orbitalfreak
Explorer
I was reading the 3.5 DMG yesterday and came across the Horizon Walker (p. 189-191). It's a class that gets bonuses each level dealing with certain terrain types. The class as written looks like it was intended for a Ranger, but I'm thinking that the flavour of the class would apply equally well to a travelling Druid. What I'm interested in is reworking the class to fit a druid in a balanced manner.
I'm wanting to give the class a "+1 level of existing class" spell progression. Since the class would be a spellcaster, Will should become a Good save.
Would dropping the hit die from d8 to d6, and dropping the BAB from Good to Bad be a good balancing factor? Class requirements would also add "ability to cast 3rd level spells" to reflect its "spell caster" nature.
Thoughts?
I'm wanting to give the class a "+1 level of existing class" spell progression. Since the class would be a spellcaster, Will should become a Good save.
Would dropping the hit die from d8 to d6, and dropping the BAB from Good to Bad be a good balancing factor? Class requirements would also add "ability to cast 3rd level spells" to reflect its "spell caster" nature.
Code:
"Ranger" version "Druid" version
BAB Good (+1/level) Bad (+0.5/level)
Hit Die d8 d6
Good Saves Fort Fort Will
Skills 4/level 4/level
Special Terrain Mastery Terrain Mastery
+1 Spellcasting level