Alcamtar
Explorer
In Mystara, there is a nation of dragons. The nation is composed of dragons of all colors. They have their own city in an extinct volcano, complete with dragon-sized towers, and a ruling council made up of all colors.
Dragons in the wild are one of two types: those loyal to the council who obey draconic law, and "rogues". Draconic law keeps most dragons from raiding human lands, and also offers a measure of protection, since you have the backing of a thousand dragons of assorted colors to come to your defense. Adventurers might slay a dragon, but the local ruler is not going to be happy when an army of dragons demands blood money AND the extradition of the murderers, to be tried by the dragon high council. The dragons are generally willing to live in peace with lesser races, as long as they are left alone and given plenty of territory for hunting.
Of course rogue dragons are fair game, but then, rogue dragons are also the strongest and proudest and most evil of the dragons. They make deals with humanoids, booby trap their lairs, and build a power base. Some rogue kings may have a dozen (or two) hench-dragons in their lairs! They hide from the council, since the other dragons hunt them down when they find them.
In one Mystaran storyline, when someone stole a sacred object from the dragon council, they immediately invaded two nations, destroyed several cities, burned a fleet of ships, then calmly informed the nations of the world that unless the object were returned they'd get REALLY angry and maybe decide to restore the ancient dragon empire. They were more than prepared to take on all comers, even eager, and no nations really wanted to confront any army of several thousand dragons. I mean, there are only so many adventurers, and then you have to rely on those 1st level warriors....
FWIW, when the dragons went to war, they fought intelligently and used teamwork and spells effectively. A key strength is the ability to stay airborne and make flyby attacks, as well as to have half a dozen dragons surround the enemy and attack from all sides simultaneously. If war machines are brought out, they slip in using magical invisibility or darkness and burn them. Shapechanged dragons make powerful spies and special agents. Cities are easily handled by flying high (out of missile range) and bombarding it with dropped stones; disintegrate spells are great for castle walls, as well as for lair-building.
Anyway, anarchy spells doom for any race, unless they are willing to be conquered and/or annihilated by a more disciplined race. Forming dragons into a nation with mutual support and a government capable of undertaking strategic action makes them FAR more formidable. Such a nation need not have geographical boundaries; in Mystara the dragons do have a mountain range of their own, but otherwise squat whereever they please. Their attitude toward human governments is "we were here first, we're stronger than you are, and you're only here at our indulgence. So if you leave us alone we'll overlook your petty complaint..." They are a bit overconfident actually, but overconfidence and bravado work in your favor if your enemies believe it.
Dragons in the wild are one of two types: those loyal to the council who obey draconic law, and "rogues". Draconic law keeps most dragons from raiding human lands, and also offers a measure of protection, since you have the backing of a thousand dragons of assorted colors to come to your defense. Adventurers might slay a dragon, but the local ruler is not going to be happy when an army of dragons demands blood money AND the extradition of the murderers, to be tried by the dragon high council. The dragons are generally willing to live in peace with lesser races, as long as they are left alone and given plenty of territory for hunting.
Of course rogue dragons are fair game, but then, rogue dragons are also the strongest and proudest and most evil of the dragons. They make deals with humanoids, booby trap their lairs, and build a power base. Some rogue kings may have a dozen (or two) hench-dragons in their lairs! They hide from the council, since the other dragons hunt them down when they find them.
In one Mystaran storyline, when someone stole a sacred object from the dragon council, they immediately invaded two nations, destroyed several cities, burned a fleet of ships, then calmly informed the nations of the world that unless the object were returned they'd get REALLY angry and maybe decide to restore the ancient dragon empire. They were more than prepared to take on all comers, even eager, and no nations really wanted to confront any army of several thousand dragons. I mean, there are only so many adventurers, and then you have to rely on those 1st level warriors....
FWIW, when the dragons went to war, they fought intelligently and used teamwork and spells effectively. A key strength is the ability to stay airborne and make flyby attacks, as well as to have half a dozen dragons surround the enemy and attack from all sides simultaneously. If war machines are brought out, they slip in using magical invisibility or darkness and burn them. Shapechanged dragons make powerful spies and special agents. Cities are easily handled by flying high (out of missile range) and bombarding it with dropped stones; disintegrate spells are great for castle walls, as well as for lair-building.
Anyway, anarchy spells doom for any race, unless they are willing to be conquered and/or annihilated by a more disciplined race. Forming dragons into a nation with mutual support and a government capable of undertaking strategic action makes them FAR more formidable. Such a nation need not have geographical boundaries; in Mystara the dragons do have a mountain range of their own, but otherwise squat whereever they please. Their attitude toward human governments is "we were here first, we're stronger than you are, and you're only here at our indulgence. So if you leave us alone we'll overlook your petty complaint..." They are a bit overconfident actually, but overconfidence and bravado work in your favor if your enemies believe it.