D&D 5E The Guru

You might want to keep it linked in the first post. I, too, stared at the first post for way too long wondering, "Where the heck IS it?"
 

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The tools seem to be an odd mix. Calligraphy, but not Forgery? Poison but not Thieves?
Having this class be better with weapons than a standard class is odd. I'd use the Sorcerer list.
I agree that all INT, WIS, CHA skills should be options.
The equipment list needs a boost, by a lot.
Expertise is on the chart, but not in the Abilities

I like combat wits a lot. It's the flavor needed for what will be a poor combat class.
The Help meets Bless is great.

Communicator gets their first archetype ability at a different level than the other archetype. Distracting Yarn is also labelled as both a Bonus Action and a Reaction.
 

I thought consultants were remove from recent prints of the game?


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I Changed the class to Guru, with new features. The class is stronger than the Scholar from Adventures in Middle Earth (D&D 5ed version of The One Ring), the closest non-combat class I was able to find on Internet.
 

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