Eosin the Red
First Post
Driddle said:So to recap, in a nutshell, the essence of the argument so far, the point of it all, is this: HERO is a better system, right? That's what I hear you guys saying.
Don't forget them farmers! We made rude comments about them farmers.
swrushing said:Dig, dig, and more digs
Hey SW,
You know one hell of alot about Hero - not just Hero 5th but in general you know what is said when and where on the Hero Boards. You have spent a hundred + dollars on Hero supplements. You know your rules and even your Steven Long posts inside and out. Why do you devote so much time to something you obviously dislike? I don't like Palladium but I have never been over to their boards or entered a thread with the intent to spend a herculean amount of energy and effort to warn others from the system.
In places you sound more like a bitter lover who has found their spouce in bed with someone else. What gives? Surely, you don't hate the system that much after all you bought more than one book on it. You hung or still hang out on the Hero Boards. You even still have your books. Has the Hero team done something to personally offend you?
350 points is just as valid a metric as 10th level, both can be abused and used like a cheap street walker both can also be underpowered wimps. With experienced and nonabusive players in both games you are likely to be equal in terms of balance all things considered.
Attack Powers....not all attack powers are equal, especially at either end of the spectrum. 4d6 RKA/HKA is the most effective attack in the game and a highly advantaged 60 point EB is the weakest attack in the game. Generally speaking, attack powers between 60 and 90 AP should be close to equal - advantages and disadvantages not with standing. You should compare the actual attack power and not the final form [nor the real cost]. 12d6 EB is nearly as effective as 4d6 RKA and these are nearly as effective as 4d6 Major transform or any other power - BUT, once you start adding advantages and disadvantages the point to point value is no longer valid in terms of effectiveness [FREX A 6d6 EB, 0 END, No Range, Affects Desolid - sucks compared to 6d6 EB NND unless you happen to be fighting ghosts at long range an happen to be very tired.]. Those other tricks may come in handy every once in awhile but really are not worth it.
Is EB explosion worth it? I see people who like it, just like I see people who like No END but for me.....Nope, not worth it if I have a hard limit on my AP.
The whole point about the prehensile tail thing in some pretty ugly rules mangling. Quite a loop hole if you ask me and I would disallow the point break on the STR irrespective of what SL says on that....I am a Herophile but I fall way short of the glory of SWrushing when it comes to rules minutia so I don't know if that is actually what the errata says or not...I love hero but I am not obsessed enough to dig that deep. I will assume that your knowledge of Hero is probably superior to mine (I just run the game - I don't hang on each and every ruling on the Hero Boards like you seem to have done) but I will be happy to address specific issues that you have with the game. Although as mentioned, I suspect that you issues are not really with the game....dislike that deep is usually reserved for something personal.
ScottDM said:The game favors people who like to crunch numbers, and that not being something I perticularly enjoy.
In this respect it is pretty similar to d20 - if you like to crunch and are willing to devote endless hours to it - then you too can reign in the Sultans of Smack. Those who crunch numbers will rule in any math based system be it d20, GURPs, Hero, or Storyteller.