The Heretic of Wyre - Part II

Nice, clean thread...



**

First, Eniin ‘Restored’ Nwm.

Once the group was back in the Druid’s glade, the Planetar invoked a ‘Righteous Might’ and grew to a height of twenty feet. He beat his wings powerfully, causing a downdraft as he took off.

Mostin almost passed out.

Nwm attuned himself to his torc, and perceived that both the remaining ground-borne Templars and the Inevitables were still approaching the glade. He wondered why – surely the innate location ability of the Inevitables would have revealed Eadric’s presence as ten miles to the west, or just registered ‘absent’ during the time spent in Mostin’s extradimensional space.

The Druid caught a whiff of smoke on the air. Sh*t, he thought. He quickly changed his perception and located his bear, Tostig, who seldom strayed far from the glade. He was two miles away. Nwm immediately whistled, and summoned a small sparrow, which alighted on his arm. He twittered a few times, and the bird flew off. He hoped that Tostig had not forgotten the routine.

Mostin looked the other way. Too many birds today, he thought. Too many.

Nwm invoked a storm through his orb, apologized to the Alienist, changed into the form of a giant eagle, and took to the sky. As he flew upwards, the voice of Eadric – somehow superimposed upon that of Eniin – echoed in his mind.

PLEASE EXERCISE RESTRAINT

The Druid looked westwards. Less than a mile distant, in a semicircle half a mile wide, fire was eating through the forest and advancing towards the glade.

Restraint was going to be difficult, he fumed.

"Can you cause me to fly?" Eadric asked Mostin.

"No," the Alienist replied. "I’m all out of those."

"I can do this." Tahl said.

Two Celestial Pegasi appeared.

"Very appropriate. That will do nicely," Eadric said. He and Tahl mounted the shimmering winged horses.

Yet more feathers.

"They travel very fast," Mostin warned him. "If you engage the Kolyaruts, beware of their ‘Enervations.’"

"What else do they have?" Eadric asked.

"‘Fear,’" said the Alienist. "‘Hold Monster.’"

Tahl invoked a ‘Negative Energy Protection’ upon himself, and Eadric a ‘Spell Immunity’ to Enervations and Holding, and both took to the air.

"I want one," said Iua, pointing to the Pegasi.

Mostin looked apologetic, and flew off, followed by Ortwin and Nehael. Iua grumbled and drew on her elemental heritage, invoking an ‘Air Walk.’ It would have been painfully slow progress, but she bent her mind to the airs around her, and the wind began to blow powerfully at her back.

Within ten seconds, she overtook Mostin and Ortwin, smiling condescendingly as she flew, and leaving a gale in her wake. Having a Djinn as a father had certain perquisites.

"So, er, we’ll just stay here then," Tatterbrand explained to the Templars.

**

Eadric outpaced even Eniin, driving the Pegasus to its limit. As he flew, he drew Lukarn and invoked a ‘Holy Sword.’

As they approached the enemy, the Paladin observed the Zelekhuts moving out of a rolling cloud of smoke to his left. The Planetar moved to intercept them. On the ground below, the Kolyaruts were targeting him with ‘Enervations’ and ‘Hold’ spells before they took to the air. They had dispensed with the ‘Fear’ effects, given his paladinhood. Eadric glanced behind him, to see that Tahl had drawn his flaming greatsword. Further back, flew Iua, and yet further, the Demoness, Ortwin and Mostin.

Nwm had banked off towards the Templars and Eadric hoped that he didn’t do anything too drastic.

Mostin’s voice, carried on a ‘Whispering Wind’ reached his ears.

"Oh, and ‘Suggestion,’" the Alienist said. "And ‘Vampiric Touch,’ too."

Eadric sighed, urged his mount downwards, invoked the power of the Strength domain, and immediately cut the first Kolyarut from the sky.* The speed and momentum of his assault carried him onwards – safely, he thought – until his mount was simultaneously struck by three ‘Enervations’ and evaporated.

Tahl wheeled down after the plummeting Eadric, and Nwm invoked a mine of ‘Poison Vines’ on the five Templars, paralyzing one of them and entangling two others. He was exercising restraint, but expected some kind of retaliation. The Templars, however, made no resistance. All were watching the celestial spectacle in the sky above them.

As the Inevitables consulted their programming – unsure if the huge form of Eniin presented a threat or not – the Planetar spoke a ‘Holy Word,’ instantly banishing three of the five Zelekhuts from the Mortal Plane. The two remaining gyred and targeted the celestial with spells, which failed to overcome his resistance. Eniin struck rapidly with his greatsword – grown to a full three-fathom length – and reduced one of the flying Inevitables to its component parts.

Ortwin winced as he saw Eadric fall eighty feet, bounce off a conifer, and crash through the branches of an oak tree before he struck the ground with a ‘thud.’ Tahl followed rapidly and dismounted next to him. The Bard quickly unstoppered a bottle and consumed a potion of ‘Haste’

Mostin cackled madly and detonated a sonic and a quickened ‘Magic Missile’, as he approached, and Iua realigned the winds around her into a spherical configuration. She began to tread downwards towards the ground. All of the remaining Kolyaruts were now descending upon Eadric and Tahl –two of their three designated primary targets, conveniently located next to each other. Abruptly, they winked out, invisible to all save Mostin and the Planetar. Tahl concentrated upon the Eye of Palamabron, which hung around his neck, and a ‘Zone of Revelation’ instantly brought the Inevitables back into sharp focus.

The six Kolyaruts crashed into Eadric and Tahl, and a brutal melee followed. Tahl evaded, and cast a ‘Greater Magic Weapon’ upon his flaming sword, even as they were pummeling him with vampiric attacks. Eadric hewed at them as they tried to overwhelm him, each successive attack draining more of his strength.

Iua leapt in from the rear and rapidly struck a Kolyarut five times with her rapier. Wholly ineffectively. Sh*t, she thought, and backed off. They paid her no heed, and continued their assault upon the Paladin and Inquisitor. Eadric dropped one.

Mostin arrived and ‘Disintegrated’ another, and let yet another quickened ‘Magic Missile’ off. Ortwin flew down and made quick work of a third. Still, undeterred, the three remaining Kolyaruts focussed their attention on Eadric and Tahl. Mostin threw another ‘Magic Missile’ – this time, not quickened. He was almost out of offensive spells, and his last sonic would have hit too many allies.

Iua summoned a burst of ‘Chain Lightning,’ and Eadric, Ortwin and Tahl hacked and slashed. By the time that Nwm arrived, it was over. Strange components lay strewn around, and Mostin eyed them with interest.

"Where is Eniin?" Eadric asked.

"I believe he is remonstrating with the Templars," the Druid replied.


**

At the celestial’s command, the Templars presented themselves to Eadric.

"What is on the other side of the ‘Prismatic Sphere?’" The Paladin asked.

"Urqual, a warrior-priest, was performing another calling," one replied. "He was opening a ‘Gate’ to Oronthon’s Heaven. He planned to bring Enitharmon through, to punish you, although Lord Rede expressly forbade the calling of celestials."

"Did he now?" Eadric said, half-amused. "Why do you suppose that was?"

He was answered with silence.

It began to rain – hard – as Nwm’s ‘Control Weather’ finally manifested itself. The fire in the wood was gradually quenched as the group – except Nwm, Mostin and Eniin- proceeded on foot to Kyrtill’s Burgh.

Nwm returned to his glade, and spoke with Tatterbrand, Jorde and Hyne. As he stood there, Tostig – rather late – lumbered out of the trees, pushed him to the ground and licked his face. Tatterbrand was used to the scene, but Tahl’s cohorts found it somewhat disturbing. Tostig was as large as an elephant.

The Planetar went immediately to the keep, and persuaded the remaining Templars to submit themselves to Eadric’s justice before he departed.

Mostin remained in the vicinity of the battle, looking over the remains of the Inevitables. He picked up a severed arm, and inspected its complex mechanisms.

Fascinating, he thought.

**


The hour which followed was grim and depressing. The charred remains of Eadric’s servants, and the members of the garrison who had been captured, were pulled down from their pyres, and the smoldering logs were dowsed. Beneath the Steeple, those six who were incarcerated were released – apparently the Temple had stopped short of condemning the minors to death. All of the eleven remaining Templars were stripped of their possessions, and shown into the cells in their place. None lifted their voices in protestation.

Three hours later, the ‘Prismatic Sphere’ finally collapsed, the power of its magic exhausted. Eadric, Ortwin and Tahl ascended the Steeple, and stood on top of the Tower.

Three Templars – one of them Urqual, whom Eadric knew from his days in the Inquisition – sat motionless upon the roof. All were breathing, but none registered the presence of the Paladin or his friends. Stricken by some form of catatonia they rocked, and drooled, and babbled.

Their eyes were blackened pits, as if some terrible light had burned them from their heads.



**
**




The most powerful known wizards in Wyre and its dependencies at the end of the Seventh Century were, in no particular order of precedence, Jovol the Grey, Hlioth the Green Witch, Waide of Hethio, Mostin the Metagnostic, Shomei the Infernal and Tozinak.

They were, compared to those great names of history such as Tersimion and Fillein, a group of only moderate power. Nonetheless, they commanded considerable resources and, had they so chosen, could have exercised great influence in the temporal affairs of Wyre.

Jovol was never seen. An Ogre-Mage of enormous talent and power, he lived in a tower built upon an inaccessible aerie high in the Thrumohar mountains where he, presumably, performed some kind of research. No-one knew what kind. No-one had spoken to him for twenty years, and his only means of communication with his peers – who at other times doubted his existence – was through the medium of dreams.

Hlioth the Green Witch, who enjoyed appearing in the form of a wood-nymph, was the oldest of the group, and may have been immortal. She had abandoned the pursuit of arcanism years before and taken up the practice of druidry – something which most of the wizards in Wyre regarded as an insane departure from the pursuit of truth. She maintained no permanent home, but would occasionally be encountered by unsuspecting travellers in the deep forests of western Wyre, where her perverse sense of humour would manifest itself on those unfortunate enough to arouse her interest. Once every year, at midsummer, Hlioth would hold a revel which, occasionally, other wizards were invited to. The location and nature of the gathering was always a closely-kept secret until the day before, and her choice of guests apparently random.

In comparison, Waide, Shomei, Tozinek and, to a lesser extent, Mostin the Metagnostic, were more conventional in their outlook.

Waide was a Transmuter of high credentials, although criticized for his conservatism and lack of inventiveness. Through diligence, organization and the systematic pursuit of his art, he achieved notable results. Inspiration was a faculty he did not possess in great measure, but his sheer perseverance and bull-headedness ensured his inexorable rise to the ranks of the mighty. Every day, without fail, Waide would rise at dawn and enter his study. His laborious and time consuming methods of investigation slowly, little by little, gave results. Waide would retire, sleep for two hours, and repeat the same process day after day, year after year.

Shomei the Infernal, unsurprisingly, liked devils. She admired their organized nature, their ability to get things done, and had romantic notions about how badly they had been treated in the great revolt. Shomei, although not evil – at least in the conventional understanding of the word – had taken various diabolic lovers, produced a number of half-fiend offspring, and subsequently abandoned them. They were miserable creatures from whom Shomei constantly expected some kind of vengeful attack. Despite the protestations of the Church of Oronthon – who found her understandably suspicious – Shomei lived in a manse near the city of Morne. The Temple was in no way assuaged by the fact that that the architectural style of the building was in many ways influenced by the palace of the Adversary in Nessus. Shomei possessed a second dwelling – an abandoned fortress on the Astral Plane – in which she spent an increasing amount of time. Devils could visit her there without going through the tedious procedure of compacting and calling. These included her latest infernal suitor, Titivilus, a Duke of Hell in service to the Arch-Fiend Dispater.

Tozinak never appeared the same way twice, whether through his own fancy or perhaps because of some magical experiment that had gone terribly wrong, the effects of which he had never bothered to correct. He dwelt in a modest house on an island in the still waters of Lake Thahan, and despite his constantly changing aspect was, in fact, a very affable and personable man. Illusion was his specialty but he did, at times, work magic for the local fishermen who regarded him as something of a demigod. His estranged sister, Qiseze, had been slain on the Elemental Plane of Fire by the Cambion Feezuu – Qiseze having retired from the Prime some ten years before. Saddened by the loss of a sister from whom he had grown apart, Tozinak was first gratified by the death of Feezuu at the hands of Mostin the Metagnostic, and then depressed again when he learned of her new incarnation. He brooded but did nothing because, despite his genuine good-nature, Tozinak was something of a coward at heart.

*

Mostin the Metagnostic was regarded with mixed feelings by the other great wizards of Wyre. Jovol paid him little or no heed – although in this regard Mostin differed little from the other powerful mages – and the Alienist had long since given up trying to contact the Ogre-Mage for the exchange of useful news, spells or items. Mostin had only once been invited to one of Hlioth’s gatherings, and had found the Green Witch to be rather difficult company. Although her magical resources were extensive, her interest in arcana was not, and Hlioth’s pursuit of druidry involved a definite evangelical side. Cavorting with nymphs and dryads was all very well, Mostin had thought, and made for an amusing distraction, but it hardly constituted a worthwhile investment of time and energy.

Waide was a stuffy pedant, and hence closest to Mostin in disposition, although the Alienist cared little for him. He was moved by transmutation only – nothing else was of the remotest interest to him, and Mostin found this narrow-mindedness intolerable. After all, there was room for a good deal of eclecticism in magic, and a sound knowledge of other schools often informed theories in the field of specialization.

Shomei, on the other hand, was one with whom Mostin at once possessed a natural rapport. She shared his Goetic inclinations – although in her case, she had gone somewhat further than the Alienist deemed advisable – and was attractive to boot. Mostin was disturbed by her misalliances with a number of Infernal dukes, however, and had not paid her a visit in several years. His own mentor, the Alienist Vhorzhe, had been a frequent visitor to Shomei’s manse until his unfortunate death**. It was from Vhorzhe that Mostin also developed a passing interest in diablerie.

Tozinak and Mostin were on polite, if not amicable terms. They shared little in the way of mutual interest, and the Alienist found the Illusionist’s constant shape-shifting rather baffling. Nonetheless, it was difficult not to like Tozinak – he was agreeable and threw fine parties, at which wizards of varying ability and persuasion would hob-nob, boast of their accomplishments, and attempt to humiliate their rivals. Mostin would occasionally visit these congregations, although his eeriness and precise logic often left those with weaker wills feeling disturbed.

Aside from those six already mentioned, a number of other mages of noteworthy, if lesser, power existed. The Enchanter Idro, who dwelt deep within the forest of Nizkur, was an erstwhile acquaintance of Mostin, although the Alienist had not visited him since his attempted manipulation of Ortwin of Jiuhu to slay his rival, Troap. Idro was mean-spirited and grabbing, and exercised dominion over a number of creatures – mainly feys – in his locale. To be so old, yet to have grown so little in terms of aspirations and accomplishment, spoke of both a limited ability to master magic and a lack of diligence.

Troap, on the other hand, enjoyed a reputation for benign – if erratic – intervention in the affairs of the great forest. The Feys considered him kindly and, despite his goblin blood, even the Elves paid him little heed. Troap’s existence was unknown to Mostin for many years, and the Alienist often wondered how many other wizards pursued their art in utmost secrecy, preferring a wholly solitary lifestyle to even the most infrequent of contact with their brethren.

Idro and Troap, and others of their ilk – including Griel (an evoker), Dauntun of Gibilrazen (a diviner), Rimilin of the Skin and the Hag Jalael – represented the ‘second tier’ of mages in Wyre. There were, perhaps, a dozen in all and in a few cases (notably Rimilin and Jalael), they approached the great mages in terms of their power and resources. They possessed a range of specialities, and their characters – as viewed by the general populace - ran the gamut from benign and well-liked (like Dauntun) to ruthless and despised (like Rimilin). As a group, they demonstrated little cohesion, but most were known to each other and, barring vendettas traceable to real or imagined wrongs between them, they co-existed in relative peace.

Mostin brooded, and wondered if they would find out that he had broken the Great Injunction. He had been disguised – albeit in a minor way – and the captured Templars had, along with Tahl, Hyne, Jorde and Tatterbrand, been sworn to secrecy. Would any of them – maliciously or inadvertantly – let the news slip? Would divinations cast by other Temple clerics reveal him as the culprit? Would news of ‘sonics and devils,’ get out? Did any of the mages possess some kind of magic which alerted them to a violation of the Injunction? Did any of them care anyway? His paranoia, never far absent, reasserted itself as he considered an even more frightful possibility:

Would Ortwin get drunk, and spill the beans?







*This was one of those depressingly ‘Heroic’ moments. Spirited Charge + Holy Sword + Temporary Strength of 40 + Critical Hit = 104 points of damage.

**The circumstances of Vhorzhe’s death are still uncertain, but are known to have involved a pseudonatural Yuguloth. All corporeal creatures have pseudonatural analogues, even outsiders. I have house-ruled that Alienists may summon either the ‘standard’ or pseudonatural version of creatures at their discretion, and Mostin’s summonings tend to be split around 50/50. There is generally no reason not to summon the pseudonatural version, except for purposes of flavour - they are always at least as potent as their standard counterparts.
 
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Impressive. Another great piece of work, Sepulchrave. I'm curious, are you planning on using the Psudonatural Template found in the Epic Handbook?

I'd also like to say I absolutely love how detailed your worlds is, especially the important NPCs. The varying Wizards in this campaign are very impressive, and the way you handle those of faith is very well done as well.
 

Sepulchrave II said:
*This was one of those depressingly ‘Heroic’ moments. Spirited Charge + Holy Sword + Temporary Strength of 40 + Critical Hit = 104 points of damage.

Thanks for answering my last post :D
 

Hey, Sep:

This is probably the best Story Hour on the boards. Are you a professional writer or something, because this is better written than a lot of fantasy novels I've read.

(/brown-nosing)

Good cliff-hanger at the end, by the way. I really hope Mostin doesn't get found out by the other wizards - he's cool!

(shameless, self-absorbed plug)

Why not read my Story Hour http://enworld.cyberstreet.com/showthread.php?s=&threadid=13494]here[/URL]

(/shameless, self-absorbed plug)
 

Magnificent as always Sepulchrave. Of all the Story Hours I read, yours is the most entertaining and engrossing.

*This was one of those depressingly ‘Heroic’ moments. Spirited Charge + Holy Sword + Temporary Strength of 40 + Critical Hit = 104 points of damage.

Spirited Charge = x3
Holy Sword = x2 vs evil
Critical Hit = x2
Strength of 40 = +15
Holy Sword = +5

Could have been worse, against an evil creature that's not a construct it could have easily been 1d8+20 x 5 or 5d8+100 or 122 points of damage. Or he could have done it with a lance for 7d8+140. :eek:

"And lo', Eadric charged forth on his magical steed, empowered by the might of God and wielding his Holy blade blessed in the light of Heaven. And he did stike forth a mighty blow that flashed in the Skies of Wyre, rending his foe asunder in one stroke of God's Hand bringing Justice for the atrocities for which they were partly responsible."

or

"Eadric blew the nuts and bolts outta that poor bugger."

Gotta love mounted paladins. I wonder why the others enervated the mount so quickly? :D ((I hope Eadric managed to wheel his pegasus out of the way of one of the blasts with his Mounted Combat feat. :)))
 
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(enters new thread, looks around, pulls up a comfortable chair, orders a drink)

Ah, excellent. Looking forward to another thread chock full of high-level goodness.

LB
 

Great end to a horrible battle!

Glad to see Eadric take to the skies and lay into his foes with steel!

Scary revelation about the warrior-priests. Reminds me of the movie Event Horizon. But presumably their eyes were burned out by the glory of Oronthan.

Guess what!? Now I'm subscribed to this thread also!
 

A truly brilliant story, tremendously thought-provoking.

For what it's worth, here's my spin on things:

Cynric of Morne did indeed lose Oronthon's grace. He was placed in a "faith vs proof" dilemma, and failed the test. After receiving Rintrah's revelation about what Eadric was up to, he waited for proof that it was Oronthon's will that an attempt be made to convert Nehael. Until this happened he could neither support nor oppose Eadric, but left him on his own. And thus Oronthon neither supported nor opposed him, but left the Prelate to his own devices. Without divine protection, he was easily assassinated by Feezuu.

Which left the Curia to respond to the situation. They interpreted Cynric's unexpected, violent demise as a sign of Oronthon's disfavor (and I agree), and assumed (correctly) that Cynric should not have sat on the fence in this issue. So they chose a side. Good for them. Unfortunately, they chose the wrong side; they chose to steadfastly oppose Eadric.

The Curia decided to have Eadric arrested and tried. I think that was OK, actually. A fair hearing and discussion of all the evidence is the best way for the truth to come out. But they too discovered what Cynric had discovered; not all was being revealed to them. Their requests for answers from Oronthon went unanswered. Again they had an opportunity to consult their conscience and, in the freedom granted by the silence of Oronthon, do what was right.

Had Eadric stayed in the power of the Curia, he would have died. Either burnt at the stake as a recalcitrant heretic, or assassinated quietly during his year in seclusion. So Rintrah roared, and he was rescued. Actually, I believe that Tahl had already decided to follow his conscience and liberate Eadric, and thereby opened himself up to the Messenger.

A strong theme of this story is the necessity to follow your conscience. Whether it is Nehael's repentence, Eadric's mercy to the succubus, Nwm's actions, Mostin's denial of the Great Injunction, they all repeat this motif. Eadric's victory must come not because everyone is impressed by the sight of a planetar, not because they are all conquered by the Trans-axiomatic armies, but because his opponents come to have faith in his goodness.

Oronthon is giving the Curia lots of hints; the summoned Deva who refused to attack the "heretics," the Eladrin who wept when forced to attack them. The defection of Tahl the Incorruptible. But they've dug themselves into a hole, and they keep digging it deeper. They are too sure of their infallibility. I think they hold too much confidence in that arsenal of theirs.

Anyway, that is what I think. Rather than hijack the thread, I'll be happy to trim this post and start another, if folks think that is best.
 

Are you a professional writer or something, because this is better written than a lot of fantasy novels I've read.

Nope, although I've had vague aspirations in that direction in the past. I also agree that 90% of fantasy novels are utter crap.


Cheiromancer:

I've never had my writing analyzed for allegorical content before, and its quite enlightening. Given the group (Zen Humanist, Neo-Pagan, Lapsed Catholic, Party Animal and ex-Hippie), it's not surprising that some weird stuff sort of 'spontaneously arises.' I won't say who's who, but you can probably guess.

[Is it ever really possible to play anyone other than yourself in an RPG?]

Anyway, all comments are welcome. Especially nice ones:)

[The Curia have] dug themselves into a hole, and they keep digging it deeper. They are too sure of their infallibility

As this post reveals, things may be starting to unravel...


I'm curious, are you planning on using the Pseudonatural Template found in the Epic Handbook?

I haven't got the ELH yet, although I imagine I might need it pretty soon. Is the template any different from the one in 'Tome and Blood?'



Anyway, 'Detect Magic' is a damn useful spell if used with a bit of inventiveness...




**


"What happened?" The Bishop of Hethio asked Lord Rede of Dramore.

"We are still unsure," Rede confessed. "I detailed Asser with scrying the events as they unfolded at Deorham. It appears that a powerful mage intervened and, later, a Celestial of great potency."

"Mostin the Diabolist?"

"That seems likely," Rede concurred. "Devils were present. But why the Celestial? This is a terrible omen."

"It is conceivable that it was bound to Mostin’s service unwillingly…" Hethio began.

"It was a Planetar for Heaven’s sake," Rede responded. "That hardly seems possible."

"He has uncanny powers," Hethio said, "but I agree. More likely is that the scrying was somehow foiled. Powerful wizards can cause any image they desire to appear to an observer. Hence, we may never know the true course of events as they unfolded, or even if our sensor is revealing accurate information now."

"In which case," Rede said, "Mostin – if it was him – would have kept his own presence secret. This hardly seems consistent."

"Was he positively identified?"

"No. The wizard appeared in the guise of a Thalassine swordsman."

Hethio thought for a moment. "No matter. In any case, we should begin circulating the rumour that Mostin the Diabolist has violated their precious Injunction. If nothing else, it will serve to smoke the real culprit out if it is not Mostin – which I doubt."

"There is something else," Rede said slowly. "Tramst is gone."

"He is on retreat," Hethio explained.

"No, he is gone." The knot of doubt in Rede’s stomach was quickly growing.


**


The next morning, Eadric sat in judgement at Deorham. Eleven Templars stood before him. Three more sat upon the floor, mumbling incomprehensibly in their madness.

"It’s hard to know exactly what to do," he said with disarming honesty. "I suppose I could return you to Morne, to tell the others at the Temple what happened. I somehow doubt that any of you would be given the chance to speak, however. You would be considered ‘enchanted’ or ‘seduced’ at best, or maybe branded as heretics and anathematized - or worse.

"I had considered having you put to death: as feudal master of Deorham, let alone in light of my religious authority – which, hopefully, you now acknowledge – it would be well within my rights. You have committed murder. You illegally seized my estate. You have willingly closed your ears and eyes because it is the most expedient, convenient and easiest thing to do. Worst, you lack the courage to question your own convictions – which I don’t expect you to understand.

"If I show leniency and mercy, there is a danger that it will be considered a political act, designed to elicit popular support, and you will be regarded with suspicion. If I am stern, you will become martyrs to the cause."

The Paladin sighed.

"I have decided that Urqual and the others who were rendered insensible in their efforts to open a ‘Gate’ will be taken to the Abbey of Osfrith – with the consent of the sisters, of course. They will be well cared for, and may, hopefully, come to peace with themselves in time. Whatever judgement was exacted upon them is beyond my remit, and I will not interfere.

"The rest of you are free to do exactly as you please. There are no constraints upon you. You may return to Morne, enter monasteries, become farmers, leave Wyre, or remain in my service. I leave the choice to you. If you choose the last, then Tahl will intercede for you, and you may atone. How you expiate your sins is a matter for him, yourselves and Oronthon."


The Eleven Penants, who from that day dressed in unblazoned sable, became Eadric’s fiercest proponents.


**

Nwm, who had no stomach for the judgement – whichever course Eadric chose to follow – wandered with Nehael and Tostig in the trees near his glade. Three hundred acres were burned – although not all irretrievably. The largest oaks near his own sanctum were untouched, but he grieved the loss of many old friends as much or more than the Paladin’s servants.

Determining through the medium of his torc exactly which trees were beyond his help, and would die despite any efforts he might make to save them, Nwm used ‘Plant Growth’ to cause saplings to shoot forth in their vicinity, and then enriched them with seeds of fertility.

"Now we just have to wait for two hundred years," he said to the Demoness.

"That’s not long," she smiled.

"The Planetar laid its hands on me when it ‘Restored’ me," Nwm said.

"Yes. I hope it doesn’t cause some kind of religious experience, and preempt your conversion to Oronthonianism. That would leave me looking rather stupid."

"That will not happen," Nwm grinned. "Did you speak with Eniin?"

"There was no need." Nehael said.

"What exactly is your relationship with the Celestials, Nehael?" Nwm asked archly.

"We are on amicable enough terms," she replied. "Rintrah invited me to return to Oronthon’s Heaven, but I declined the offer."

"You have spoken with the messenger?" Nwm asked.

"Several times, since this began."

"Are you a double agent?" Nwm asked, half humourously.

"I am a free agent, Nwm. I am a contemplative, remember? Mysticism is mysticism at the end of the day. I care little for form."

"Then why Uedii?"

"She is kind," Nehael answered. "And gentle, and forgiving. And ruthless and violent and uncompromising. I appreciate the paradox – it leads to realization. It is interesting to me that you find the same dichotomy in Oronthon difficult to accept."

"I know Uedii. I do not know Oronthon."

"Mostin would say that ‘gnosis’ is not enough."

"Mostin is insane," Nwm said.

"Mostly," Nehael agreed. "But he is beyond all religious concerns. In that respect he is completely liberated."

"And you?" Nwm inquired.

"I am the voice of moderation," she replied. "I represent the ‘Middle Way.’"

"And if there is no ‘Middle Way?’"

"Then you make one," she answered.


**



"She has conjured demons," Mostin said. "A goristro, a succubus, dretch, quasits, maybe others."

"And what, exactly, do you propose we do about it Mostin?" Eadric asked. "She is nearly two thousand miles away. If I were to hunt down every diabolist and demon summoner within two thousand miles, I’d have a very busy – and probably brief – life."

"Might I remind you that this particular demonist is the one responsible for Cynric’s dea…" Mostin began.

"We don’t know that," Eadric interrupted. "She may have no recollection of the events. I can hardly pass judgement on her for something that she would have done, had events transpired differently."

"In any case," Mostin continued, "she is afflicting the local populace with necromancy, child sacrifice and other unspeakable rites. Do you feel no compunction to help?"

"I cannot be everywhere, and do everything. I’m sure that there are agencies in Shûth which can deal with her, if they choose to mobilize themselves."

Mostin snorted. "I thought that you were supposed to fight wherever ‘evil presents itself.’ Two thousand miles is no excuse – with the mirror, distance is irrelevant."

Eadric sighed. "Perhaps you should open a gate to the Abyss, and I should go through and start a campaign. After all, there is plenty of evil there, and distance is irrelevant."

"Don’t be absurd. There is a difference," Mostin said. "We cannot conquer the Abyss, and we can end Feezuu’s threat. It would be doing a lot of people a big favour. The local community would appreciate it. The wider magical community would benefit from it."

"And you would get to keep your ‘Robe of Eyes’ without fear of reprisals," Eadric said sardonically.

Mostin fumed. "I’ve just violated…"

"…the Great Injunction to save my sorry ass," Eadric finished for him. "I know, Mostin, and I really appreciate it. And I appreciate the way that you dealt with Eniin, as well. But it doesn’t change anything. I cannot simply drop my responsibilities here and go romping off to some necropolis in pursuit of someone who may or may not pose a threat at some point in the future. At least give me time until things have quietened down a little – we are in the middle of a war, in case you hadn’t noticed."

Ortwin sighed. Times had certainly changed.


**


Feezuu wondered who had sent the ‘Prying Eyes’ into her abode, and fear almost overcame her. Her assassin? An agent of Graz’zt? One of a hundred others that she had, at some time in the past, affronted or enraged? Or, perhaps, merely a curious local mage of some ability. Her divinations had come too late – whoever the culprit was, they were undetectable, or had vanished.

The Succubus Kalkja, who had spied one of the eyes, had continued to act as if she was unaware, and for that Feezuu was grateful. Hopefully, whoever sent them didn’t know that she knew she had been observed.

The Cambion had waited for an hour, during which time she prepared a number of minor divinations, and then exited the mausoleum. She had paced around the sand-worn tombs in the blazing heat of the afternoon sun, her magical sight inspecting the area for any lingering auras.

She soon found a melange of every conceivable variety of magic, lingering signatures in the air which marked the passage of a number of powerful dweomered items. There were two ‘streaks’ of residual energy, each testifying to potent magic, both of which ended abruptly at the same point in space.

Not a ‘Teleport,’ she thought to herself. The residual signature appeared as some kind of conjuration, not a transmutation. A ‘Gate’ or portal? But from where?

Feezuu returned to her crypt and waited six hours, before venturing forth again. All of the signatures had disappeared.

Whoever they were – and the dispersion of residual magic had indicated at least two of them – they possessed powerful magical adjuncts (but of less than artifact status). Their means of arrival and departure had utilized an unconventional kind of magic.

The Cambion considered her options. She could relocate – either to another portion of the Prime, or to another Plane entirely. This was drastic, but might be warranted. She could fortify her position as best she could, and use what wards she had available to her. She could compact with a creature who could determine the source of the threat – maybe even the identity of her assassin. She could attempt to engage more allies – although she was rapidly running out of ways to pay them. She loathed the prospect of moving, especially as her higher spell valences were within sight again.

In the end, she decided to take a risk. Feezuu summoned one of her Quasits.

"You will ‘Commune’ for me," she said.

"‘Communing,’ is not covered in our compact," the tiny Demon said slyly. "Do you wish to renegotiate?"

"No. This is a one-time exercise. I will give you one larva."

"I require five," the Quasit demanded greedily. It was an outrageous sum, but Demons are seldom slow to seize a perceived advantage.

Feezuu hissed. "You would do well to remember that your kind are easily come by. I will give you one larva, or I will engage the services of another who is more tractable."

"Very well," it agreed grudgingly. "Which Lord do you wish me to contact?"

"Not a Lord or Prince," Feezuu smiled. "Demogorgon."

The Quasit shuddered.
 
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