Jhamin said:Have you ever heard:
- a couple of farmers debate International vs. Jon Deere?
What do you have against farmers?
Jhamin said:Have you ever heard:
- a couple of farmers debate International vs. Jon Deere?
Driddle said:What do you have against farmers?
Jhamin said:Nothing at all. I come from a long line of them in fact.
My point was that there are some arguments that do not seem to have a "correct' answer, yet inspire very verbose arguments.
I actually agree.drnuncheon said:Generally, most (all that I've had experience with) HERO GMs will let you use a 'creative trick' if it makes sense. If you try to use it often (like spidey and his webbing), they make you pay for it (since it's becoming a standard ability of your character). If you use 'power stunts' all the time, they may even make you buy a VPP to represent it.
Rackhir said:There are no D20 adaptations of Hero Games system, that I am aware of. A D20 adaptation of the Hero games system would pretty much be pointless, since there you are talking about systems that simply do not function the same way.
Then it must be true!mudpyr8 said:Hero is the Gamers' Toolkit. Says so on the book.
Hero could be even more flexible with less math. For instance, right now, a VPP is largely unplayable unless you either (a) precalculate the powers you're going to use ahead of time, or (b) handwave away the calculations. Obviously, if you're going to regularly handwave away calculations, they're not integral to the game.mudpyr8 said:Hero's flexibility allows you to do anything. Unfortunately, Hero's flexibility requires you to do everything.
Although there is a conflict there, between the roll-your-own types and the pick-from-a-list types, that's not the only issue at hand. A game can follow Hero's roll-your-own philosophy without all of Hero's complexity -- and especially without all of Hero's stats.mudpyr8 said:Many Hero players enjoy building their characters and playing the game. Other players just want to sit down and pick abilities from a list.
drnuncheon said:Not sure where you got your numbers there, sw.
His extra limb isn't as strong as the rest of him? Sounds like a limitation on extra limb to me. Maybe -1/2, which would bring the cost down to 3 points, making the total character cost...203 points, right between the other two. Wacky, isn't it?
And so he is!
Glad I could help.
J
Could you please dial down the snarkiness? You're debating rules minutia. I know I certainly wouldn't base my decision on whether to use Hero, Tri-Stat SAS, or M&M on one bad ruling by Steve Long on where the limitation should go, Str & Dex or Extra Limb.swrushing said:Whatever ruleset you are using, it is not HERO5. [...] We could discuss this further but until you get up to speed on what the rules are, its probably not going to be too productive.
buzz said:Nice.![]()
drnuncheon said:Better? Nah. That's completely personal preference.
I just get bugged when people trash on a system and they aren't accurate.
J