• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The HIVE knows when you are sleeping.


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Tried 4E. Found it rather bland. Quick to do anything, slow to get things done. Horrible to reference.

Liked most of the crit rules. And the clarification that Spot, oops, Perception, should have a passive autocheck. I think the disease rules ROCK. And the concept of skill challenges was great, but the implementation needs a hycolonic.

That and I really disliked their "Oh wow - look innovations!" for things that had been done in systems by FASA and others in the late 80s.

If I'm gonna be a Shemp among a whole cast of them, I'd rather play BECMI.

That said, True20 and M&M2E beat it for my preferred style of games anyday. (So consider there to be a Hivish Resistance, Du Madde)

But if there's a one shot pick up, I'd play 4E over Descent.

Different strokes and all that...
 





Goldmoon took some of the air out of his sails when she left.:p

Impossible, her wind didn't blow that direction.

But when you are re-reading old campaign stuff, integrating your own home game system from various other systems, having your car die, and learning new boardgames...well, something's got to give.
 



Into the Woods

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