Victim said:Put a flaw on your ED.
Depends on how much of it you buy.Dogbrain said:That's still not immunity.
d4 said:see, that was always the weird thing for me with HERO. i can't think of very many (well, any right now off the top of my head) superheroes or supervillains from comics who get tired out from using their powers.
i've never seen Cyclops say, "Darn, i can't fire any more optic blasts. i'm worn out." i've never seen Superman get tired from flying around too much.
Endurance as its used in HERO/Champions just doesn't model the genre IMO.
how many fights in comic books end not because the hero KOs the bad guy, but because the bad guy gets tired first? yet, as you said, that happens much more frequently in Champions.
mmadsen said:I like the idea of Electro being immune to electricity but not to plasma bolts. Do we need Electricity Defense and Plasma Defense on every character sheet? Cold Defense and Sonic Defense? Fire Defense and Acid Defense?
A flexible system can handle plenty of nuances without inflexibly requiring stats for all of them.
Shard O'Glase said:I am on the hero system is great side of the argument. Now I freely admit I have a few house rules to streamline the game since I got its too slow in combat complaints from new players.
of course. i never said there weren't any characters who didn't tire -- i think i said i couldn't think of any off the top of my head.Eosin the Red said:Actually this is a concept based off of one of the Xmen - Sunfire. It also applies to Nightcrawler, Cannonball, and Sunspot. That is off the top of my head in just the Xmen. Cyclops & Havok have a neverending energy blast - it never tires them out. Ever. So, bought to 0 END.
actually, mmadsen was arguing the exact opposite -- why not just have one type of damage instead of three, and just one stat to resist it ("Toughness"). if you want to be more resistant to physical damage than energy damage, put an advantage or limitation on your "Toughness" stat.Eosin the Red said:Without getting silly - we are talking about broad concepts of damage. Energy - Physical - Mental. I am sure that even you can agree that those are broad concepts and what you are referring to are specific concepts? To clarify - Fire can only injure in 4 ways. Given that I think you will grant that Energy is a General Concept and that Fire is a Specific - your example falls flat.
from what i remember reading, it's actually "by design" in HERO that there are no absolute immunities.Dogbrain said:That's still not immunity.