Wulf Ratbane
Adventurer
Hm, I could agree, but shouldn't this be backwards? Or was that 75% meant to be 25?
Nitpick: 30%. (+10 to hit vs. AC25 needs a 15 or better-- that's 6 pips on the d20.)
Hm, I could agree, but shouldn't this be backwards? Or was that 75% meant to be 25?
Where do you get this conclusion from? I'm looking at my player's character sheets (6 level 5 sheets) and in general Dailies have the same bonuses to hit as do At-Will, as do Encounters... they all have pretty much the same hit chance, except when an attack targets a non-AC defense, which any power may do.
E.g.: if the average attack bonus in the party is +10, and a monster has an AC of 25, the players have a 25% chance of hitting, so give the monster 75% of its listed HP. If they only have a 50% chance of hitting, give the monster 50% of its listed HP, etc.
Yes, thats right. Tactical warlords and some feats give you bonuses to hit when spending action points, so I've seen players using dailies for their AP attacks, plus making use of combat advantage, negating cover and taking advantage of buffs/debuffs from leaders and controllers. When done right you can get a pretty substantial boost to your to hit roll over and above your basic attack bonus.I suspect he meant that players would hold back on their dailies until circumstances (such as Combat Advantage and bonuses from leader-types) made the thing very likely to hit.
This. My players often use their limited powers at suboptimal times (sometimes for valid RP reasons), and we grind more than I'd like. Most of the blame is mine, but PCs wasting encounter and daily powers doesn't help! (And one of the more tactical-minded players reliably rolls in the single digits for his encounter powers, sigh.)I suspect he meant that players would hold back on their dailies until circumstances (such as Combat Advantage and bonuses from leader-types) made the thing very likely to hit.
This. My players often use their limited powers at suboptimal times (sometimes for valid RP reasons), and we grind more than I'd like.
We've found the best way is to cut down the HPs. We've been running with 1/2 HP for a while now, and it really doesn't make 4e combat any easier, per se, just a lot shorter and I don't think we've been back in grindspace since we started doing that.Suggestion: if you like this style of play, you might reward it by granting bonus Action Points, recharged powers, and the like.