Upper_Krust
Legend
Hey Sledge matey! 
You might have a point.
Although I am wary of people exploiting that ability (in conjunction with the IH - it would be possible for even Demigods to be casting over 20 spells/round) overall.
My instinct tells me to kick Multispell up to Divine Ability but remove the quickened bit altogether.
Then just allow as many quickened spells to be cast as people want, with the caveat that EACH quickened spell in a round has a cumulative -4 level penalty.

Sledge said:I have a real problem with the idea of multispell being "simultaneous". I think that the implication that the caster is actually casting multiple spells simultaneously defeats the need for Quicken spell. If multispell is just simultaneous casting why even need Quickened for it. Why not let it affect normal spells? I think that if you want to keep it from becoming abusive (And I do have an epic character that has taken all 3 auto quickens and has just taken his first multispell.) there are better ways. Change the mechanic of teleport or something else so that it takes a moment to reorient. If hit and run is the real problem then fix that not multispell.
You might have a point.
Although I am wary of people exploiting that ability (in conjunction with the IH - it would be possible for even Demigods to be casting over 20 spells/round) overall.
My instinct tells me to kick Multispell up to Divine Ability but remove the quickened bit altogether.
Then just allow as many quickened spells to be cast as people want, with the caveat that EACH quickened spell in a round has a cumulative -4 level penalty.