The Hero of Mergovie OCC--[FULL]

DarkMaster said:
Well I need to read the battle sorcerer again. In my post I was talking about the core sorcerer. But before I set a house rule I usually ask all the player if they are ok with it, especially for changes to a class.
I looked at it, If everybody agrees. I would let you choose two others class skills and 4 skill point per level instead of the two.
 

log in or register to remove this ad


Kangaxx said:
Sounds good to me. Is Oculus going to focus on being a cleric or a wizard? I assumed you'd be going for mystic theurge when you said cleric/wizard. You probably didn't see the note, (I removed it when I edited Jasper this morning) but I was also planning on making Jasper a Loremaster. Not that having two would hurt, I just thought it was funny.

Edit: I just noticed Oculus has 18 int and 12 wis, which answers my question. And now we're adding a sorcerer? This is going to be a very wimpy party. Maybe I should have made the druid I was considering.

I think two wizards with wands of magic missile would be pretty powerful! I just redid some spells so they don't overlap with yours too... Jasper and Oculus could be best friends, they could even learn each other's spells and prepare spells out of each other's spellbooks! Not that I really see a need for that, but well, there it is!

I don't think it will be that wimpy a party, though there don't seem to be any meat shields. We'll probably be able to dish out some pretty good damage. And everyone's speed is 30, so we could try running away without leaving anyone behind too :p Having a cleric would be nice, but Oculus can heal, and use a wand of cure light when we get one. The paladin can heal too, for that matter.
 

The party isn't that wimpy.

We have two "pure" casters, 1 fighter/caster (battle sorcerer), 1 paladin, 1 barbarian, and 1 fighter/rogue. That seems okay.
 
Last edited:

Thomas Hobbes said:
Allrighty. If people do agree, the skills in question would be intimidate and perform.

Battle sorcerers already have Intimidate. They lose Bluff.

As far as I'm concerned, it's the DM's prerogative to set any House Rules he wants. I have no problem with extra class skills and skill points for Thomas Hobbes' character.
 


Question, should I start my character moving out of the city in the IC thread and get him headed towards the starting town? Or do you want to wait and introduce me?

Looking forward to starting soon!
 

(Wrong thread, Nac...)

Kangaxx said:
Edit: I just noticed Oculus has 18 int and 12 wis, which answers my question. And now we're adding a sorcerer? This is going to be a very wimpy party. Maybe I should have made the druid I was considering.

Heh. You could play the "Druidic Avenger" and continue our theme as a lean, mean bunch of melee machines.
 

silentspace said:
Battle sorcerers already have Intimidate. They lose Bluff.

As far as I'm concerned, it's the DM's prerogative to set any House Rules he wants. I have no problem with extra class skills and skill points for Thomas Hobbes' character.
Good just want to make sure nobody feels left out
 

I'm fine with the sorc changes.

What I meant by wimpy is that we aren't very resilient. There's not much healing magic, and every character is wearing light armor or none. The best AC in the party is 17, and that's on the battle sorc. I've been in a party like this before, it involved a lot a downtime in between fights. I'm sure we'll be fine, but I thought it was worth pointing out.
 

Remove ads

Top