The Immortals Handbook

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Fieari said:
Hey Krust...

Hi Fieari mate! :)

Fieari said:
I was just going through some of my campaign plans, and I was remembering one of my old little excersizes I went through to try and teach myself how the epic magic system works, which also convinced me that the system is... uh... lacking. I know you're going to have some revised epic rules in the IH, and I was wondering if your rules would cover the following situation better:

Narnia-- The Lion, The Witch, and the Wardrobe. Constructing the spell "Always Winter, Never Christmas". It needs to cover the size of a Kingdom (A Horse and His Boy confirmed that only Narnia was put under this curse, the rest of the planet was uneffected) it needs to be permanent, and it needs to keep Saint Nic away, so it needs to encompass a warding of some sort.

I worked it out with the current epic system, and you need an ABSURD amount of spell craft to cast it without calling in other spellcasters (which obviously weren't available in Narnia). Even giving it the MAXIMUM casting time, MAXIMUM xp expenditure, you need, if I recall correctly, hundreds of thousands of ranks in spellcraft. The problem is both the x5 multiplier on making it permanent, and all those repeated multipliers for expanding the area.

This strikes me as unfortunate... because in my mind, the very ESSENSE of epic magic is that it enthralls entire kingdoms. D&D seems to have this mentality that you're going up against single foes that are no larger than the Tarresque, which is big, yes, but nothing like on the scale I'm interested in. Because once you're at epic levels, as far as I see it, there's very few "single enemy challenges" that are worth the effort, or are even INTERESTING. That's for low level stuff. On the epic scale, your actions should have VAST ramifications. I'm thinking here of Sepulcrave's stuff, of course, but also standard literary things. By one man's actions, a world is altered.

And that's what I -really- want to see with epic magic. Less "power converged at a single point" and more "power dispersed over a wide area".

Will the IH make me even happier than I know it already will?

Well, a number of points.

Did you know they are making a live action Lion, Witch, Wardrobe film at the moment?

With regards Epic Magic. You could cover an 8 mile radius with a 9th-level spell slot for a Control Weather spell (Enlarged three times) with an average duration of 30 hours. If you used a Limited Wish in conjunction with Permanency I am sure you could ensure it was long lasting - as per the stipulations of the story.

Oh and the IH Magic system destroys Epic Magic in balance, simplicity and grandeur. ;)
 

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Upper_Krust said:
Oh and the IH Magic system destroys Epic Magic in balance, simplicity and grandeur. ;)

I was hoping epic spellcasting would be unrecognizable (and the better for it) after you had your way with it. Hooray!
-George
 

Hi Zoatebix mate! :)

Zoatebix said:
I was hoping epic spellcasting would be unrecognizable (and the better for it) after you had your way with it. Hooray!
-George

With a few tweaks I think I could balance it if nothing else, thats something I might attend to when I finish the Grimoire. But I don't favour the idea of the Spellcraft Skill being the decisive factor in epic spells so I prefer my extension to magic.
 

Upper_Krust, have you taken a look at the rules in Spellbound? Personally, I like the system. It might not be appropriate for all games, but there might be some ideas you can look at in it.
 

Upper_Krust said:
With a few tweaks I think I could balance it if nothing else, thats something I might attend to when I finish the Grimoire. But I don't favour the idea of the Spellcraft Skill being the decisive factor in epic spells so I prefer my extension to magic.

Any hints, or are you going to leave us all drooling outside the candyshop window? Man, I can't wait...
 


Hi BardStephenFox matey! :)

BardStephenFox said:
Upper_Krust, have you taken a look at the rules in Spellbound? Personally, I like the system. It might not be appropriate for all games, but there might be some ideas you can look at in it.

It sounds interesting (from the reviews), however I am not sure how relevant the success/failure system is to epic/immortal gaming. Though that said I do present multiple styles within the same mechanic.
 

Hi Fieari mate! :)

Fieari said:
Any hints, or are you going to leave us all drooling outside the candyshop window? Man, I can't wait...

Well at the lowest common denominator the system incorporates the metamagic rules as a basis, however thats not the crux of things.
 

Hi Anabstercorian mate! :D

Anabstercorian said:
Argh You Must Finish The Bestiary Or All Puppies Are Eaten

Easy Tiger! I'm on it. ;)

Quite a few changes from the original list - but all for the better I assure you. No Inevitables in there anymore I'll save them for another time (though I do have all the Inevitables outlined, you'll love what I've done with them and their specific enemies), however the Cosmocrat is still in there (now one of the Intelligibles).

Oh and if Bjorn is reading...one type of the Intelligibles wields the Vajra weapon. ;)
 


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