minor debuff of enemy and self buff.
Aevum - 5th level, this is more powerful parts of time than motes. Which can be used to do more powerful powers or broken up to add more motes. 1 point at 5th and additional points at 9th, 13th, and 17th.
Bolt Time – a few uses from a extra attack, bonus to attack, faster movement, to dodging the next ranged attack automatically.
Entropy – ranged touch attack that causes a target to weaken from the stress of time.
Personal Time – Lets the time thief take their action and if they don't like the results rewind time and retake their turn.
Shatter Time – turns aevum into motes.
Temporal Stasis – may touch a target and force it to make a save or suffer the effects of the spell of the same name.
Time Cross – ranged touch attack lasting a bit, while active the Time Thief can make the target re-roll any one roll. Keeping the new roll regardless what it is.
Time Stop – same as the spell of the same name.
Advanced Talents - 10th level, better versions of the temporal talents.
Back to the Future – power that can predict if a action will likely be good or bad to take.
Butterfly effect – a ability that lets the Time Thief to add 2d4 to any to hit, save, skill or ability check by a alley.
Deja Vu – take 20 on any chr, wis or int skill check, regardless of circumstances.
Retroactive – take a 20 on Str, Dex, Con skill check, regardless of circumstances.
Time after Time – Allows the time thief to spend 2 mote per round.
Time Bandit – gains extra motes equal to Chr mod.
Time to Kill – Lets the time thief do sneak attack dmg of 1 die per 3 levels on the same turn. Can be used even if not flanking, only works on things that can be sneak attacked.
Time Runner – lets the time thief take a move, during that move no one seems them and no traps are triggered. When the move action is over the time thief remerges with time and any traps would go off and they would once more be spotted.
Time Killer – cap stone ability, can spend 2 aevum per round, gains additional aevum equal to chr mod, physically reverts back to their prime health of age regardless of actual age and stops physically aging.
It closes with one page on how to use the class in a campaign with a special thanks to Veronic F for modeling for the project and a final page of OGL.
Closing thoughts. It is a interesting class, it is obvious that it was inspired by the recent movie Prince of Persia. I listed all the powers because it is such a unique class and powers it is hard to judge the powers with out extensive play testing. At times I found myself thinking it was a bit strong and then at other times a bit weak. So I listed all the powers and roughly what they do so you can judge for yourself. The artwork is actually photo's of the model Veronic F in a Persian style bikini like outfit. The photo's are tasteful, though I do think she should have dyed her hair to brown or black and a hip scarf would have helped pull off the look they was going for.
Personally I am not a fan of photo's in place of art. I don't have a problem with them and these are fine. It is just personal preference just like, I like certain styles of art more than others. The quality of the product is what you would expect from SGG and other than the one typo I listed about weapons and armor I didn't notice any others. So if you are a fan of this type of class or saw Prince of Persia and thought, man I want to play a character like him. Well here's your chance. In those cases I strongly recommend it, for everyone else I still recommend it. It is pretty cheap and at the very least makes for a interesting villain to use to surprise your players with. So I am giving this a 4.5 star, it is very good but not perfect.