buzz
Adventurer
I don't agree. The core books do not go into much detail about what's "under the hood" in D&D. You have to look for it. E.g., the spell design rules are of less use, IMO, if you're designing something that doesn't have an obvious gauge of power, like dice of damage. Ditto creating classes. The assumpiton is that you're modifying an existing class, not building one from scratch. The class design document that was floating arond the 'Net when 3e was first released, and to a certain extent BESMd20, exist because the core books *don't* really explicitly explain how to build things from scratch, so third-parties decided to try and reveal the "underlayment" on their own.swrushing said:They are not "more hideen". There is not some secret formula running around that WOTC keeps squirrelled away. Things are effect-defined and comparison-valued and playtested. Its all up front. The closest to formulas and secret inner workings are the spell level benchmarks and what not which are indeed "hidden" in the DMg section on, get this, making custom spells.
Thankfully, this edition of D&D is rigorous enough that the underpinnings can be discovered, with some effort.
I would ask again that you dial down the snarkiness.swrushing said:It appears they all could learn something from you. They are really overcomplicating things if indeed, as you say, total points will handle it.
It's not my position that HERO is *perfect*. I just don't think that, as you seem to claim, its point system it utterly worthless, nor that it pales in comparison to the available metrics in D&D. Given a setting context, you can look at points and derive meaning from them, not to mention, see all the building blocks laid bare. I *like* this, and I don't see using the system as a waste of time. If you don't like this and prefer the way D&D does things, that's great. Go and have fun.
IIRC, the AOE attack only needs to target a hex, i.e., DCV 3 (or 0 if adjacent), as opposed to the DCV of your average agent or super, i.e., DCV 5-8. I think that rolling a *single attack* that affects multiple opponents at a time against a DCV *2-5 pips lower* is a frequent enough circumstance to justify the attack as just as useful as Mr. EB Spread (who has to roll separate attacks against each opponent at their full DCV).swrushing said:What circumstances would occur frequently enough to allow the AOE guy to see his AOE as better than the spread EB guys?