Ahnehnois
First Post
My homebrew uses a Great Wheel-ish planar structure with the basic planes and some extra ones from MotP thrown in. The whole concept of planes to me is that they represent a world taken to some extreme, and that there is an opposite plane with an opposite extreme, and that in the middle lies the "real world"-the Material Plane. That's what my campaign setting is all about, finding a balance between opposing forces. The Great Wheel operationalizes this philosophical point wonderfully well.
I find it hard to imagine a setting without a Great Wheel structure. Sure it could happen, and I like original new settings with different cosmologies, but I wouldn't want to see it in the "standard" D&D world.
I find it hard to imagine a setting without a Great Wheel structure. Sure it could happen, and I like original new settings with different cosmologies, but I wouldn't want to see it in the "standard" D&D world.