The Immortals Handbook

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historian said:
Howdy Krust!

Hiya mate! :)

historian said:
Thanks a ton for posting those figures.

Twas but a copy and paste. :p

historian said:
The x8 multiple makes more intuitive sense to me.

Me to.

historian said:
I also loved Godzilla -- I'm assuming that she is based on d20 'comic' rather than realistic?

Its sort of in between. The breath weapon is not comic book reality based.

historian said:
If someone were running a campaign based on the realistic figures, would it skew the CRs such that interaction between ranks (Elder God v. Greater God) become difficult?

No I don't think so.

The realistic figures represent d20 anyway - just not d20 modern weapons.
 

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Hi Fieari mate! :)

Fieari said:
I was just musing things over in my head, and I wonder... what would happen if there was a character, or race, or god, or pantheon, or whatever, that had limited legitimate access to the akashic records... more or less giving them ultamate authority over some small limited area. Is that sort of thing possible under the immortal's handbook rules?

Read the IH-Bestiary and find out. I have the exact thing you are looking for in there - very powerful. ;)

Fieari said:
How fleshed out are the akashic rules anyway?

The 'Akashic Records' is the sentient being at the top of the food chain as it were.

As 'rules' they are primarily involved in the Spellcasting.

Fieari said:
I remember you mentioning at some point that there wasn't a whole lot of detail in that area because the power level was so high... but if you limited it in this manner, I could imagine interesting things happening...

Indeed.

Fieari said:
Edit: Also, your posting of the Epic Tarrasque instantly made me think of Blackdirge's God Eater (Advanced Paragon Tarrasque of Legend), in which he mentions you by name (in that you might find some use in it). Did you ever see that little bugger?

I think I probably did read it way back when - and it could have subconsciously inspired the Epic Tarrasque.

Fieari said:
What would be the weakest god on your scale that would have any chance in hell of facing it and living? Hmm... and I wonder how applying those templates to your NEW Tarrasque would come out...

Well assuming the CR is correct I think a powerful Lesser God or weak Intermediate Power should be able to face off against it.
 

Hi CRGretahouse & Anabstercorian! :)

CRGreathouse said:
Leave the unfinished material on the website. Finish the PDF first. :)

Okay...and don't think I haven't noticed your sig. You'll only encourage him...oh wait...too late. :D

Anabstercorian said:
:: holds his chainsaw threateningly above lil' Fenris :: "PDF! PDF!"

:D
 

Hi guys - re my 2nd article on the IH site, re quick NPC creation, I was wondering if you find this kind of 'practical GMing advice' useful or not? It occurred to me that there might not be many active regular GMs (as opposed to world/creature/NPC-builders) on this thread; or you may prefer the standard 3e heavy-crunch approach - I tend to try to minimise the crunch in 3e, especially at higher levels where I find it can really get in the way of the game. AD&D was much simpler & easier to use in this regard. So, in future would you like to see more crunch-related pieces like Doing it the Easy Way, or should I stick to purely fluffy stuff like the first article? My next article will be fluffy, anyway. :)
 

S'mon said:
Hi guys - re my 2nd article on the IH site, re quick NPC creation, I was wondering if you find this kind of 'practical GMing advice' useful or not? It occurred to me that there might not be many active regular GMs (as opposed to world/creature/NPC-builders) on this thread; or you may prefer the standard 3e heavy-crunch approach - I tend to try to minimise the crunch in 3e, especially at higher levels where I find it can really get in the way of the game. AD&D was much simpler & easier to use in this regard. So, in future would you like to see more crunch-related pieces like Doing it the Easy Way, or should I stick to purely fluffy stuff like the first article? My next article will be fluffy, anyway. :)
I had already read this system when you posted it on the boards some time ago, so my opinion on this article might not be really objective, but I would prefer fluffier article on DMing immortal campaigns than crunchy bits... especially while we don't have the 3e rules on immortal gaming yet! :)
 

Ok, thanks poil - I did add a chunk to the article about points-allocation for deity-level PCs, but if there are few regular GMs here I can see it might not be very useful for most.
 

I GM regularly but since its mainly Play By Post stuff I usually have plenty of time for NPC creation. OTOH, I wouldn't mind other crunchy stuff.
 

S'mon said:
Ok, thanks poil - I did add a chunk to the article about points-allocation for deity-level PCs, but if there are few regular GMs here I can see it might not be very useful for most.
I'm a regular GM, but not really at high-level at the moment, and won't be for some time. My player reached level 8 quite fast (I believe in 7 10-hours sessions), but their progress is now slowing down, as they haven't gained a level last session, and I know it will start slowing down even more (since you don't get any XP for level 1 critters once you hit level 9). I hope I'll have the 4 IH pdf before I need them!
 

S'mon said:
Hi guys - re my 2nd article on the IH site, re quick NPC creation, I was wondering if you find this kind of 'practical GMing advice' useful or not? It occurred to me that there might not be many active regular GMs (as opposed to world/creature/NPC-builders) on this thread; or you may prefer the standard 3e heavy-crunch approach - I tend to try to minimise the crunch in 3e, especially at higher levels where I find it can really get in the way of the game. AD&D was much simpler & easier to use in this regard. So, in future would you like to see more crunch-related pieces like Doing it the Easy Way, or should I stick to purely fluffy stuff like the first article? My next article will be fluffy, anyway. :)


I would prefer "fluffy" stuff. For me that kind of GM advice isn't particularily useful. After having som GM-experience, one develops tools that one uses anyhow. At least in my experience.
 

I am a regular GM and I think a havng a good mix would be nice - but weight it more heavily toward fluff. 70-30 in favor of fluff over mechanical/logistical/whatever advice sounds reasonable. Like -Eä- said: a lot of us have our own tools, but I know that I am happy to hear about other techniques and adjust my style if I find something new that works very well.
-George
 

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