The Gods Hate Us(Full)

Ok. I have stats and details. I just need to pick feats, equiptment and a name. Sorry I'm taking so long. It took me a while to find something I wanted to play. I shall have it finished Tuesday night.

I'm making a Barbarian/Justiciar.
 
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guedo79 said:
Ok. I have stats and details. I just need to pick feats, equiptment and a name. Sorry I'm taking so long. It took me a while to find something I wanted to play. I shall have it finished Tuesday night.

I'm making a Barbarian/Justiciar.
Its alright. I think we can all wait another day. Gives me a little bit more time to finalize my evil plots anyway. :) I really can't wait to see how these PCs work together. Very interesting group.
 


Not finished yet, but sticking up what I have so far.

Pabsit

Exp: 153'000
Male Grippli - 5 Fighter/3 Rogue/10 Order of the Bow Initiate (18ECL)
Alignment: Chaotic Neutral
Patron Deity: Grippli Godess of the Swamps
Height: 2'3''
Weight: 34 lbs
Skin Colour: Mottled Grey with Olive Green blotches on back and forearms
Eyes: Orangie-Yellow with Black "slit" pupils
Age: 36

Str: 18 (+4) [10pts, -2 racial, +4 Belt]
Dex: 26 (+8) [10pts, +2 racial, +1 @ 12th and 16th, +6 Gloves of Dex]
Con: 16 (+3) [10pts]
Int: 12 (+1) [2pts, +2 racial]
Wis: 12 (+1) [0pts, +2 racial, +1 @ 4th and 8th]
Cha: 6 (-2) [0pts, -2 racial]

Hit Dice: 5d10+3d6+10d8+54
HP: ?
AC: 34 (10 +8 Dex +5 Armor +5 Amulet +5 Ring +1 Size)
Init: +8 (+8 Dex)
Speed: 30' (20' Base, +10 Boots)/ Climb 20'

Saves:
Fortitude +19 [+11 Base +3 Con +5 Cloak]
Reflex +24 [+11 base +8 Dex +5 Cloak]
Will +15 [+9 base, +1 Wis +5 Cloak]

Class and Racial Abilities:
Grippli Dark vision 60’, Marsh movement (no penalties to movement when traveling in marshes), +6 Hide bonus in swamps and forest. Small size. 20 ft. speed, and 20 ft. climb speed. -2 Str, -2 Cha, +2 Dex, +2 Wis, +2 Int.
Fighter Simple and Martial Weapon Proficiencies, Heavy Medium and Light Armour Proficiencies, Shield Proficiency, Bonus feats (Lvl 1, 2 & 4)
Rogue Sneak Attack +2d6, Trap Finding, Evasion, Trap Sense +1
Order of the Bow Initiate Ranged Precision +5d8, Close Combat Shot, Greater Weapon Focus (Longbow) FEAT, Sharp-Shooting FEAT, Extended Precision (60')


BAB: +17/+12/+7/+2
Melee Att: +22/+17/+12/+7
Ranged Att: +26/+21/+16/+11

Sender+5 Composite Longbow (+4 Str) Exit Wounding R+34/+29/+24/+19(1d6+13+1d6"Exit" dam, Crit 19-20 x3, Range 110')
- "Ranged Precision shot" R+34 (1d6+13+1d6"Exit"+5d8 *+2d6 Sneak if within 30' and target has lost Dex bonus* dam, Crit 19-20 x3, Range 60')
- "Sneak Attack" R+34/+29/+24/+19 (1d6+13+1d6"Exit"+2d6 dam, Crit 19-20 x3, Range 30')98800gp

Widow's Tongue+3 Short Spear of Wounding and Returning M+26/+21/+16/+11, R+29/+24/+19/+14 (1d4+7 dam Crit 20 x2, Range 20') 72302gp

2x +1 Ghost-Touch Daggers M+23/+18/+13/+8, R+27/+22/+17/+12 (1d4+5 dam Crit 19-20 x2, Range 10') 16604gp (Kept in each boot-top)

60 Arrows 3gp

(Bow, Spear, and Arrows kept in Quiver of Ehlonna, Daggers are sheathed at Belt)

Skills: (81 Skill Points)

Craft(Bowcrafting) 10 (9 rnk, +1 Int)
Climb 14 (10 rnk, +4 Str)
Jump 17 (6 rnk, +5 Boots, +2 Synergy, +4 Str)
Swim 10 (6 rnk, +4 Str)
Balance 15 (5 rnk, +2 Synergy, +8 Dex)
Hide 20*26* (7 rnk, +5 Armour, +8 Dex *+6 in Swamps and Forests*)
Move Sliently 20 (7 rnk, +5 Armour, +8 Dex)
Tumble 17 (7 rnk, +2 Synergy, +8 Dex)
Listen 10 (9rnk, +1 Wis)
Spot 15 (9 rnk, +5 Lenses, +1 Wis)
cc - Knowledge(Religion) 5 (4=2 ftr rnk, 2 OoBI rnk, +1 Int)


Feats:

Point Blank Shot(1st)
Weapon Focus "Composite Longbow"(Ftr 1st)
Precise Shot(Ftr 2nd)
Rapid Shot(3rd)
Shot On the Run(Ftr 4th)
Dodge(6th)
Mobility(9th)
Improved Critical "Composite Longbow"(12th)
Greater Weapon Focus "Composite Longbow"(4th OoBI)
Sharp-shooting (6th OoBI)
Weapon Specialisation "Composite Long Bow"(15th)
Greater Weapon Specialisation "Composite Longbow"(18th)

Languages: Grippli, Common, Sylvan

Equipment:

(On body.....)
+4 Padded Armour of Shadows and Silent Moves(+5 AC, +8 Max Dex, -0 AC Pen)23655gp
Amulet of Natural Armour +5 50000gp
Ring of Protection +5 50000gp (Right index finger)
Ring of Sustenance 2500gp (Left index finger)
Gloves of Dexterity +6 36000gp
Lesser Bracers of Archery 5000gp (+1 to Archery att)
Belt of Giant Stregth +4 16000gp
Cloak of Resistance +5 25000gp
Boots of Striding and Springing 5500gp
Quiver of Ehlonna 1800gp
Brooch of Shielding 1500gp
Eyes of the Eagle 2500gp
Explorer's Outfit 10gp


2x Belt Pouches 2gp
(In Left pouch....)
Caltrops 1gp
(In Right Pouch.....)
Coinage (See below)

Bag of holding (Type 2) 5000gp (Carried via straps like a backpack.)

(In Bag of Holding.....)
Dust of Appearance 1800gp
Dust of Dissapearance 3500gp
Bottle of Air 7250gp

10' Chain
Empty Chest
Crowbar
Flint and Steel
5 day's of Firewood
Grappling Hook
50' Hemp Rope
3 pints of Oil
2 Sacks
Spyglass
Tent
2 Flasks of Acid
2 Flasks of Alchemists Fire
2 Vials of Anti Toxin
4 Bottles of Holy Water
2 Smokesticks
*These sundry items all add up to 1350gp, - rounded up to the nearest gp*

(Potions)
10x Cure Serious 7500gp
3x Blur 900
4x Invis 1200gp
2x Spider Climb600gp
1x Fly 750gp
1x Remove Curse 750gp
1x Remove Disease 750gp
1x Neutralise Poison 750gp


Money:

726gp
Appearance:

**Coming soon!**

Background:

**Coming Soon!**
 
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Ankh-Morpork Guard said:
Its alright. I think we can all wait another day. Gives me a little bit more time to finalize my evil plots anyway. :) I really can't wait to see how these PCs work together. Very interesting group.


Yes quite the interesting group. Evil always makes for an interesting group. If there wasn't such the differences in alignments it would be a fiarly strong group. 1 Arcane caster, 1 divine caster, 3 fighter/rogue types, and a Big Tank (possibly.) However group dynamics will be ..... I dont even know what word to use. There will most likely be lots of tension. A stubborn Lawful dwarf, a cocky NE rogue, a powerful NE Necro, a pair of CN fighter/rogues... I think My Orc would have fit this party better LOL!! But it should be fun. Hopefully we get started soon and the game moves at a good pace.


I dont mean to put a further kink in the progress however how exactly does a barbarian (any non-lawful) and a Justiciar (any lawful) multi-classed character work?
 

Juggernaut said:
I dont mean to put a further kink in the progress however how exactly does a barbarian (any non-lawful) and a Justiciar (any lawful) multi-classed character work?

He would have had an alignment shift, and therefore couldn't advance as a Barbarian anymore. :)

As for the group...well, I think you'll get along generally. If only because there are bigger things to worry about than each other.
 


Juggernaut said:
But what is a Barbarian without his Rage???? LOL just wanted to ensure that Guedo realized this as he created the character. ;)

Good point. I completely missed this myself. I guess I was looking at how
someone who tracks down lawbreakers was going to fit in with a temple
raider, assassin, and necromancer. :D
 

Juggernaut said:
I dont mean to put a further kink in the progress however how exactly does a barbarian (any non-lawful) and a Justiciar (any lawful) multi-classed character work?
:(

Crap. You'd think I'd notice that when I was going through all my ideas. Ok. Barbarian becomes fighter.

*crawls under rock and goes back to work*
 

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