The Sigil
Mr. 3000 (Words per post)
Quick-hit
Amen, brother.
Besides, what is the fun of role-playing for 4 years to get your character to legendary level (say, 15th-20th) and still worrying about the fact that some dumb kid guardsman who's been on the job a couple of hours might fire a stray arrow and accidentally kill you?
When you've put in your dues slaying monsters and kicking butt for months or years (real time), it's very annoying to have to worry that Joe Guard is gonna kick your butt.
And BTW, if you want threats that don't have to worry about scaling with level, just attack your PCs with stuff that does ability score damage (poison and disease come to mind). The 1st-level PC with a 15 Con and 8 hp has a better chance at survival than the 20th-level PC with a 10 Con and 200 hp. Is that what you want?
--The Sigil
Game Control said:As D&D PCs gain levels, you should just drop the more mundane threats altogether instead of struggling with houserules to make a foot soldier dangerous. Just move on to more appropriate foes and you'll see that Heroes still get killed quickly if they aren't careful.
Amen, brother.
Besides, what is the fun of role-playing for 4 years to get your character to legendary level (say, 15th-20th) and still worrying about the fact that some dumb kid guardsman who's been on the job a couple of hours might fire a stray arrow and accidentally kill you?

When you've put in your dues slaying monsters and kicking butt for months or years (real time), it's very annoying to have to worry that Joe Guard is gonna kick your butt.
And BTW, if you want threats that don't have to worry about scaling with level, just attack your PCs with stuff that does ability score damage (poison and disease come to mind). The 1st-level PC with a 15 Con and 8 hp has a better chance at survival than the 20th-level PC with a 10 Con and 200 hp. Is that what you want?
--The Sigil
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