Driddle said:
So to recap, in a nutshell, the essence of the argument so far, the point of it all, is this: HERO is a better system, right? That's what I hear you guys saying.
To recap, in a nutshell.
Some of us like hero so much that we go on long tirades about how great it is.
Some of us dislike hero to the point that we will go into long tirades about how overblown it is.
Hero is one of those systems that just plain works different than D20. It isn't a modification, or an improvement, or an imitator. It just plain works different. Some people love it's "break it down, then build the effect" philosophy. Others just want their magic missle spell. There will be eternal friction between these two camps.
To put it another way:
Have you ever heard:
-a couple of farmers debate International vs. Jon Deere?
-a couple of moterheads debate american vs. imports?
-a couple of computer nerds debate wintel vs. mac vs. linux?
-a couple of politicans debate republican vs. democrat?
A common theme is that either one will:
-plow your field
-let you take the highway to work
-let you recieve & print email
-cater to special interests
Both sides have their pros & cons. Both sides have people who feel passionatly that theirs is the one true way and the other guys just don't get it. That is what you are seeing here.
As for me, Hero is my system of choice. I do play other systems, but only if they convince me that their custom mechanics add enough to the experience for me not to use hero.
I do run a longstanding 3.0/3.5 game, because I was nostalgic when 3.0 came out and it does what I wanted very well. Now that we have reached moderate to high levels, if I had it all to do over I would seriously consider Fantasy Hero.
I have read M&M and Tri-stat. They have some very good points and I wouldn't mind playing them, but I love my Champions and don't see that they are as flexible while remaining consistant.