The Gray King

stonegod said:
"Hornss where they belong not, mutationssss where they ssshould not be. Not creaturesss of this sssoft land." Its eyes bore into the barrister. "Not the possessssion of a normal man thisss far from the Wassstes. Not all gotten from a sssingle transsation, no?"
Orthos sputters in indignation and nervousness. "No! No of course not, I've represented Roth before, a few times in fact. He pays well and on time, what more can a man ask for? And, and..." Roth flushes red with anger when he realizes the kobold has been wandering around his house.

"Are you quite done? I've answered everything..." It's quite clear Roth wants you out of his house, but he's reluctant to say so, considering how well armed you all are. Yatrax, who's been silent all this time, wanders in to see Irthos' findings. She gets a very odd expression on her face, one of almost happiness combined with worry.

"This Roth fellow is quite skilled to gather such trophies," she comments mildly to Irthos, before joining the others in the hall.
 

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Valerian takes his leave of the barrister, wandering back to the caravan while seemingly absorbed in thought.

[sblock=OOC]Knowledge: Arcana, Dungeoneering, History, Religion (all +10) or The Planes (+12) on the Cult of the Coil?[/sblock]
 

Oliver, Human Binder

Oliver, seeing the worry of the barrister, also takes his leave stepping outside for some fresh air. He stops just outside the door, listening for trouble until his companions emerge.


Listen: -1
 

The kobold's eyes glitter darkly at the man, then leaves. "We tally too long. Deathsss not important to ussss. Not our job."
 

Arrgha'n (Hobgoblin [Half-Daelkyr] Kin-Hunter)

Arrgha'n looks to the peculiar kobold named Irthos and whispers loud enough so that the group can hear once we are all outside "This is our job. I have a feeling that the path that we travel for our current patron is going to be less of happenstance and more of planned serendipity. This falls squarely in our skill set - specifically mine - and is related to our task at hand - the Demon Waste. If we can find him, this creature called Roth, - he might be a great guide for us through Wastes assuming that we do not have to kill him."
 

Maavnod moves outside too but has little to add to the argument. To him Arrgha'n is right after a fashion, it seems that this Roth or the Cult itself is directly in the path they intend to take. Almost too much of a coincidence, but to the big Goliath, a coincidence it will remain for the moment. "Lets get on with it. We have nothing to add here."
 

FreeXenon said:
Arrgha'n looks to the peculiar kobold named Irthos and whispers loud enough so that the group can hear once we are all outside "This is our job.
The kobold looks unafraid at the ranger. "It is not. Find magic that is not magic. Ssseek the placccesss in Death. That isss our tassk. That isss the Dream."

FreeXenon said:
"If we can find him, this creature called Roth, - he might be a great guide for us through Wastes assuming that we do not have to kill him."
"Away from the Dream it takesss ussss. If the Roth-one crossssesss isss to crosss our path, the Dream will provide." The kobold quickly follows the others to the caravan. It was ready to go.
 

Oliver, Human Binder

Oliver seeing the immediate conflict speaks up. "I agree, this happening here is not happenstance. We will find Roth on our way, I am sure of it. Right Yatrax?" He looks to the woman with a pleading look in his eyes. He knew that she knew more than she was telling of their situation. He wished her to speak up and reveal some of her secrets.
 

Oliver can detect no trouble in the house, and the streets themselves are quiet. Not unnaturally so, but there's a tense nervousness in the air. A major murder was committed in a public place, and that's bound to put a pall over everything.

Valerian: [sblock]You don't know anything about the Cult of the Coil specifically, but you have occasionally heard of people that consort with the unsavory beings that live in the Demon Wastes or in depths of Khyber. People like that are violent, crazy or nearly so, with conflicting adgendas and uneven motivation. They recruit the desperate, the insane, and those seeking power at any cost. They tend to be led by highly charismatic leaders, but once the leaders are defeated, any organization they have fragments.[/sblock]

As the rest of the party exits the house and begins to walk back, Yatrax catches each person's eye in turn and speaks in a low voice.

"Something tells me we might run into this Roth," she mutters. "Yes, he could be a guide Arrgha'n, but I'm more worried that he could be competition. I'd rather not find a maurader in my bed."

She pats Oliver's arm as she says so, but her brow is furrowed in concern.

When the party return to the square, Master Vorj is just finishing up with the Guards.

"Olidamma's favor, your timing is impeccable. We're leaving, now, before they find other questions to delay us," he snaps tersely.

The dead-wagon has already come for the Master Tanner as the caravan begins to pull out, and the village of Ulman began to return to its daily routines.

Arrgha'n keeps his ears and eyes peeled as the caravan continues onward, through the large city of Starilaskur, down the trade road to tiny hamlet of Hatheril, only there because of the lightning rail stop, past two crossroads, and onto the road to Erlaskar.

There are three more locked-room murders before you get through three different towns along the way, in each case, at least a full day before you got there, each about a week apart. All three take place outside the town proper, and two of them you only found because you were looking for them. At all three places, the bodies are clawed to death, much like the Master Tanner. In each case, the place was ransacked, some marks were on the floor. In two of the cases, you found a spiral painted on an obscure piece of furniture. On the third, the spiral was carved into the body. In that third scene, you also found a partial spiral in metal, like that one you found in Ulman.

The scenes are frighteningly similar, only the victims changing. Most are some kind of trader, minor or major. And somehow, you feel a sense of menace hanging over these scenes, like whoever is doing this is taunting you.

As you turn on the road to Erlaskar, the Blackcaps Mountains loom in the north along the road. On your south, a small but thick wood hems in the road. The members of the Defenders Guild have been nervous for the past few days, for if there was any better place along the way for an ambush, they don't know of it.

You all sleep warily, one eye open, as the darkness from the woods and mountains looms over the road. Occasionally Irthos has spotted faint colored lights very high up the mountains. Valerian thinks they may be either dancing lights or perhaps a mountainous species of will-o'-wisps. Yatrax distrusts them on sight, but seems to welcome the faint moving shadows from deep in the woods on the other side of the road. Oliver's attempts at gallentry along the nearly month-long journey have borne some fruit with her; but what lurks in the shadows here throws a faint chill along his spine.

In the darkness before dawn, the depth of the third watch, there is a terrible cry, suddenly muffled, from Kurst. Arrgha'n, the other member of your group on watch, spins to see the young warlock bleeding from a terrible gash in his side. But in front of him, black and gray in the darkness, is the incredible gape of an ethereal maurader!

OOC: Kurst's cry wakes everyone up (other than Arrgha'n, who was already awake), and you have one standard action this round, though you are prone and in your bedrolls, probably unarmored and unarmed, unless you chose otherwise for your characters. For simplicity's sake, let's say you're around a campfire in a circle approximately 20' in diameter. Kurst was closest to the forest, Arrgha'n to the mountains, on the forest side of the road. The caravan is in a defensive circle, and you're closest to one of the supply wagons within that circle. The Defender's Guild guards are between or on top of the wagons, looking outward. The other members of the caravan are sleeping around their own campfires or in the wagons, a fair distance from you.
 

Arrgha'n (Hobgoblin [Half-Daelkyr] Kin-Hunter)

AC: 19; Throwing Scarab +5 (d6+4/d6 (acid),19-20/×2, 20'); Init +3

Already awake, on guard duty, and ready for action Arrgha'n spits out in a focused and aggressive predatory tone [Daelkyr] "
Your reign of terror ends now, brother.
" to the Marauder, and then draws (free action) and throws an acidic scarab at the foul denizen.

Once the acrid blade leaves his hand he yells a warning to the rest of the group "The marauder is in our midsts. Be wary for the filcher will be about."
 

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