The Ghost in the Machine - Castles & Crusades (and GT, BR, DL, 3E, etc)

Wraith Form said:
I fully understand that mechanics make not the sum total of the game...but the rules engine plays a factor in the grand scheme.

As one who started a C&C vs ___(insert game here)___ thread, all I can say is that sometimes different ghosts can reside in the same machine. Let's take the Blue Rose machine, but yank out it's default ghost.

First, let me apologize if the tone sounded haughty; it wasn't intended to.
Second, I think what I mean by the "ghost in the machine" is more fundamental than what you mean. All I mean is that there's a difference - caused by the overall system - which creates a "feel" of play. By feel of play, I mean things like pacing, cinematic feel, less rules-looking-up, etc. - exactly what you're trying to find out about these two systems relative to each other. I was taking exception to highly specific discussions of rules, like whether it kills a system to have feats or different xp for leveling up in different classes. These have value, but they aren't the whole story - that's what I was trying to get at.

I don't give a tinker's damn about 'romantic fantasy,' although the Blue Rose description of being "less about fighting and more about interaction" strongly appeals to me. I would use the rules engine to accomplish the types of games I like (which are going to be more about political intrigue/conspiracy/horror and less about fighting). If I can speed up combat to the point where it's 'cinematic,' and have streamlined rules and less questions, that's great--that's what I'm looking for. I like simple, I like social, and I like a unified set of rules.

As I said above, I think we're on the same page, here. When I mentioned "romantic" and "grim," I wasn't trying to make my own characterization of these games - I've read the free stuff on BR and nothing on GT other than threads. What I was getting at was that OTHER people have tagged these games with adjectives that (rightly or wrongly) address the feel of the game rather than the rules. It tells me lots more to hear this sort of genre-adjective than to hear about specific rules.

If you consider that to be "missing the point," that's cool....and that's your opinion. I want a tool that works for the type of craftsmanship that I'm practicing--that'd be storytelling & refereeing, to make it clear--and the only way I can get that tool (without buying two books) is to ask questions about both, comparing & contrasting them, then buying the one that fits best.
As mentioned, I don't think that's missing the point - I think that's nailing the point. The "ghost in the machine" is about the whole rules picture and how it affects the game. When you mention that a system is a tool, I think that presumes a viewpoint that it's the system as a whole that affects storytelling and refereeing, not the minutiae. I might be projecting this onto what you said, but it's how I read it.

(P.S. I felt the tone of your initial post in this thread was haughty, and it puzzles me why you'd take an 'superior' stance for something that doesn't effect you in any way. You have an obvious preference for C&C, and that's fine. Who cares if we want to compare different rules engines to C&C? If you don't want to, that's great--nobody's forcing you to, nor are we forcing you to read our threads. I'm not mad, I'm just put off by your tone.)

As I said, sorry about that - not intentional. I come across that way sometimes when I don't mean to.
Edit: when I said "missing the point," I should have said, "missing the point as far as I'm concerned." That error changed a discussion about what I feel is important into what sounded like a lecture. My bad.
 
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Right: Grim Tales is Grimm and Gritty, Blue Rose if Elegent, 3.0 is (player) options in the dungeon, C&C is Old School made easier (?)

But the mechanics matter, and are a natural point of comparison.

Grim Tales is a multi-genre tool kit and very mechanics oriented. There is no setting

Blue Rose has a Romantic Fantasy setting that not a lot of people are interested in on EnWorld, and a lot of inovations they may be interested in.

Then there is Castles and Crusaders. A D&D descendent that lets you get back to the dungeon and start some bashing...which is exactly what 3rd edition is. There is a big overlap in charecter types and challenges. But the mechanics are different, and this apparently leads to a different feel. I think it is normal for a lot of questions on these differences. Unless you think the main difference is the art ;)
 

TerraDave said:
Unless you think the main difference is the art ;)

Not to go on a tangent here, but I do think that art has a large part to play in the feel of a game as well. The art of 3e and the art of C&C are two very different styles. They both evoke a different feeling.

So I don't think rules alone evokes a feeling in a game. Art has a lot to do with it, as does the fluff in a book, and of course the DM/GM/CK/sacrifice...er... ;)
 

Mythmere1 said:
As I said, sorry about that - not intentional. I come across that way sometimes when I don't mean to.
Edit: when I said "missing the point," I should have said, "missing the point as far as I'm concerned." That error changed a discussion about what I feel is important into what sounded like a lecture. My bad.
I...umm..was....kinda grumpy that day, too. I'm sorry if I came across as overbearing. Let's just kiss and make up--unless you're a guy, in which case, light on the kiss and heavy on the make up... ;)
 

Wraith Form said:
I...umm..was....kinda grumpy that day, too. I'm sorry if I came across as overbearing. Let's just kiss and make up--unless you're a guy, in which case, light on the kiss and heavy on the make up... ;)

:)
Actually, for two simultaneously grumpy people we did pretty well at maintaining our tempers long enough to realize we were agreeing with each other!

I wish you luck deciding which system to use, BR or Castles & Crusades. C&C sounds like it does what you're looking for, but BR might too - and I'm not familiar enough with BR to guess. Best of luck, though, I hope whatever choice you make, it fits you as well as Castles & Crusades worked for me.
 

Waitaminute - this thread is missing something...

...can't put my finger on it...

AH! GOT IT!

Both of you suck and your choices of RPG's are terrible! There's only ONE good RPG and that's the one I'm playing!

That's more like it! ;) Carry on.
 

Henry said:
Waitaminute - this thread is missing something...

...can't put my finger on it...

AH! GOT IT!

Both of you suck and your choices of RPG's are terrible! There's only ONE good RPG and that's the one I'm playing!

That's more like it! ;) Carry on.

Bah.

That doesn't fix it at all. Let's try THIS:

UR RPG iZ t3h suk. 1 p0wn'd u!!11

Now that's a proper thread. :D
 

MoogleEmpMog said:
Bah.

That doesn't fix it at all. Let's try THIS:

UR RPG iZ t3h suk. 1 p0wn'd u!!11

Now that's a proper thread. :D

You forgot about pronouncing something, and you didn't take a position one way or the other on flumphs. :)
 


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