The Hornsaw: Forest of Blood

When the gods slew Mormo, Queen of Witches, and scattered her body across the land, her evil heart fell into the depths of the peaceful Hornsaw Forest, saturating the ancient woodland with her blood. Now, twisted by Mormo’s taint, all manner of aberrations walk the forest’s sunless trails, while the Gorgons, Hags and other servitor races of the Witch Queen make strongholds as they attempt to revive Mormo herself. Only the terminally foolish or desperate brave such a forbidding region.
 

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In my reviews I rarely give 1's, just as I rarely give 5's. While production qualities matter, the content is what determines a final rating. Good pictures or unique ideas won't save a product from a poor review, but it might push a good one slightly higher. Functionality first, then the flash if you please. Price is also generally taken into consideration. A quick summary of my personal ratings:

1 - Lazy, incomplete, shoddy effort. So disgusted I'm likely only to open it again to review it.
2 - Below average. Not completely unhappy I bought it since it probably has some good ideas.
3 - Average/Good. I got approximately what I expected in terms of content and quality. No major flaws and useful.
4 - Very Good. I got more than I expected. Inspired me enough to think about using it down the road.
5 - Excellent. The cream of the industry. I immediately want to use it somewhere. Excellent production values.


As in the case of the Ghelspad campaign setting, I waffled a great deal on the final score to give this product. In some ways it's almost perfect, especially with regards to the prose and editing. A few minor nits drag it down from the perfect rating however. .


PRODUCTION QUALITY: The production quality of this sourcebook is quite good. The cover is a brilliantly colored, glossy picture of a group of creatures within the Hornsaw. There's little in the way of artwork in the interior (at least compared to some D20 products) but I find this a good thing. The artwork that's there ranges from below average to very good, but most of it fits right about at average on my scale. The use of white space, font, and sidebars is excellent. There are 128 pages, 4 of which are advertisements, for $17.95 which is quite in line with the very nice price to page ratio of Sword and Sorcery products, and even improves over some of its other supplements (Mithril was the same price for 24 less pages).

Production Quality Rating: 4


CONTENT: There's very little in the way of crunchy bits in this sourcebook, except for a few new monsters, encounter tables, spells, prestige classes, subraces, and societies. All of these however are nicely done and evocative of the setting, especially the magical tattoos that the Hornsaw elves use. The rest of the book is primarily flavor in the form of history and description of the current state of the Hornsaw. This really emphasizes the effects that the taint of Mormo has on the land, especially in stark contrast to what the Broadreach Forest was like before Mormo's sundering. Additional focus is given to the natural hazards of the Hornsaw and the societies within it. One of my beefs with the sourcebook was that there're two groups with more or less the same goal (to resurrect Mormo) with clearly defined roles they expect to play when she's reborn. There's no hint of cooperation between the two groups, and little explanation as to why not. You don't really get the impression that they're against each other, but it's fairly obvious that unless they work together, or one group is eliminated, that Mormo won't be resurrected by either one separately. I suppose this fits with the way the Titans always behaved on Scarn.. Another group is mentioned as working with one of the above two societies, but not the other, and little explanation why. I would have liked more information on what the evil societies think of each other and whether or not they work together and why or why not. As it is, these groups feel somewhat shallowly sketched.

Another nice feature of this book, like some other of the area sourcebooks in the Scarred Lands, is the Adventure Hooks section. Rather than just giving a paragraph or two for each hook idea, there's one well detailed, if small, adventure followed by shorter concepts that can be expanded on. The detailed adventure is more or less a small dungeon crawl, but with a distinctly Hornsaw forest flavor. A lapse in editing occurs here though, as when you reach one of the last rooms in the key, it tells you that the mage that the characters are seeking is being held prisoner there. This is the first, and only time, this mage is mentioned!


Content Rating: 4 (The secret societies could have used more information in them)


CONCLUSION: This is a very nice sourcebook, and one I would have loved to give a rating of 5 to, but I just didn't get enough of a sense of the evil societies to make them real to me, in spite of the fact that the Hornsaw forest setting itself really comes to life through the flavor text. The new "races" (Hornsaw Elves, and wood dwarves) are nicely done, though only the elves really seem unique with their new tattoo magic. The writing itself is very well done, and the area itself is one that an entire campaign could be based upon. It's not perfect, but it's one of the better sourcebooks available for the Scarred Lands.

Overall Rating: 4
 

The Hornsaw Forst. Much like the Mirkwood of Middle Earth lore or for those D&D fangs, Spiderhaunt Woods, or even just those that like creepy forest setting, the Hornsaw represents for many in the Scarred Lands setting a place of mystery, awe and dread. This meaty tome (and I say meaty because of both crunch and fluff), gives us a closer look at one of the great forests in this setting.

The cover art is done by Steve Ellis. It depicts (what I believe) to be a Blood Reaper fighting undead (my guess) and thus is depicting the fight between the Blood Crone and her minions versus that of the necromancers of Glivid Autel. While it's probably not my favorite piece of art, I've seen worse. The interior art I like better, as there are some very nicely done sketches by Kieran Yanner and David Day. The cartography is more than decent, with David Day doing some very nice work. Still felt though they could have used Ed Bournelle's skills for cartography but that's a minor point as David Day fills in the cartography very well. At 124 pages, this book really shines in terms of style. I'll address that in a minute. Really though I want to say this was an admirable two part effort by Joseph Carriker and Rhiannon Louve in terms of both writing styles and overall writing/editing quality.

The book is divided into 5 chapters, with an introduction and appendix detailing some of the new monsters in the forest.
I'll list the chapter names here before going into details:
Chapter One: History of the Hornsaw
Chapter Two: The Land
Chapter Three: The People
Chapter Four: The Secrets
Chapter Five: Adventures in the Hornsaw

The Introduction by Anthony Pryor is a good lead in but a subtle one as well since you think it will start out one way...and by the first paragraph of the first chapter you find out its something else entirely.

Chapter One details the rich and textured history of the Hornsaw, before and after the fall of Mormo. Most of the story comes from the personal view of one of the few remaining wood elves that lived through this tragic event. The other sections come from others such as the wood dwarfs (Yes there are apparently dwarfs like in Snow White but they don't mine.) As well as some insights about some of the denizens like the Blood Crone and the Accursed (to refresh those that don't know about this, or haven't read Secrets and Societies, these are goodly/neutrally aligned lycanthropes that live in the Hornsaw to protect themselves and others. They occasionally fight along side the growing Broadreach elf population.) Again much like the SLCS:Ghelspad you feel your self drawn to these accounts and yet don't feel too bound by them, in game terms. Unlike section in some other suppliments from WotC, there is no black or white, just accounting of personal histories that may or may not be truth. Overall this chapter I feel set the tone of the book quite well. I found it a very meaty read.

Chapter Two details much of the geography as well as special sites you can find in the Hornsaw. The Hornsaw being a large wood, has many denizens, not all of them evil. As the Border wood is home to those seeking solace from civilization for what ever reason, the Annot Kalambath, the "grandfather" tree tainted by Mormo and now home to the Dar Al Annot, a society consisting mostly of hags and other female titanspawn, as well as Kaymen's Marches. Plus there's also the Crimson Temple, the site of Mormo's fall. That along with Specter's wood gives you a very clear idea of the land's geography. Also there is much detail about the flora and fauna of the wood, in each section, plus some of the rare natural components one can find there, ranging from darkwood, to soulwood and venomwood (each tainted in some way to make greater necromantic and venomous stuff more potent.) This section too, while not as stylistical engrossing, gives the DM a greater feel and a number of plot hooks to follow up on. Ranging from the growing witchspider population, to the ghosts of the hornsaw unicorns, to even just plain old fighting the titanspawn forces of Mormo that are drawn there. I definately recommend this section for those looking to see just what might pop out of the Hornsaw.

Chapter three is a very detailed look at both the Broadreach and wood dwarfs, their culture as well as various weapons and tribal customs. Plus a rather detailed look at the nefarious denizens/cults that have sprung up. Two of the more interesting cults are the Plague Eye (a cult devoted to creating a composite titan using Chern parts and Mormo parts), and the Serpentskull Hersay (undead titan. And people thought draco-liches were scary...) ;) Overall I found this chapter VERY enlightening both as a player and a DM. Certainly the new weapons, the deep look at the tribes of the Broadreach, their various belief systems, plus even a look at new cults as well as old favorites (like the necromancers of Glivid Autel and hags of Dar Al Annot.), bring to life much of the wood in a way not often seen. Also you'll find plot hooks a plenty regardless of how hard you try not to look.

Chapter Four is more of the crunch section of the book, detailing true rituals for the Broadreach elves that create tatoos. Unlike the traditional Relics and Rituals item creation feat, these tatoos come with both great benefit and great cost. Also presented here is are two new prestige classes. The Hornsaw Sentinel and the Lillendali Archer. Both are well suited for rangers, but each with a different focus. The Hornsaw Sentinal focuses more on working with its Hornsaw companion and using Hornsaw unicorn horns as weapons. The Lilendali archer focuses on combining the best of archery with some magical skill. While not as exciting or interesting as the previous chapters, this chapter is probably the crunchiest over all.

Chapter Five gives out one adventure but really even if you ignore the adventure, you'll see some great work done about random wilderness encounters as well as more plot hooks. The adventure itself details the doings of the Witchspiders. (These special spiders were creations of Mormo that got out of hand but have better sorcerous ability than araneas.) I heartily recommend you read the adventure AND the encounter charts. You'll get some great ideas.

Finally the appendix covers the monsters of the Hornsaw. One of the nice previews for the upcoming (or should say now released) Creature Collection Revised is the fact the CC hags are now templates. (However only Cavern, Moon, and Storm Hag templates are shown) Also here is the Arixs (Serpent and regular) a type of fey common in Hornsaw, and the regular ones help the Broadreach elves in their goal of reclaiming the wood from the taint of Mormo. Also mentioned here is the Blood Maw (a strange creation of the Blood Hag) and of course stats for the Witchspiders.

For those of you looking for ways to ultilize this in other campaign settings, or even homebrew, I certain think there is plenty to be used. From the wilderness encounter charts, to the templates to even just the Broadreach elves themselves or the various cults. Plus the various new flora and fauna is always helpful. While it might not fit into everyone's campaign, I do think if you are looking for a way to challenge players in the great outdoors, and want that Mirkwood type feel, this is the book for you.

I think I'll conclude with just this. I love this book. Glad I have it. Can't wait for more products like it.
 

Hi all!

Excellent review, Nighttfall!

Asides from the encounter charts, does this book contain any other "wilderness survival" style challenges, specific to the Hornsaw? I thinking along the lines of the challenges presented in the "Wilderness & Wastelands" supplement for the Scarred Land, like terrain hazards, modifications to using Wilderness Lore, weather complications, or flora descriptions. These elements of simulation can really bring a setting to life.

In any case, this sounds like a very good product. Thanks for the review.

---Merova
 

Thanks Mervoa

Actually yes. They can be found in the second chapter. While not as thorough as Wilderness and Wastelands, you'll find some interesting ideas planted in there.
 

Thanks Mervoa

Actually yes. They can be found in the second chapter. While not as thorough as Wilderness and Wastelands, you'll find some interesting ideas planted in there.
 

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