The Gods Hate Us(Full)

guedo79 said:
:(

Crap. You'd think I'd notice that when I was going through all my ideas. Ok. Barbarian becomes fighter.

*crawls under rock and goes back to work*
I had actually thought you could keep the ability to Rage just couldn't advance anymore...but, Rage is the one thing you DO lose. Nothing wrong with Fighter, though
 

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Name: Lousin Anune, Lou
Male Half-Elf Fighter 8 / Justiciar 10
Alignment: LN
Deity: St. Cuthbert
Height: 6’5”
Weight: 210
Hair: Black
Eyes: Brown
Age: 35
XP: 153,000

Str: 24 +7 [10 points 2 level adjustment +6 Belt]
Dex: 21 +5 [6 points 1 level adjustment +6 Gloves]
Con: 20 +5 [8 points 1 level adjustment +4 book]
Int: 14 +2 [6 points]
Wis: 10 +0 [2 points]
Cha: 8 -1 [0 points]

Class and Racial Abilities:
Half Elf:
Immune to sleep and sleep like magical effects
Low Light Vision
+1 to listen, Search, and spot
+2 Diplomacy and Gather Information
Elven Blood

Fighter:
Bonus Feats

Justiciar: (CW)
Bring’em Back Alive (Nonlethal attack without penalty)
Nonlethal strike(Nonlethal sneak attack +4d6)
Improved Grapple (No AoO, +4 grapple)
Cripple Strike (any nonlethal attack causes -1 to strength)
Exotic Weapon Proficiency (manacles) (like clue or masterwork light flail)
Street Savvy +6 (+6 circumstance bonus to gather when in pursuit of a criminal)
Hog-tie, Improved Hog-Tie (Can attempt to hog-tie without pinning in a grapple)
Intuition (Survival check to track criminal within one mile)

Hit Dice: 18d10 + 90
HP:
AC: 31 (10 base +8 armor + 3 Dex +5 Magic + 5 Natural)
Touch 18
Flat-footed 28
Init: +6 (+4 feat +5 Dex)
Speed: 30ft
Saves:
Fortitude: 13 (9 base +5 ability)
Reflex: 10 (5 base + 5 ability)
Will: 9 (9 base + 0 ability)
Special save notes: Immune to sleep
BAB: +18/+13/+8/+3
Melee Atk: +25/+20/+15/+10
Range Atk: +23/+17/+13/+7

Grapple: +36 (+25 bab + 7 ability + 4 improved grapple)

Adamantine Merciful Greatsword +4
+29/+24/+19/+14 2d6 + 14 + 1d6 nonlethal 19-20 / x2 Slashing

Longbow, composite (+4 str bonus) Merciful Seeking Distance +1
+24/+18/+14/+8 1d8+5 + 1d6 nonlethal x3 Piercing

Manacles, Masterwork (+2 disarm as a Flail)
+26/+21/+16/+11 1d8 x2 Bludgeoning

Dagger
+25/+20/+15/+10 1d4 19-20 / x2 Piercing or Slashing

Sap
+25/+20/+15/+10 1d6 nonlethal x2 Bludgeoning

Spiked Chain(reach, trip, +2 disarm)
+25/+20/+15/+10 2d4 x2 Slashing

Warhammer
+25/+20/+15/+10 1d8 x3 Bludgeoning

Skills:
Climb 11 (9 ranks + 7 ability – 5 armor check)
Gather Information 22 (21 ranks - 1 ability + 2 race) (cost 8 cc)
Jump 11 (10 ranks + 7 ability – 5 armor check)
Search 5 (1 ranks + 2 ability + 2 race) (cost 2 cc)
Survival 10 (10 ranks + 0 ability) (cost 10 cc)
Ride 16 (9 ranks + 7 ability)
Use Rope 23 (18 ranks + 5 ability)
Heal 10 (10 ranks + 0 ability)
Spot 10 (10 ranks + 0 ability)
Move Silently 4 (+5 magic armor -6 armor check + 5 ability)

Feats:
Track
Improve Disarm
Improved Init
Combat Reflexes
Improved Trip
Ranged Pin(CW)
Exotic Weapon Proficiency(spiked chain)
Combat Expertise(Bonus)
QuickDraw (Bonus)
Point Blank Shot (Bonus)
Precise Shot (Bonus)
Ranged Disarm (CW) (Bonus)


Languages: Common, Elf

Equipment:
Adamantine Merciful Greatsword +4 53,350 gp 8 lbs
Longbow, composite (+4 str bonus) Merciful Seeking Distance +1 32,800

Quiver:
40 Arrows 2 gp 3 lbs.

Backpack 2 gp 2 lbs.:
Dagger 2 gp 1 lbs.
Sap 1 gp. 2lbs.
Chain, Spiked 25 gp 10lbs.
Grappling Hook 1 gp 4 lbs.
2 Manacles, Masterwork 50 gp 2 lbs.
Rope, silk (50ft. cut into 10 feet sections) 10 gp 5 lbs.
Warhammer 12 gp 5 lbs.

Bag of Holding type IV 10,000:
Bedroll .1 gp 5 lbs.
Blanket .5 gp 3 lbs.
Bag of Caltrops 1 gp 2lbs.
Crowbar 2 gp 5 lbs.
Flask (empty) .03 gp 1.5 lbs.
Flint and Steel 1 gp - lbs
Lantern, bullseye 12 gp 3 lbs.
Mirror, small steel 10 gp, .5 lbs.
Rope, Silk (50ft.) 10 gp 5 lbs.
5 Torch .05gp 1 lbs.
2 Tanglefoot bags 100 gp 4 lbs
3 Thunderstones 90 gp 3 lbs
Healer’s Kit 50 gp 1 lbs
Cold Weather Cloths 8 gp 7 lbs
2 days rations 1 gp 2 lbs.
Antitoxin vial 50 gp – lbs.
Manual of bodily health +4 110,000 (used)
Boat, Folding 7,200 gp

Potion Belt 1 gp 1lbs.
Potion of Remove Disease 750 gp 1.5 lbs.
2 Potions of Invisibility 600 gp 1.5 lbs.
Potion of Neutralize Poison 750 gp 1.5 lbs.
Potion of Remove Paralysis 300 gp 1.5 lbs.
Antitoxin vial 50 gp – lbs.

Mithral Full Plate of Silent Moves + 5 39,400 gp 25lbs.
Ring of Freedom of Movement 40,000
Ring of Sustenance 2,500 gp
Boots of speed 12,000
Belt of giant strength +6 36000
Amulet of Natural armor +5 50,000
Gloves of Dex +6 36,000

Money: ~ 8,450gp

Appearance: Numerous scars on Lou’s face and exposed skin make him seem gruffer then his boyish looks allow. Usually his slightly pointed ears are hidden from view to down play his elven roots.

Heavy beard
unhappy looking

Personality:
“Life is unfair. Those that live it do not have to be.”

Not known to smile that often it does happen. He’s a business first and pleasure later type person.

Grumpy
Chip on sholder
Looks out for the little guy
dislikes elves

Background:
Lousin Anune was born to a wood elf and a female human. As long as he can remember he lived on the edge of town. After a while he noticed how the town people looked and treated his mother and him differently then the other humans.



His father didn’t spend much time at home. On one of the few times he wasn’t out adventuring the house they lived in was broken into. A man who Lou found out later was called Norimas attacked and killed his father over some magical weapon. Lousin witnessed his fathers death and got a very good look at the Norimas the Elf.



Lousin grew into a life of swords and fights. Anger and revenge took over his life focus. Simple things could set him off and for him to put on a offensive posture. He feel into a group of thieves and assassins and learned of the ‘Rogues Code’ and starting offering his service to anyone who would pay him.



He killed murders, thieves, holy men, and children alike. Of course the kids cost more but they still had a price. Eventually he took trophies. He even got two Holyphants, the messenger of gods. One held the holy symbol of Heironeous but the other had no identifiable god.


His last job was killing a man in cold blood Leo notice his son had witnessed the murder. All of his training told him he should do away with the child like his father but something inside of him couldn’t do it. That was the turning point.



After that Lou focused on justice not revenge. On what he can do to stop others before they create more children like him. He vowed to bring law to the lawless and to atone for his sins. You know crap like that.
 
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The formating was messed up after I pasted it from word. Fort was in there it was just hiding.

As for Improved Trip that was to go along with the capture theme. I have no problem changing that if you feel it is too much. I wasn't trying to tweak anything just looking for things to focus on.
 
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I understand the theme perfectly, and its a good one. My worry isn't as much about Improved Trip as it is the Improved Trip/Spiked Chain combo. Something about that has always worried me...I'm willing to let you keep it as is if you want, though.
 


guedo79 said:
Ok. Equipted and a sudo background. I'll make it into a proper background tomorrow.
Alrighty. Looks good, just do me a favor and put in the attacks for the other weapons you've got so its easier if you use them.

Also, go ahead and post your character in the RG. Same for deadestdai. We'll be able to start soon...maybe even tonight. :)
 

OKay, posted Pabsit into the RG and added most of his background. Had to finish it in a hurry, so the ending is a little rubbish, but will sort that asap. Appearance will be done then also, but I think there should be enough to be able to start with?
 



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