Thanks. After replying I see most of the options on the reply tab. Wasn't aware there was a forum die roller.
I'm going to play with D&D Beyond and make both a Druid and a Nature Cleric to see which one feels better. If you want to go with a Cleric, I'll stick with Druid, and go more for healing and support / utility. If you go with Dedicated Arcane I'll tend towards Nature Cleric or healing druid.
After reviewing both characters if it's acceptable then a Dwarven Cleric of Tempest would be my first choice.
|Shayuri||In||Hexblade, Urchin, Thieves' Tools|
|scranford||In||Dwarven Tempest Cleric|
[MENTION=6801311]KahlessNestor[/MENTION] that link works for you only I think
You can Export to PDF and attach the file here.
Oof. I forgot about GoOP/HoI. Those are kinda game breaking if you are allowed to design your build around them.
I hate being that DM but, I'm going to have to ban GoOP and HoI as starter items. They are just too optimizable. It's one thing to come across them randomly, but when making a "build" they are just too good.
If you REALLY want strength boosting Gauntlets, I'll allow Gauntlets of Bugbear Power, +2 Strength, Max 17 Strength.
Also, not that I really care, but if you are researching enough about the dwarves of Mirabar to worry about the last name, you'd also need to account for his family not being native to Mirabar. The dwarves of Mirabar, and the rest of the Sword Coast are mountain dwarves. Hill dwarves hail from the south. Just an FYI if lore matters to you.
As for HP, I apologize for not being clear, level 1 is Max hp.