The Great Wheel Cosmology as an "assumed part of a D&D world"


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Hussar said:
Paladin: Yes, I am beset on all sides by devils, demons and things under the bed, but, I shall stay true to my resolve because the planes look like a box with lots of little boxes inside.
I'm pretty sure St. Thomas Aquinas wrote something like this.
 

dmccoy1693 said:
Umm... its in the 3.5 DMG; the planes are in the SRD. I'd call that as 'Core' as it gets.

EDIT: Just because it is underutilized by both Wizards and most 3rd party publishers, and most gamers for that matter doesn't mean that it is not core material.
Well it won't be for long.

Bel
 

Whizbang Dustyboots said:
I'm pretty sure St. Thomas Aquinas wrote something like this.

This wannabe Thomist thinks that the Great Wheel is far too neutralist to be properly Thomistic and finds more truth in what's been revealed of the new cosmology, where Evil (and potentially Chaos) is now suggested to be a corruption of the natural order rather than a coequal part of it. :)
 

Look, if you're jonesing for metaphysical order in the new cosmology, just call it the Astral Pattern instead of the Astral Sea. Ding! Solved, plus it's kind of cool.
 

Imp said:
Look, if you're jonesing for metaphysical order in the new cosmology, just call it the Astral Pattern instead of the Astral Sea. Ding! Solved, plus it's kind of cool.

Would that be patchwork or cross stitch?

;)
 

The Great Wheel and Inner Planes have changed over time - in 1st ed there was no Concordant Opposition until DDG, the para-planes changed between DDG and MoP (and were then abolished in 3E), and the quasi-planes were introduced in MM2 (lightning) and MoP (the rest).

Also, as others have said, the ring of Outer Planes is just a metaphor - mechanically, it is a set of distinct planes linked by a series of portals, many of which share common planar traits, and 17 of which are also accessible from the Astral Plane. This seems pretty easily replicable in the new cosmology.
 

Imp said:
Look, if you're jonesing for metaphysical order in the new cosmology, just call it the Astral Pattern instead of the Astral Sea. Ding! Solved, plus it's kind of cool.
You could also call it the Astral Pie. Ding! Suddenly the multiverse is full of sweet spots :)
 

dmccoy1693 said:
Umm... its in the 3.5 DMG; the planes are in the SRD. I'd call that as 'Core' as it gets.

EDIT: Just because it is underutilized by both Wizards and most 3rd party publishers, and most gamers for that matter doesn't mean that it is not core material.

The fact that it IS Core doesn't mean a damn thing. The question is - should it continue to be? You admitted that:

- Wizards of the Coast doesn't really make use of it.
- 3rd party publishers don't really suport it.
- Most gamers don't use it.

That's it in a nutshell. Thank you for making the case about why it should not be core. If most gamers don't use it, and the publishers don't support it, why is it eating space in the DMG that could be used for something people actually WOULD use?
 

Jhaelen said:
You could also call it the Astral Pie. Ding! Suddenly the multiverse is full of sweet spots :)
DUDE

In the beginning, there was a pie. And from this pie formed many worlds. The cherry that is Terra, the dark chocolate of Hell, the lemon bits of fairyland, the pecan of Shadowfell, the Elemental Sea of meringue...

And one day the eater of the Pie will come. Will you be ready?

soo hungry now
 

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