Bonedagger
First Post
Umbran said:Here's a simple one - magic item creation and spells that cost XP to cast. If you give out XP on a completely subjective basis, you are balancing an advantage of reasonbly objective, quantifiable value with a subjective resource. That's askign for trouble. It is far easier to keep the power gained balanced with the protential spent when you're working with an objective system, rather than a subjective one.
That's true. But I would rather compensate for that by having the players go look for rare ingredience. Like something from a Displacerbeast to make a cloak of displacement. That way the xp cost becomes less important.
Umbran said:By using the system, you gain a level of consistency that is hard to duplicate with more DM-arbitrary methods. DM moods can throw subjective systems askew. Players can get cheesed off when, by DM-whim, it seems they've gone through a lot of effort for nothing. Using the core rules XP system, the PCs are more assured of getting reasonable compensation for their risks.
There I would argue that players sould go through it for the fun of the history... To be able to say "I was there. I caused a difference
