• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Heroes of House Tharashk

Dox nods thanks to the orc and says"Well if this is our place to stay thank you for bringing us here and making the arrangments. This looks quite comfortable after all that time on the ship" he then bows to myrta with a quick smile.

He then turns to the others and says "Should we not follow Cazanjan in for a bite before he orders the entire meal for himself" This said with a joking smile.

After this I will look around and see if I can see anyone paying undo attention to our arrival.
 
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Dox doesn't see anyone behaving suspiciously, actually, you don't see much of anyone at all. It's about 2pm, and Its miserably hot. you would guess that anyone who can stays out of the midday heat.
 

Gamil clambers out onto the dock, unbothered by the heat and humidity.

"Thank you Myrta, you have been most helpful." He says, giving a bow that mirrors Dox's. Once she has departed, Gamil turns to follow Cazanjan to the inn.

"It did sound as if friend Cazanjan was hungry." He agrees with Dox. "Although that is not a condition I suffer from. It must be a nuisance, having to refill yourselves at such regular intervals."
 

Cazanjan chuckles. "It's really not so bad, Gamil. After you get used to it, it's actually rather enjoyable, provided that you have access to good food and drink." He turns to Dox. "And, actually, my elders always said that I had a rather light appetite for a dwarf." He sighs and turns to enter the inn.
 
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Dox I turn and follow the others into the inn, checking the inn out for ways to get out if needed. Also I am still looking for unsavory types.
 

As you climb the stairs to the top of the large stone block you are first struck by the architecture of the buildings. The manor house to your left and the odd but inviting building to your front are not only made of stone, but are the only multi story buildings you've seen in Zarash'ak. The Oddly shaped building seems to be a cluster of several small buildings that all join together on the second floor arranged around a courtyard. All the walkways between the buildings save one have decorative but functional looking Iron grates blocking the passage of anything small sized or larger.

The building to your right is a low single story stone building sporting a sign depicting a pair of legs comically protruding from a window with lettering proclaiming "Tavern" in common. The swamp smell is comletely overwhelmed by the sweet smoky smell of some sort of meat cooking. You can see several chimneys sticking up at the back of the tavern, all producing a steady column of smoke that hangs in the air about the place because of the lack of a breeze. A covered walkway leads from the dock to the tavern and on to the obvious entrance of the odd shaped building.

All over the top of the stone block are gardens, from potted plants to 25' square beds set down into the stone. Many of the plants and trees appear to be more common varieties not at home in the swamp, but they seem to be flourishing here.

As you enter the tavern the smoky meat smell becomes somewhat overwhelming, mixed with the smells of other foods, fish ranking high among them, and an odd biting scent that stings your nose, but builds your appetite at the same time. Of the twelve tables only four are occupied, mainly by foreigners from their clothes. Three sets of double doors on each side of the room lead to private dining rooms, five of these rooms are open and unoccupied at the moment. A long carved and lovingly polished wooden bar stretches the length of the back wall, tall chairs lined up in front of it, kegs, barrels and bottles lined up behind it.

A grey haired halfling and a balding orc of obviously advanced years doze at the bar, a neglected gameboard of stones set out before them. Other halflings bustle quietly about the room, tending their guests, moving quickly enough that it is hard to get an accurate count.

As you move further into the tavern you see thst although none of the furniture matches any of the other pieces, all are well made and decoratively carved. The entire room seems to match a wealthy persons idea of humble and homey. A lovely young halfling girl pops seemingly from nowhere and says Welcome, good Sirs to Huckabee's. My name is Cypress, may I get you a table?
 

"That would be great, Cypress. Thank you." Cazanjan follows her to the table, straining to remember what the elders of House Kundarak taught him about dietary customs in the Shadow Marches.

OOC: I'm assuming that would be something that Cazanjan would know from his professional training as a diplomat, but let me know...
 

Dox smiles warmly at the young girl and bows his head at her Hello I am known as Jarkan and happy to be here. I smell food cooking I think that is where I need to start our stay here."
 

Gamil takes a seat at the table, looking curiously around the tavern. Taking his cue from Dox, he decides another introduction is in order.

"Good day Cypress, I am Gamil." He says. "I do not need food, thank you." He smiles slightly uncertainly, unsure of the correct behaviour for an inn.
 

Gulo takes a seat. His nose wrinkles with distaste. "Ack the smell of fish is overpowering to me. Between that and the voyage I have little hope of keeping food down. Drink for me, beer."

Turning to the others he says idly, "I wonder why Lord Khundran is not here? I don't know about you, but I am curious as to what duties I may be called to perform in this fetid place." He shakes his head. "Gold is gold, but this place is not to my liking."
 
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Into the Woods

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