Whether or not one enjoys playing this sort of game - personally, I do - it is not "terrible advice". It's pretty standard advice on how to run a situation-focused game.
Except it's terrible advice in the context of
fun. He's literally saying "
this is not fun, don't do
this." That's terrible, terrible advice to everyone who enjoys
this.
Correct. But it is Wyatt's prerogative to give advice on how to play the game, just as Gygax did back in his PHB and DMG. Advice that not everyone followed, or follows.
That's true. It's his prerogative. It doesn't make his advice any less terrible. To my knowledge, he does not mention the type of game you're speaking of. He also explicitly
does say that something many people enjoy
isn't fun. When telling someone how to have fun, saying "your way
isn't fun" is terrible, terrible advice when it is, you know, fun.
Where's the evidence of all these new GMs being led astray by James Wyatt? I mean, the AD&D PHB and DMG only gave me advice on how to run a Gygaxian/Pulsipherian style game aimed at challenging "skilled players", but I nevertheless worked out for myself how to GM the sort of game I was interested in.
How does this negate the fact that the DMG advice should be better? Sure, Gygax's should've been, too. We've learned a ton about RPG and play styles since it was written. Let's write about some of it, yeah? Or, let's write about what we're trying to get across. If he's promoting a situation-focused style of game,
then say that. He should make a note of that, so proper context is given.
And, even then, he shouldn't say something
isn't fun. He should say it's falling short of the goal of this particular play style.
Where are all the threads bemoaning Gygax's "terrible advice" in the AD&D PHB?
Two things here, I think.
One, I probably wouldn't like a lot of his advice. I might like a lot, though. It's probably a mixed bag. I have absolutely no problem saying Gygax's advice about ethereal mummies is terrible. There; now we can admit that Wyatt's advice in the original post is terrible, right?
Two, complaints about Gygax could be in a thread about it. As it stands, someone created a thread asking why people didn't like what Wyatt wrote. People are replying. Outcries of "why are we focusing on this?!" seem rather confusing, to me.
The fact that Wyatt, or I, think those are boring games shouldn't deter them, any more than I'm deterred in running my game by the fact that many posters on this board would think it has not enough exploration, nor enough fictional positioning at the gritty action resolution level.
Cool? I'm glad you are running your game the way you want to. I mean, I do it, too. I think all GMs should. However, you're in a thread about "why do people not like what this guy said?" saying "why are we talking about this guy?" Add to the fact that he's telling people that they're
having fun wrong and not just playing his potentially preferred style wrong and you have your answer as to why people are upset.
I'm glad you get to play the game you want to. I have no problem with authors pimping their preferred play style (I did so in my game). However, they should be really clear what it is they're saying (I had a section titled "Designer Biases and Preferences" that I broke down into different subsections), and
they shouldn't be making value judgments on what isn't fun. Saying, "I tried to make a gritty feeling game" is one thing; saying "gonzo games aren't fun, don't play them" is another.
Maybe this strikes a particular nerve with me, though. I think it has something to do with my signature. As always, play what you like
