The Immortals Handbook

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Hey Krusty mate! Glad to see you finally got your copies.

As I said, I like the monster just not sure the art work for fluted was that good. But that's my opinion.

Regarding my Infernal sentinel, glad you liked it and also it was intentional that I used warscepter. I wanted a Devil Blackguard that was also capable of being lawful and completely without fear. Nice compliment btw you think he looks like a Thor villain. That wasn't intentional but it's a nice side effect from the art. Anyway glad you like him and yes I think the art for Infernal sentinel was pretty kick ass. (The Grey man was just better. I admit defeat! ;) )
 

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Firstly just let me say that the boards are still barely working at a snails pace for me, so don't think I am being ignorant, its just pot luck whether I can get posting at all here right now. :eek:

Hi Golem2176 mate! :)

Golem2176 said:
Thanks UK! :cool: I am really looking forward to seeing the final product! :D

I appreciate the support mate! :)
 

Hi Impeesa mate! :)

Impeesa said:
Every time I read the ToC I want it more and more. :o

Then stop reading it or you will overdose on withdrawal symptoms. :p

Impeesa said:
You have a nice 'powers of 2' thing going there, I see. ;)

I like my numerology as much as Gygax, theres quite a bit of that at work in the book. I doubt few will consciously notice though.
 

Upper_Krust said:
"Gain Glory and Godly Grandeur!"
"Awesome Artifacts and Ancient Arcana!"
"Behold Beasts from Beyond Belief!"
"Create Campaigns of Cosmic Consequences!"

Fixed it for you! :D
 
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Upper_Krust said:
I like my numerology as much as Gygax, theres quite a bit of that at work in the book. I doubt few will consciously notice though.

The first thing that flashed through my mind when I read this was, "but 20, 20000, and 6 aren't powers of 2!". Yes, I classify numbers based on their primes so much that it was obvious to me (without re-scanning) what didn't fit. ;) (I'm sure there were other non-powers of 2, but those were jut the ones I initially caught.)

So, if I posted one of the creatures I've thrown at my group (yes, it came to combat!) to show off, would that distract you overmuch from your IH typing?
 

Hi Gez matey! :)

Gez said:
"Gain Glory and Godly Grandeur!"
"Awesome Artifacts and Ancient Arcana!"
"Behold Beasts from Beyond Belief!"
"Create Campaigns of Cosmic Consequences!"

Fixed it for you! :D

Those actually sound pretty good, and fit better than my efforts, can I use those?

Although I would change 'Consequences' from plural to singular (Consequence).

Beyond Belief definately is a winner. Since the 'belief' ties to divinity of course, and I was a little uncomfortable saying something was beyond imagination...that was a trifle pretentious upon reflection. :o
 

Hi CRGreathous mate! :)

CRGreathouse said:
The first thing that flashed through my mind when I read this was, "but 20, 20000, and 6 aren't powers of 2!".

Yes, I classify numbers based on their primes so much that it was obvious to me (without re-scanning) what didn't fit. ;) (I'm sure there were other non-powers of 2, but those were jut the ones I initially caught.)

:D

I just meant numerology in general rather than powers of two. You'll see when you have the book. ;)

CRGreathouse said:
So, if I posted one of the creatures I've thrown at my group (yes, it came to combat!) to show off, would that distract you overmuch from your IH typing?

Not at all, go ahead mate.
 

This is the main opponent at the moment, a former ruler of a layer of Hell. He’s the bastard son of Halgrin (god of suffering and torture) and a pit fiend. He’s killed a major NPC ally of the party and a PC, and he’s bought out a major ally of the party, the rock dragon Vorgixat. At the moment he’s keeping a low profile, sending a paleolich assassin after the remaining PCs. Do you have any idea what CR he might be?


---------- Not for visual consumption by Charles' players ----------


Kaziglu, Infernal Child of Halgrin
Assassin1/Rogue13
Large Outsider (Evil, Extraplanar)
Hit Dice: 14d6+40d8+540 (944 hp)
Initiative: +15
Speed: 80 ft, fly 240 ft (perfect)
Armor Class: 41 [52 vs. ranged] (-1 size, +8 Dex, +24 natural), touch 17, flat-footed 41
Base Attack/Grapple: +40 (+7 EA)/+67
Full Attack: 2 claws +65 melee (4d6+16 plus 1 vile), bite +60 melee (6d6+8 plus spell suck and 1 vile), tail slam +60 melee (4d8+8 plus 1 vile)
Space/Reach: 10 ft/10 ft (15 ft with claws)
Special Attacks: Improved grab, spell suck, learned spell immunity, spell-like abilities, spells, summon fiend, sneak attack +8d6, death attack, crippling strike
Special Qualities: Abomination traits, fast healing 15, regeneration 15, SR 38, DR 15/good and epic, senses, electricity resistance 10, fire resistance 20, cold resistance 20, poison use, improved evasion, trapfinding, trap sense +4, improved uncanny dodge, deflection
Saves: Fort +39, Ref +37, Will +37
Abilities: Str 42, Dex 26, Con 30, Int 22, Wis 26, Cha 32 (20-point buy)
Skills: Balance +12 (0), Bluff +72 (57), Concentration +54 (43), Climb +16 (0) [+20 climbing rope], Diplomacy +25 (0), Disguise +15 (4), Escape Artist +43 (35) [+47 escaping rope bonds], Gather Information +15 (0), Hide +47 (43), Intimidate +88 (57), Jump +21 (0), Knowledge (arcana) +49 (43), Knowledge (nobility and royalty) +28 (22), Knowledge (religion) +27 (21), Knowledge (the planes) +49 (43), Listen +67 (57), Move Silently +51 (43), Perform (any) +15 (0), Profession (torturer) +71 (57), Search +49 (43), Sense Motive +51 (43), Spellcraft +53 (43), Spot +67 (57), Tumble +51 (43), Use Rope +43 (35) [+47 binding with rope]
Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Vile Natural Attack, Weapon Focus (claw)
Epic Feats: Blinding Speed (2), Energy Resistance (electricity), Epic Reputation, Epic Skill Focus (Intimidate), Epic Weapon Focus (claw), Lingering Damage, Spellcasting Harrier, Superior Initiative
Environment: Any
Organization: Solitary or hell brigade (infernal and 4 balors or pit fiends)
Challenge Rating: ?
Treasure: Nonstandard (layer of Hell)
Alignment: Always neutral evil
Advancement: 41-50 HD (Large); 51-56 HD (Huge); 57-72 HD (Gargantuan)
Level Adjustment: —

COMBAT
Abomination Traits:
—Immunity to polymorphing, petrifaction, or any form-altering attack. They are not subject to energy drain, ability drain, or ability damage. They are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
—Resistance to fire 20 and cold 20.
—True seeing and nondetection are always active
—Blindsight 500 feet
—Maximum hit points per Hit Die
—Telepathy 1000 feet with all creatures that use a language
Spell-Like Abilities: At will—Quickened abyssal might M, demand, greater dispel magic, polymorph self, greater scrying, telekinesis, greater teleport, wall of fire; 3/day—bestow greater curse, Quickened bone blast M, death by thorns (Corruption: 1d3 Wis); 1/day—eternity of torture. Caster level 26th; save DC 21 + spell level.
Summon Fiend (Sp): 5/day, duration 1 hour: 4 balors or 4 pit fiends.
Regeneration (Ex): Normal damage from good weapons.
Learned Spell Immunity (Su): Once a particular caster affects the infernal with a spell, he can’t affect the infernal with that spell ever again.
Spell Suck (Su): On a bite, target loses highest level spell or slot. If there are no spells or slots, instead take 2 Int damage.
Improved Grab (Ex): To use this ability, the infernal must hit a Large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage and uses spell suck.
Senses (Su): Low-light vision and darkvision (240 ft); keen senses; detect good, detect chaos, detect law.
Ranged Deflection (Su): Kaziglu adds his Cha modifier to AC as a deflection bonus against ranged attacks.
Assassin Spells Known (–/2): 1—jump, true strike.
 
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U_K, I know you answered this before, but I was hoping you could reiterate it again; how does the release of the Epic SRD affect the the IH? Will it use anything from the ELH now?

Also, if rumors are to be believed, the D&Dg isn't too far behind (DvR was obliquely mentioned in the Epic SRD, so it seems likely). If that's so, will the print version deal with that at all?
 


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