der_kluge
Adventurer
In thinking about setting history, I was curious how much of your own settings is either developed, or known by your players?
This was prompted by a discussion somewhere about the Wilderlands rather cooky history involving space aliens. One theory was to just leave it as-is, and just assume that no one would ever really find out about it anyway. What was really important was just recent events, and the game plots.
So, one theory was to keep the Wilderland's plot as it is, and just basically ignore it. Consider that it's so far in ancient history, that no one knows anything about it.
It got me to wondering about people's individual campaign settings.
Have you developed a detailed world creation for your world?
Do you know how everything came to be - the origins of all the races? Or do you care?
Do your players know this origin? How much of it do they know?
This was prompted by a discussion somewhere about the Wilderlands rather cooky history involving space aliens. One theory was to just leave it as-is, and just assume that no one would ever really find out about it anyway. What was really important was just recent events, and the game plots.
So, one theory was to keep the Wilderland's plot as it is, and just basically ignore it. Consider that it's so far in ancient history, that no one knows anything about it.
It got me to wondering about people's individual campaign settings.
Have you developed a detailed world creation for your world?
Do you know how everything came to be - the origins of all the races? Or do you care?
Do your players know this origin? How much of it do they know?