The Immortals Handbook

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Here's an issue: The math. JESUS, the MATH! There's a lot of it and sometimes it gets hard to keep track of +8 to this and -10 to that and doubling the damage of every third swing. Do you have any advice for keeping track of it all?

...Personally, I recommend that the Sacred and Profane bonuses be subsumed in to Luck and Deflection bonuses, not respectively, just to cut down on possible modifiers.
 

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Anabstercorian said:
Here's an issue: The math. JESUS, the MATH! There's a lot of it and sometimes it gets hard to keep track of +8 to this and -10 to that and doubling the damage of every third swing. Do you have any advice for keeping track of it all?

...Personally, I recommend that the Sacred and Profane bonuses be subsumed in to Luck and Deflection bonuses, not respectively, just to cut down on possible modifiers.
Well, I believe this is a problem of high-level play, not really of immortal gaming. Call me a freak, but I rather like the fact that there are so many ways to get a bonus to this or that... Knowing how to best prepare for a fight is half the fun of the fight, the second half being having one's preparation screwed because something you did not planned happened! (The third half is getting the loot... I said I loved the math, not that I was good at it! :D)

A sheat like this one helps me a lot: http://www.d20srd.org/extras/statusLog.htm
 

Hey S'mon! :)

S'mon said:
Yeah, I know, I was being mean. :p
My 2 experiences of U_K GMing were, shall we say, not brilliant - some people are born players, some GMs, I guess. :)

I can't remember ever really wanting to be a GM. Simple as that. So I never really invested any of myself into the idea on the two occasions it happened.
 

Hiya mate! :)

Anabstercorian said:
Here's an issue: The math. JESUS, the MATH! There's a lot of it and sometimes it gets hard to keep track of +8 to this and -10 to that and doubling the damage of every third swing. Do you have any advice for keeping track of it all?

Well the first bit of advice is to get the players to take some of the GMing responsibility. If the players forget to add the obliterating critical damage then tough on them.

Anabstercorian said:
...Personally, I recommend that the Sacred and Profane bonuses be subsumed in to Luck and Deflection bonuses, not respectively, just to cut down on possible modifiers.

Well once you have the modifiers worked out once they don't chane that often.
 

Hello all.

Simon, I liked your article very much. In fact, it inspired me to use some ideas in the campaign, and I think many of the ideas are applicable in non-immortal gaming as well.

I believe that I would like some more stories from your immortal game in your next article. Possibly difficulties and how you solved them.

As for the math - I would suggest preparing possible modifiers before the gaming session, or at least a set of them - generically applicable, and then only the resultant modifiers. In that way, you would only need to look up in a table, which probably can be used several times with some minor modifications.
 

Upper_Krust said:
I can't remember ever really wanting to be a GM. Simple as that. So I never really invested any of myself into the idea on the two occasions it happened.

Yup, that was my impression. Conversely I remember the Gencon 2002 game with the assault on the fortified hobgoblin dungeon, where all the other (14!) players naturally looked to you for leadership, even though you didn't have the highest level PC, and you naturally took charge and got them working together, without which it could've been a total disaster. It was nice to see that the Upper_Krust player skills worked as well at low level 3e as at deity level 1e. :cool:
 

-Eä- said:
Simon, I liked your article very much. In fact, it inspired me to use some ideas in the campaign, and I think many of the ideas are applicable in non-immortal gaming as well.

I believe that I would like some more stories from your immortal game in your next article. Possibly difficulties and how you solved them.

Thank Ea - great to be appreciated! :) I'll be sure to put in more stories, and the kind of difficulties that can arise - though I have to say that running 1e deity-level never seemed very difficult, I do worry that rules-heavy 3e is less suitable for such power levels.
 

S'mon said:
Thank Ea - great to be appreciated! :) I'll be sure to put in more stories, and the kind of difficulties that can arise - though I have to say that running 1e deity-level never seemed very difficult, I do worry that rules-heavy 3e is less suitable for such power levels.
Hi there!

An article I'd be eager to read would be how you handled Thrin's (and maybe other gods') ascension to godhood. Why and how did it happen?

Another useful article would be about the differences between mortal/mortal interactions, mortal/god interactions, and god/god interactions.
 

Interesting discussion.

Off topic specifically but not generally I've got a few questions for Krust.

I've got a 10 kiloton WMD doing 128 d6 damage -- I was wondering if you would convert the following to d20:

1 megaton
1E12 tons TNT
1E24 tons TNT
1E48 tons TNT
1E72 tons TNT
1E96 tons TNT

Thanks in advance man. I hope everything is going well. :)
 

Hi Pollbrun - thanks for ideas for future articles. :)

I've sent U_K 2 more things, an article on quick NPC generation w emphasis on high-powered games, and a review of a cosmology book handy for sf or galaxy-smashing-fantasy type games.
 

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