Farland
Explorer
Please give me comments on the latest World of Farland creation. Is it balanced, etc?
Grimmen Level 6 Lurker
Medium immortal humanoid (devil) XP 250
Initiative +8 Senses Perception +3; darkvision
HP 58; Bloodied 29
AC 19; Fortitude 17, Reflex 16, Will 18
Speed 6; climb 4 (spider climb)
m Longsword (standard; at-will)
+10 vs. AC; 1d8+4
r Short bow(standard; at-will)
+11 vs. AC; 1d6+4
Grimmen's Fear (minor; recharge 6) ✦ Fear
+8 vs. Will; the grimmen's form seems to temporarily change into something terrifying. The target is pushed two squares and is immobilized (save ends).
Rise for Blood
If the grimmen is reduced to 0 hit points, it rises on its next turn (as a move action) as an Undead Grimmen. It has 29 hit points, and its keyword changes to undead. It gains immunity to disease and poison and resist 5 necrotic.
Alignment Chaotic evil Languages Common
Skills Bluff +11
Str 8 (+1) Dex 15 (+4) Wis 12 (+3)
Con 10 (+2) Int 12 (+3) Cha 18 (+6)
Grimmen Level 6 Lurker
Medium immortal humanoid (devil) XP 250
Initiative +8 Senses Perception +3; darkvision
HP 58; Bloodied 29
AC 19; Fortitude 17, Reflex 16, Will 18
Speed 6; climb 4 (spider climb)
m Longsword (standard; at-will)
+10 vs. AC; 1d8+4
r Short bow(standard; at-will)
+11 vs. AC; 1d6+4
Grimmen's Fear (minor; recharge 6) ✦ Fear
+8 vs. Will; the grimmen's form seems to temporarily change into something terrifying. The target is pushed two squares and is immobilized (save ends).
Rise for Blood
If the grimmen is reduced to 0 hit points, it rises on its next turn (as a move action) as an Undead Grimmen. It has 29 hit points, and its keyword changes to undead. It gains immunity to disease and poison and resist 5 necrotic.
Alignment Chaotic evil Languages Common
Skills Bluff +11
Str 8 (+1) Dex 15 (+4) Wis 12 (+3)
Con 10 (+2) Int 12 (+3) Cha 18 (+6)