My son has that build to the letter picks up rocks, tables dead monsters. Tavern brawler then Goliath, Firblog or bugbear they get to lift pull etc as one size larger, totem barbarian Bear, bear and what ever if you use Scag say elkOne of these days I'd really like to make a wrestler/luchador, so the only weapons he will use aside from his bare hands will be chairs, tables and ladders.
Is still the monk worse than the fighter for a pc like this? What build could you suggest me (I'd like to do this pc inside Adventurers League, so the source material is limited)?
Thanks in advance!
This guide has been cross-posted with the build section included in the general 5E discussion. It may be an older version, but at least you can see that content.Any word on when the builds will be back up?!? I’m dying to see the section on Wild Shape grapplers!
Oh definitely, that dragonmark is awesome. And the bonus action teleport can mean that you get right to your main target in round 1, even if they’re behind enemy lines; and still have your action to spare. Pretty nifty.The new Mark of Passage seems like it could have some value on a grappling build, specifically the BJJ Master build's Spikedragging. You get the "ignore difficult terrain on a dash" and +10 ft speed of Mobile (somewhat making up for the loss of the variant human feat), and you get +1d4 to your Athletics checks, stacking with Guidance and advantage. What would otherwise be the highlight of the mark, a bonus action teleport, is honestly just gravy for a grappler.