overgeeked
Open-World Sandbox
Yeah, it's weird how bad some designers are at explaining what they mean by things. Jargon and obscuring phrases just take over.For me, the sticking point was "To do it, do it." Which to me read as nonsense until explained by Luke and paraphrased by Thor.
"To do it, do it." = "To engage the move rule, have the character do the action in the fiction."
That was the hardest bit.
Sure, but then we're back to being unable to make any broad statement about RPGs because there will inevitably be a game that goes against that broad statement. The default, as in the vast majority of games as written or games that are actually played, is games that are incredibly lopsided in favor of the referee.I'm with you here.
Well, for a subset of games at least like D&D. The rules of some games put different levels of restrictions on the GM.
The longer I'm at this the less I have patience for phrases like this. Just because you personally aren't enjoying a particular game doesn't make it bad. It's not a good fit for you or your preferences, sure, but that doesn't render you subjective opinion into objective fact about the quality of the game.That doesn't mean that a bad game you don't enjoy is better than no game.
And there's also the bizarre effect this kind of thing has on new referees. I don't think it's best practices to put even more pressure on new referees or normalize any mantra that makes it seem like unless they're perfect from the go they shouldn't bother trying. To me that seems like the opposite of what we should be doing.
There's a lot of assumptions in there. Paid doesn't mean "professional-level GM," nor does a derth of referees mean lots that do exist are abusive or bad, nor does paid mean "high end GMs." It just means there are so many more players than referees that some players are desperate enough to pay referees to run games for them.So we have players just looking for enjoyment who could want a paid GM, either because they want a professional level of GMing that they can't get for free, or have a lack of GMs that they are willing to play with (such as abusive or bad GMs). On the other hand because play is pretty much just enjoyment (when the table is good), the only people who would want paid players are those who provide an unpleasant game that can't attract players otherwise.
So yes, the market for high end GMs exists, and a market for players to be miserable does not. That unbalance there explains why only one market exists.