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The Hero of Mergovie OCC--[FULL]

My rule is really simple if they are evil they can be smite. And since you have detect evil at will 60' rad you know that the orcs are evil. Is that Ok.

I don't like to bother with too much philosophical question in my games, if on my sheet it is written evil, they are evil. Also Telic can see that the orc is still standing only because he is raging.
 

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Yeah, it does make things easier if you avoid the philosophical questions. Check out the "Are undead evil thread". Some great ideas, but ... er, I dunno, too many long words for this old canine brain.

I wasn't planning to use the smite yet. As soon as I saw it, I realised it had Gror name written all over it.

BTW, the prayer went something like "Please god, no more ones."

the head of the dog.
 

I want to make another thing clear. Technically I use the rule for the effect and powers, Ie protection from evil protects you against any creature with an evil alignement but I always played alignement more in the Eberon style.

You can have good undead, evil elves and neutral or even good mass murderer (with a very good explanation) . A paladin can't kill someone simply because they are evil. In Mergovie acting in a lawful evil way is usually much better seen than in a Chaotic good way. If your business kill thousands of slaves each years but your paper work is in complete order and you make huge profit, you will have a much higher profile then if it saves the life of many citizens but is completly disorganised, unable to provide the required paper work and unable to generate profits.

I don't like to have everything black and white. Evil people don't have to be evil all the time, just most of the time ;)
 

Sounds good to me. I like the way you think. I like using a little variety in alignment as well, which is why I didn't presume that the orcs were evil.

thotd.
 

I was thinking about how useful Improved Feint would be during the fight with the orcs and decided to put it on my list of Feats to consider when Telic got his next feat at third le ... Hang on! He is third level. Bugger. I forgot to take his third level feat.

Humm. Assuming DarkMaster isn't going to nix taking one, I though that I might take this opportunity to pick people's brains. I usually go for well rounded characters. But one of the reasons I have been snapping up empty shells is that I have been feeling somewhat in a rut with CharGen. Telic is much more specialised than my usual character (he doesn't have any other weapon appart from his sword!) and so I am going to try and stick with that concept.

I was hoping to build a swordsman (although dnd really doesn't seem to allow for it particularly well). Improved Feint would be an obvious candidate if you didn't need a near genius INT to get it (whick nixes a lot of the Improved Combat Stuff for Telic). Power Attack is a perennial favourite with fighters. So is Dodge but for just +1 AC, it seems a little pointless. When I started playing 3.X, I took Combat Reflexes and Mobility a few times, but I don't really remember ever using them. Improved Initiative?

Or I could try to supplement his skills perhaps. Persuasive (+2 Bluff and Intimidate)? Skill Focus (+3 Bluff or +3 Perform)?

Your thoughts would be appreiciated.

thotd
 

If you want to focus on combat Power attack would be the next logical feats for a greatsword weilder.

Telic has already good saves so I would rule out the save feat.

You could focus on skills.

Or you could take point blank range and start improving your archery.

or .....

they are countless possibilities.
 

All right.

Power Attack - Cleave - Great Cleave: the baseline grunter of the melee world.

Power Attack - Imp. Overrun or Imp. Bullrush. But neither of them seem like actions you are going to make a habit of.

Dodge - Mobility: I'm not keen on taking Telic down the tank route. Hobbling around at 2/3 speed doesn't really appeal. So this might be a good idea. With Imp. Critical at 9th level to buff his swordplay a bit, this is looking better.

Imp. Unarmed Strike: You never know when you're not going to have a sword to hand. But a bit of a diversion really. Focus grasshopper.

Looks like Dodge it is.
 


I've updated the character sheet - changed hp, added dodge, removed tanglefoot bag.

While I'm here, Telics priorities are to protect Solomon, capture Gror, stabilise the dying.

Once the last militian is down, he will attempt to organise a search with Dia for Gror.

Once the church is secure, he will attempt to stabilise the dying orc and militan. He will also disarm them and check for any evidence of a connection to the counsellor, or clues to their 'leader'.

Just in case I'm called away for a bit.

thotd
 


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