OK, here are some guys I've had in my head for a different system for a while, and am converting over to D&D. I'm figuring on posting them in the People and Places forum, after they get fixed up to the point they'd be acceptable.
The Guardians
Medium Outsiders (Fire, Water, Earth or Wind)
HD: 30d8 (145hp)
All ability scores are 25
Regeneration 10
Alignment of True Neutral
All possess a Divine Rank of 0
Regardless of HD, The Guardians possess an Effective Caster Level of 20, except as noted below
These creatures were created when the Material Plane was, and were tasked with guarding and protecting the material plane. One was born from each of the four elements; Fire, Water, Wind, and Earth, and bears complete control over their element. They each appear as adult humans, wearing robes bearing the motif of their element. The only factor that distinguishes them from each other is their eyes and hair, each of which closely resembles their element of creation. Fire has eyes of solid red, and naturally spiky orange hair; Water has solid blue eyes, and blue wavy hair; Earth has solid brown eyes and brown, flat hair; and wind has solid gray eyes and flowing gray hair. They all possess the following special abilities
Control Element: Each of the Guardians can control the element that they were created out of at will, regardless of hindrance. They can emulate any spell that has that elemental descriptor as a supernatural ability, and can create any other effect with that element that they want.
Elemental absorption: Whenever one of the guardians would take damage from their elemental source, they are instead healed for an amount of health equal to the normal damage of the spell.
Regeneration: Only the element that opposes theirs deals lethal damage to a Guardian. This means that Fire only takes lethal damage from Ice attacks, Earth from Sonic, Water from Fire, and Wind from Acid.
Outsider Traits. Each Guardian is an Outsider, native to the elemental plane that matches their element. For instance, Fire is an Outsider of the Fire plane.
Variable Caster Level: When one of the Guardians is in a natural location or situation that closely matches or opposes their element, their caster level changes accordingly. While on the material plane, in a location that promotes their element, their effective Caster Level increases by 50%. While on the elemental plane that matches their element, it doubles. They also have circumstances they avoid whenever possible, not because they harm them, but because they weaken them. When in a location on the material plane that hinders or opposes their element, their effective caster level is reduced by half. While on the elemental plane that opposes their element, their effective caster level is 5. For instance, if Fire were in the middle of a forest fire, or a desert, his effective caster level would be 30, instead of 20, but if at sea, or in the rain, it drops to 10. While on the elemental plane of Fire, his effective caster level is 40, while on the plane of Water, it would be 5.
Mutable Form: Because their bodies are not physical, in the typical sense of the word, each of them may choose to alter one ability score whenever they reform their body, so long as the final score is within 2 points of the original score, either higher or lower. Each one has one ability they can change, which varies between them. Fire can alter his Strength, Wind his Dexterity, Earth his Constitution, and Water his Charisma.
Dimention shift: Each of the guardians can shift to their native plane of existance at will, and to any other plane 6 times per day.
The Guardians
Medium Outsiders (Fire, Water, Earth or Wind)
HD: 30d8 (145hp)
All ability scores are 25
Regeneration 10
Alignment of True Neutral
All possess a Divine Rank of 0
Regardless of HD, The Guardians possess an Effective Caster Level of 20, except as noted below
These creatures were created when the Material Plane was, and were tasked with guarding and protecting the material plane. One was born from each of the four elements; Fire, Water, Wind, and Earth, and bears complete control over their element. They each appear as adult humans, wearing robes bearing the motif of their element. The only factor that distinguishes them from each other is their eyes and hair, each of which closely resembles their element of creation. Fire has eyes of solid red, and naturally spiky orange hair; Water has solid blue eyes, and blue wavy hair; Earth has solid brown eyes and brown, flat hair; and wind has solid gray eyes and flowing gray hair. They all possess the following special abilities
Control Element: Each of the Guardians can control the element that they were created out of at will, regardless of hindrance. They can emulate any spell that has that elemental descriptor as a supernatural ability, and can create any other effect with that element that they want.
Elemental absorption: Whenever one of the guardians would take damage from their elemental source, they are instead healed for an amount of health equal to the normal damage of the spell.
Regeneration: Only the element that opposes theirs deals lethal damage to a Guardian. This means that Fire only takes lethal damage from Ice attacks, Earth from Sonic, Water from Fire, and Wind from Acid.
Outsider Traits. Each Guardian is an Outsider, native to the elemental plane that matches their element. For instance, Fire is an Outsider of the Fire plane.
Variable Caster Level: When one of the Guardians is in a natural location or situation that closely matches or opposes their element, their caster level changes accordingly. While on the material plane, in a location that promotes their element, their effective Caster Level increases by 50%. While on the elemental plane that matches their element, it doubles. They also have circumstances they avoid whenever possible, not because they harm them, but because they weaken them. When in a location on the material plane that hinders or opposes their element, their effective caster level is reduced by half. While on the elemental plane that opposes their element, their effective caster level is 5. For instance, if Fire were in the middle of a forest fire, or a desert, his effective caster level would be 30, instead of 20, but if at sea, or in the rain, it drops to 10. While on the elemental plane of Fire, his effective caster level is 40, while on the plane of Water, it would be 5.
Mutable Form: Because their bodies are not physical, in the typical sense of the word, each of them may choose to alter one ability score whenever they reform their body, so long as the final score is within 2 points of the original score, either higher or lower. Each one has one ability they can change, which varies between them. Fire can alter his Strength, Wind his Dexterity, Earth his Constitution, and Water his Charisma.
Dimention shift: Each of the guardians can shift to their native plane of existance at will, and to any other plane 6 times per day.
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