Simon Miles
Creator of the World of Barnaynia FRPG setting
The whole ecology thing I agree with. I'm a Science teacher and, although I am a Physics specialist, I couldn't help myself. I was inspired particularly by Decent into the Depths of the Earth and the Vault of the Drow and the prevalence of fungus in those environments.I love Gygaxian naturalism and wish it were more present in the OSR.
There aren't enough autodidact beardos getting out of their depth with cockamamie amateur science today.
I want more essays on realistic falling damage, realistic ecology, realistic economics, realistic poisons, realistic lockpicking, realistic armor/weapons, etc.
Geek culture has become mainstream, but nerd culture is still on the margins. I think there's both a capitalistic and culture war component to that. Nerdery produces little profitable IP and many left-leaning people seem to have a bit of an intrinsic allergy to it.
I worked out the ecology of our world build as a base-level of realism onto which I built everything else. On Earth everything is built on Photosynthesis so all the producers are on the surface. I invented Thaumosynthesis; plants (mainly fungi-appearing Thaumofungus) that made their food from magical fields.
The magical fields emanate from the Moon and permeate the whole world - so there's just as much life underground as there is on the surface. There are also Thaumobeasts, which are animals that derive part of their food from Thaumosynthesis, the biggest of which are the Dragons, which require actual food less and less as they grow old and spend more time sleeping and dreaming as they get older, deriving sustenance from the magical fields around them.
It was great fun and I eventually wrote it all down in detail in SM05 The World Guide to Barnaynia - less than $5 for the pdf on Drive thru ;-)