d4
First Post
see, that was always the weird thing for me with HERO. i can't think of very many (well, any right now off the top of my head) superheroes or supervillains from comics who get tired out from using their powers.Eosin the Red said:In supers - END is vital. Sometimes the only way to beat someone is to outlast them. I had a character who was based around his END usage...
i've never seen Cyclops say, "Darn, i can't fire any more optic blasts. i'm worn out." i've never seen Superman get tired from flying around too much.
Endurance as its used in HERO/Champions just doesn't model the genre IMO.
how many fights in comic books end not because the hero KOs the bad guy, but because the bad guy gets tired first? yet, as you said, that happens much more frequently in Champions.
for the few characters who do use such a construction (as the one you created), it could easily be a limitation applied to that particular character's powers. there's no reason to have to track Endurance for every character just because a small handful of characters use it as a defining trait.
same argument here. i prefer the way d20 does it. if it isn't central to your character concept, why have it on your character sheet?Jhamin said:I want to compare the fact that Hero actually puts PD, ED, Stun and Body on your character sheet while D20 uses pretty much all the same stats but calls them Fire Resistance, Electricity Resistance, Acid Resistance, Cold Resistance, Sonic Resistance, Damage Reduction, Standard Damage, and Non-Lethal Damage.
since not many characters have, for example, Acid Resistance, it makes more sense to have that be a special ability that is only listed if you have it, instead of having it be on every character's sheet.
i agree with mmadsen about PD and ED. it's simpler to have a generic "Toughness" stat, and then modify that with advantages or limitations if you want to have your physical toughness different than your energy toughness. no need to make everyone define them separately just because a few characters need the detail.
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